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Bishoujo Battle Mahjong Solitaire (2020-05-23)

Posted: Fri May 22, 2020 7:03 pm
by Shinkansen
Simple table for Bishoujo Battle Mahjong Solitaire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.



Usage info:

Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.

Scripts with "To Update: XXX" will only update their effect after doing action XXX.

Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.



In general:

A. Do action YYY.

B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.

C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.

D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.

E. Do action ZZZ.





V1000 - 2020-05-23

1. Tested game version V1.0.0 32-bit. May work on other versions.



2. GamePlayView.

"Time Up Time Set to 0?" sets Time Up Time to 0.

"Score Time Set to 0?" sets Score Time to 0.

"Combo Time Set to Max?" sets Combo Time to Max.

"Route Set to Massive?" sets Route solving to massive.