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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Sun Aug 20, 2017 12:58 am
by Recifense
Rexurioz wrote:
Sat Aug 19, 2017 8:18 pm
@Recifense can you add unit editor pls
What do you want to edit?

Cheers!

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Sun Aug 20, 2017 1:21 am
by Rexurioz
Recifense wrote:
Sun Aug 20, 2017 12:58 am
Rexurioz wrote:
Sat Aug 19, 2017 8:18 pm
@Recifense can you add unit editor pls
What do you want to edit?

Cheers!
Bombardment range, movement, strength,

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Fri Aug 25, 2017 2:39 pm
by DeanV255
Can i change the default "Minimum Money" at all? So it's around 12,000 rather than 6,700?

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Tue Sep 12, 2017 10:35 am
by tianzi
Thanks! I couldn't get it to work though. Mac's version of cheat engine is stuck at 6.2.. though not sure the code would still work for the mac client or not. So far I'm able to figure out the gold via 2 bytes amount inputs. Suggestions?

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Thu Oct 19, 2017 6:46 pm
by kurstein
hi Recifense

civ 6 just got the Fall update can you update the table

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Sat Oct 21, 2017 3:10 pm
by kytzy
Hi Recifense,

When you have some time could you please update the table!
New version : 1.0.0.194(313929).

Thanks!

Re: Civilization VI Steam (GM and More) 2017-Oct-22

Posted: Sun Oct 22, 2017 9:22 pm
by Recifense
Hi guys,

A table was added for version 1.0.0.194. Please look at the first post.

Cheers!

Re: Civilization VI Steam (GM and More) 2017-Oct-22

Posted: Sun Oct 22, 2017 11:20 pm
by Omnomimous
Spoiler
The script loads now but none of the items in the script don't seem to be functioning. Gonna try it on a fresh game real quick.
Nevermind, everything works fine. Thanks bro~

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Mon Oct 23, 2017 12:30 pm
by TwiSTeD^MiND
Recifense wrote:
Sun Aug 20, 2017 12:58 am
Rexurioz wrote:
Sat Aug 19, 2017 8:18 pm
@Recifense can you add unit editor pls
What do you want to edit?

Cheers!
yeah i remember this use to an option

Re: Civilization VI Steam (GM and More) 2017-Oct-22

Posted: Tue Oct 24, 2017 11:48 am
by HappyGamer
Hm it does not work within scenarios. Is it like Civ V where the DLC are in an older version of the game?

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Tue Oct 24, 2017 4:49 pm
by settis
DeanV255 wrote:
Fri Aug 25, 2017 2:39 pm
Can i change the default "Minimum Money" at all? So it's around 12,000 rather than 6,700?
my question as well

Re: Civilization VI Steam (GM and More) 2017-Aug-15

Posted: Fri Oct 27, 2017 8:16 pm
by MasterVegito
settis wrote:
Tue Oct 24, 2017 4:49 pm
DeanV255 wrote:
Fri Aug 25, 2017 2:39 pm
Can i change the default "Minimum Money" at all? So it's around 12,000 rather than 6,700?
my question as well
afaik you can edit the script within CE and change that value, at least thats how it usually worked.

Re: Civilization VI Steam (GM and More) 2017-Oct-22

Posted: Mon Nov 06, 2017 8:08 pm
by KingFalcon
Does anyone else has an issue with Missioners and Apostles, they can only act once, even when the option can act again is enabled.

All other units are working fine.

Re: Civilization VI Steam (GM and More) 2017-Oct-22

Posted: Wed Nov 08, 2017 12:32 am
by ttmlmf
About God Mode script.
In my case, Can prevent of 'disappearing of unit graphic during battle' by change script to units got 1 base damage.
I don't know about game's unit healing system. but next turn health of units are return from 99 to 100.
It wil be useful to someone who embrassed with disappearing of unit graphic.(like me)(if doesn't care about unit still got 1 damage)

Re: Civilization VI Steam (GM and More) 2017-Oct-22

Posted: Thu Nov 09, 2017 1:23 am
by Recifense
ttmlmf wrote:
Wed Nov 08, 2017 12:32 am
About God Mode script.
In my case, Can prevent of 'disappearing of unit graphic during battle' by change script to units got 1 base damage.
I don't know about game's unit healing system. but next turn health of units are return from 99 to 100.
It wil be useful to someone who embrassed with disappearing of unit graphic.(like me)(if doesn't care about unit still got 1 damage)
I don't follow you. Could you please rephrase it?

Cheers!