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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-09

Posted: Tue Feb 13, 2018 12:33 am
by epicfailzz
For some reason when I go to activate the script after injecting CE into the Civ6 process, the check boxes are frozen. Clicking on them to activate them does nothing, they just stay empty. Can someone offer some guidance as to why that might be? I checked the version on Civ6 and it's still listed as 1.0.0.216 (332786) so I don't think it's a version incompatibility...

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 1:39 am
by Recifense
@errore404,

Fix for "Only Wonders" done (Script version 2.8 XP1).

@gorgutzer,

The is already an option for faith: [X] <==Minimum Faith

@All,

The table can be found at the first post.

Cheers!

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 2:16 pm
by monk124us
im having similar issues as @epicfailzz. script wont activate on latest base game version 1.0.0.216 (332786).


update: got it working had to reselect the game process after loading the table.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 2:42 pm
by Recifense
monk124us wrote:
Tue Feb 13, 2018 2:16 pm
im having similar issues as @epicfailzz. script wont activate on latest base game version 1.0.0.216 (332786).


update: got it working had to reselect the game process after loading the table.
Hi there,

Please make sure you are following these steps:

Code: Select all

[USAGE]
1) Run CE67;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
In other words, only load the table when you have a game started or loaded. I'd like to add that, when already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.

Cheers!

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 7:06 pm
by Crowmeister
Argh and they sneakily released version 220

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 7:09 pm
by rndmwitedude
There's a new version up: 1.0.0.220 (334528); So, version mismatch.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 7:55 pm
by MclovinFluffin
Same problem here, unable to tick the script to work.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 7:57 pm
by EHuntington
Firaxis updated the game today, does anyone know the new offsets?

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 9:19 pm
by gnarleybarly
is there any way to change the amount of minimum faith and gold? 670 faith seems a little low considering the cost of recruiting religious units goes up the more you recruit, the same goes for gold when some great people cost way over 10000 gold

also i think the recent hot fix broke the script again, is there any way to roll the game back to a previous version?

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 10:08 pm
by MasterVegito
Doesn't work.

Used to, but then I got a random crash and now regardless what I do, scripts will not activate.

@edit
nvm, pireviously you could enable it at menu, now you need ot load an actual save.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Tue Feb 13, 2018 10:27 pm
by MoWe
Hi,

there was an update - actual game version is 1.0.0.220 (334528).
We have to wait for a table update...

Cheers and thx Recifense!

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-13

Posted: Wed Feb 14, 2018 12:44 am
by Recifense
Hi guys,

Two new tables were added at the first post for version 1.0.0.220 (One for the base game and other for XP1). Changed minimum value for gold and faith as well.

Please pay attetion at the [USAGE]:

Code: Select all

===========================================
[USAGE]
1) Run CE67;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
[NOTE} When already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from step 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.
===========================================
Cheers!

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-13

Posted: Wed Feb 14, 2018 2:33 pm
by stonydk
Cheers mate, as always, brilliant :D

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-13

Posted: Fri Feb 16, 2018 11:21 am
by ScandiCEuser
Long time fan of your work Recifense,

I have a question there is a thing I would be greatly interested into adding into this table, and I am open to monetary compensation for it.
Would it be possible to have a function to change a scout into a different unit? Namely a [Link]

I would really like to from turn one just build some roads with the "Worker have more charges function" you have added.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Posted: Fri Feb 16, 2018 3:51 pm
by errore404
Recifense wrote:
Tue Feb 13, 2018 1:39 am
@errore404,

Fix for "Only Wonders" done (Script version 2.8 XP1).
OMG Recifense I didn't want to bother you with this little problem. It was easy to bypass (just change all the cities production to any unit, use the cheat and reverse the city production to the original building :)

Thanks again, really an impressive work!!