Here is my contribution for "Sid Meier's Civilization VI" version 220.127.116.11. The table contains a script with the following features:
Code: Select all
=========================================== Game Title : Civilization VI - Rise and Fall Game Version : 18.104.22.168 (339082) Game Sponsor : Fennix102 + daipm (XP1) Process Name : CivilizationVI.exe Relevant Info : 64bits/TBS/New Engine Script Version: 2.8 CE Version : 6.7 Release date : 11-Mar-2018 Author : Recifense History: 22-Oct-2016: Preliminary Release 1 (7 features) 24-Oct-2016: Preliminary Release 2 (6 more features) 25-Oct-2016: First Release 02-Nov-2016: Added unit prod in 1 turn (s2.0) 19-Nov-2016: Release for version 22.214.171.124. (s2.1) 21-Dec-2016: Release for version 126.96.36.199. 22-Dec-2016: Fix for Faith (s2.2). 25-Feb-2017: Release for version 188.8.131.52. 28-Mar-2017: Release for version 184.108.40.206. 29-Jul-2017: Release for version 220.127.116.11. 02-Aug-2017: Fix for "Build District in 1 turn" (s2.4) 15-Aug-2017: Fix for "Unit Production in 1 Turn" + GPA (s2.5) 19-Oct-2017: Release for version 18.104.22.168. 21-Oct-2017: Fix for Faith and Great People Action(s2.6). 08-Feb-2018: Release for version 22.214.171.124. + Fix for religious Units (s2.7) 09-Feb-2018: Release for version 126.96.36.199 - XP1 12-Feb-2018: Fix Construction in 1 Turn (city) => Only Wonders (s2.8) 13-Feb-2018: Release for version 188.8.131.52 - XP1 11-Mar-2018: Release for version 184.108.40.206 - XP1 Features: - Minimum Gold  - Move unlimited Times  - Unic Can Act Again  - God Mode  - Research in 1 turn  - Construction in 1 turn:  - Only Wonders  - Unlimited Works for Builders  - Build District in 1 turn  - Build Project in 1 turn [A] - City Minimum Pop [B] - Minimum Faith [C] - City Garrison HP [D] - Unit Production in 1 turn [E] - Great People Action (new) [F] - Unlimited Spreads for Religious Units (new) [G] - Some Pointers ===========================================  It will not go under 67000;  Everytime you select a Unit, it will be ready to move;  Everytime you select a Unit, it will be ready to act;  That's it. A unit may dissapear, but it will be alive;  A research per turn;  For every city (player's);  Only wonders will be produced in 1 turn;  No limit for builders;  That's it; [A] That's it; [B] The minimum population is 2; [C] It will not go under 6700; [D] God Mode for City; [E] For every city (player's); [F] Great People Actions is set to 3 on selection; [G] No limit for Relegious Units; =========================================== [USAGE] 1) Run CE67; 2) Run Game; 3) Start a match from the beginning or loading it; 4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE; 5) Load this table and activate the main script; 5) Now Activate the script of each cheat you want to use; 6) Game On; [NOTE} When already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from step 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process. =========================================== HOTKEYS: None defined =========================================== [IMPORTANT] Save your game before unsing the cheats. =========================================== [INFO] Tested on Win 10 64bits =========================================== BIG THANKS to Fennix102 for providing the game. =========================================== Have fun!
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the "My Cheat Table" folder.
It is for CE 6.7
Big thanks to Fennix102 for providing the game.
Big thanks to daipm for providing the Expansion.
Link for the tool: http://www.cheatengine.org/
Cheers to All!