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Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Sun Nov 06, 2022 2:11 pm
by komeiji_koishi
Update please,Thank you

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Mon Nov 14, 2022 9:52 pm
by Razapudroshko
plesa update !

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Thu Dec 01, 2022 10:21 pm
by Oidem
New update for the game is out, oh dear kind gideon, could you be another time so kind and update the table please? <3 thanks for all your hardwork and effort

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Sun Dec 04, 2022 2:59 am
by komeiji_koishi
The game now has a new DLC.Please update,please.Or,can anyone update the table?

Re: Tropico 6 v17 (687) [All DLC] Una Magnífica Memoria +44

Posted: Wed Dec 07, 2022 7:44 am
by Kaedus
gideon25 wrote:
Mon Apr 25, 2022 3:11 pm
**v17 (687)** Una Magnífica Memoria
1. Fixed Scripts and pointers.
Hey gideon. Several patches have been released and now in v19 the table is not even activated

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Thu Dec 08, 2022 9:37 am
by DhaosCollider
I created a table too.

Options:
Spoiler
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • Cheat Engine: Compact Mode
  • Unlock All Buildings
  • Unlock All Upgrades
  • Unlock All Workmodes
  • Unlock All Edicts
  • Quick Level Up For Edicts
  • Efficiency Bonus Factor
    • bonus
  • Infinite Remaining Resources
  • Ignore Building Construction Cost
  • Ignore Building Blue Print Cost
  • Ignore Building Quick Build Cost
  • Ignore Upgrade Cost
  • Ignore Hiring Foreign Worker Cost
  • Ignore Road Cost
  • Ignore Agent Interaction Cost
  • Resource Price Export Multiplier
  • Swiss Money To Money Conversion Multiplier
  • Knowledge Production Multiplier
    • times
  • Always Convincing Talks
  • Agent/Worker Stats Editor
    • REQ: View target Agent/Worker information on the game.
    • Pointer->T6UIInfoAgentLikes
      • P->T6Agent
        • Age
        • ServerNextBirthdayDate
        • LifeState
        • bIsAgentRoleKnown
        • AgentRole
        • WealthLevelOverride
        • HappinessLevel
        • CriminalExperience
        • HasShadyDeal
        • HouseholdMeals
        • HouseholdMealsQuality
        • EducationPoints
        • FactionState.Orientation
        • FactionState.IsRevealed
        • bWasFactionLeader
        • IsWorking
        • IsOnStrike
        • bIsDrunk
        • IsImmuneToBadHealthcare.ReferenceCount
        • TouristRatingBonus
        • PersonalExperienceBonus
        • DrunkUntil
        • IsOnWayToPrison
        • bIsInteracting
        • bIsMarkedForAction
        • bIsTank
        • bIsSearchingForHome
        • bIsCurrentlyRegisteredInDataCollector
        • LastTimeWorkedInMilitaryBuilding
        • Location.X
        • Location.Y
        • Location.Z
        • ReplicatedSegmentPathTravelDistance
  • Workplace Data Editor
    • REQ: View target Workplace information on the game.
    • Pointer->T6UIWorkplace
      • P->T6WorkplaceComponent
        • P->T6Building
          • bCanCatchFire
          • bCanBeProtested
          • bCanBeAttacked
          • BuildingHasBudget
          • BuildingHasEfficiency
          • BuildingHasStatistics
          • bHasChildrenToSelect
          • bHasParentToSelect
          • bAnimateBuildingMaterial
          • bAnimationNeedsWorkers
          • bCanBePaused
          • bCanBeRelocated
          • CanReceiveAgeCracks
          • bPlaysDestructionEffects
          • bAdjustableVariationId
          • VariationId
          • bParticleEffectsAllwaysOn
          • OverrideRelocateCost.Value
          • bCanLastBeDemolished
          • PreventBuildingDemolish.ReferenceCount
          • FireExtinguishPriority
          • bHasOwner
          • DefensePriority
          • BudgetLevel
          • AreaId
          • IslandId
          • LastIslandId
          • IsMarkedForDemolish
          • bCanDemolitionBeCanceled
          • bIsDemolished
          • bWillRebuild
          • bCanBeRebuilt
          • bFromRubble
          • bIsBuildingDestroyed
          • SidewalkBounds.Min.X
          • SidewalkBounds.Min.Y
          • SidewalkBounds.Min.Z
          • SidewalkBounds.Max.X
          • SidewalkBounds.Max.Y
          • SidewalkBounds.Max.Z
          • SidewalkBounds.IsValid
          • EntranceLocation.X
          • EntranceLocation.Y
          • EntranceLocation.Z
          • bIsOnFire
          • bIsUnderAttack
          • bIsDefenseIconVisibleForTargetedBuilding
          • bIsFullyOperational
          • bIsFullyConstructed
          • bIsEvacuated
          • bIsResourceDepleted
          • bIsDisabledByAtheistState
          • bIsDisabledByPacifistState
          • bIsAgentComingToProtest
          • Efficiency
          • EfficiencyBonusFactor
        • JobCapacity
        • JobCapacityModifier
        • bIsWorkIndoors
        • bKeepWorkslotOrder
        • WorkerEducation
        • MonthlyWageBase.Value
        • JobQualityBase
        • JobQualityModifier
        • EfficiencyBase
        • WorkDuration
        • UpkeepBase.Value
        • bCallWorkerInstantlyToWorkDuringWar
        • bSoberOnWork
        • BudgetLevelData.MonthlyWageModifier.Value
        • BudgetLevelData.UpkeepModifier.Value
        • BudgetLevelData.JobQualityModifier
        • BudgetLevelData.EfficiencyModifier
        • bKeepWorkingDuringAttack
        • WorkersAffectEfficiency
        • bAreWorkSlotsLocked
        • ClosedSlots
        • LockedWorkerSlots
        • CachedClosedSlots
        • bHasOpenWorkslots
        • ReservedSlots
        • AffectResidencesSquaredRadius
        • ResidenceQualityEfficiencyModifer
        • ResidenceQualityEfficiencyModifierAdd
        • JobQualityOverride
        • IsJobQualityOverriden
        • LastTimeSinceSufficientInStock
        • LastTimeNoWorkers
        • AreNewWorkersBlockedAfterFireWorker
  • Residence Data Editor
    • REQ: View target Residence information on the game.
    • Pointer->T6ResidenceComponent
      • P->T6Building
        • bCanCatchFire
        • bCanBeProtested
        • bCanBeAttacked
        • BuildingHasBudget
        • BuildingHasEfficiency
        • BuildingHasStatistics
        • bHasChildrenToSelect
        • bHasParentToSelect
        • bAnimateBuildingMaterial
        • bAnimationNeedsWorkers
        • bCanBePaused
        • bCanBeRelocated
        • CanReceiveAgeCracks
        • bPlaysDestructionEffects
        • bAdjustableVariationId
        • VariationId
        • bParticleEffectsAllwaysOn
        • OverrideRelocateCost.Value
        • bCanLastBeDemolished
        • PreventBuildingDemolish.ReferenceCount
        • FireExtinguishPriority
        • bHasOwner
        • DefensePriority
        • BudgetLevel
        • AreaId
        • IslandId
        • LastIslandId
        • IsMarkedForDemolish
        • bCanDemolitionBeCanceled
        • bIsDemolished
        • bWillRebuild
        • bCanBeRebuilt
        • bFromRubble
        • bIsBuildingDestroyed
        • SidewalkBounds.Min.X
        • SidewalkBounds.Min.Y
        • SidewalkBounds.Min.Z
        • SidewalkBounds.Max.X
        • SidewalkBounds.Max.Y
        • SidewalkBounds.Max.Z
        • SidewalkBounds.IsValid
        • EntranceLocation.X
        • EntranceLocation.Y
        • EntranceLocation.Z
        • bIsOnFire
        • bIsUnderAttack
        • bIsDefenseIconVisibleForTargetedBuilding
        • bIsFullyOperational
        • bIsFullyConstructed
        • bIsEvacuated
        • bIsResourceDepleted
        • bIsDisabledByAtheistState
        • bIsDisabledByPacifistState
        • bIsAgentComingToProtest
        • Efficiency
        • EfficiencyBonusFactor
      • bHasRegisteredPortals
      • TouristsOnly
      • HouseholdCapacity
      • HouseholdCapacityModifier
      • IsInviteOnly
      • RentBase.Value
      • FeeBase.Value
      • QualityOfLivingBase
      • QualityOfLivingModifier
      • UseQualityDecay
      • MinimumQualityOfLiving
      • RestTime
      • DwellerType
      • UpkeepBase.Value
      • BudgetLevelData.RequiredEconomicWealth
      • BudgetLevelData.RentModifier.Value
      • BudgetLevelData.FeeModifier.Value
      • BudgetLevelData.UpkeepModifier.Value
      • BudgetLevelData.EfficiencyModifier
      • BudgetLevelData.DecayModifier
      • AutoDestroyIfEmpty
      • AutoDestroyIfEmptyDelayTime
      • bVisibleForUI
      • bHasElectrificationUpgrade
      • RegisteredForMonthlyEvent
      • QualityOfLivingDecay

<pointers>
  • Pointer->World
    • P->T6GameState
      • CurrentGameplayTime
      • TimeSpendGameplayTime
      • TimeSpendOverall
      • TimeSpendInPause
      • TimeSpendInNormal
      • TimeSpendInFast
      • TimeSpendInSuperFast
      • P->T6Calendar
        • Year
        • Month
        • DayInMonth
        • TotalNumDays
      • bAreNonSuperpowerTradeRoutesBlocked
      • bIsColdWarReloadedEffectActive
      • bAgentMealAmountModifier
    • P->T6GameInstance
      • P->T6PlayerController
        • P->T6PlayerState
          • EconomyStats.money.Value
          • EconomyStats.bIsMoneyUnlimited
          • EconomyStats.SwissMoney.Value
          • RaidPoints
          • MaxRaidPoints
          • PopulationMilitaryMultiplier
          • PlayerEra
          • PreviousHires
          • bConstitutionSigned
          • ConstitutionSignedMonth
          • ConstitutionSignedYear
          • bForeignAidDisabled
          • ResearchPoints
          • bResearchPointsUnlimited
          • MandateRemainingTime
          • AlreadyLostMandate
          • IsKnowledgeProductionActive
          • BuildingConstructionCostMultiplier
          • BuildingBluePrintCostMultiplier
          • BuildingQuickBuildCostMultiplier
          • UpgradeCostMultiplier
          • HiringForeignWorkerCostMultiplier
          • RoadCostMultiplier
          • AgentInteractionCostMultiplier
          • ResourcePriceExportMultiplier
          • SwissMoneyToMoneyConversionMultiplier
          • EdictMenuDisabled
          • bIsBrokerBlocked
          • bIsEventSystemEnabled
          • IsDemolitionEnabled
          • IsMandateTimeFreezed
          • IsEraTransitionScreenEnabled
          • IsAutosaveBlockedByScript
          • VictoryPoints
          • Distractions
          • ConvincingTalks
          • EndEventTokens
          • TouristFeeModifier
          • GlobalTradeDeviationModifier
          • AccomodationFeeModifier
        • P->T6CameraPawn
          • CameraMinPanSpeed
          • CameraMaxPanSpeed
          • EdgeScrollingPixelSize
          • EdgeScrollingEnabled
          • EdgeScrollingSpeed
          • CameraRotateSpeed
          • CameraTiltSpeed
          • CameraPitchBounds.X
          • CameraPitchBounds.Y
          • GamepadPitchSensetivity
          • CameraZoomSpeed
          • CameraZoomAnimSpeed
          • CameraZoomBounds.X
          • CameraZoomBounds.Y
          • ArchipelagoViewZoomDeltaThreshold
          • ArchipelagoViewZoomDeltaGamepadFactor
          • FocusAgentTargetZoom
          • ArchipelagoCameraZoomTarget
          • ArchipelagoViewNearPlane
          • ListenerDistance
          • bTargetZoomIsLocked
          • TargetZoom

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game v19 (902) ~.
  • Recommend that you save your game before using Always Convincing Talks in the main quest.
Edit 4:
  • Added Infinite Remaining Resources, Knowledge Production Multiplier, P->T6CameraPawn, P->T6GameState.
    Tropico6-Win64-Shipping.CT
    (302.68 KiB) Downloaded 1057 times
    Old:
    Edit 3: Edit 2:
    • Added Unlock All Edicts, Quick Level Up For Edicts, Efficiency Bonus Factor, Always Convincing Talks.
      Tropico6-Win64-Shipping.CT
      (202.37 KiB) Downloaded 171 times
    Edit 1:
    • Added Unlock All Buildings, Unlock All Upgrades, Unlock All Workmodes.
      Tropico6-Win64-Shipping.CT
      (161.1 KiB) Downloaded 182 times
    Edit 0:
Reply:
raki_can wrote:
Fri Dec 30, 2022 1:37 am
If I want to increase the Efficiency of almost all buildings and need only a few exceptions (e.g. exclusion of ports), can I still not use the Efficiency Bonus Factor at all and the only way is to adjust all buildings individually in the Editor?
This is a nightmare in missions where there are already numerous buildings on the island.
  • After viewing any building in the editor, set the factor value and press the checkbox to freeze the value.
    In that state, continue switching the building information you wish to change. Nightmares will be alleviated somewhat.
    Old:
    raki_can wrote:
    Thu Dec 29, 2022 6:44 am
    ...
    1. A new script targeting Residence's EfficiencyBonusFactor must be added.
      But I can't help you now cuz I left the game.
    2. Efficiency Bonus Factor rewrites the opcode that references all EfficiencyBonusFactor variables.
      So if you want to change them individually, adjust them on the Editor, not on the Efficiency Bonus Factor.
    callpiper wrote:
    Wed Dec 21, 2022 8:08 am
    awesome table, can you add more option please?
    Instant Raids & heist and Instantly finish edicts
    "Instant Raids" would cause problems when repeating missions.
    And I think Quick Level Up For Edicts has the same effect as "Instantly finish edicts".
    Elsabella wrote:
    Wed Dec 21, 2022 12:18 pm
    Thank you very much, but I also have a request. Unlock all research
    I already tried to make it, but gave up due to various problems.
    Incidentally, if you use other unlock scripts, there is no need to research at all.
    Kaedus wrote:
    Thu Dec 15, 2022 8:08 pm
    Very cool table. Can we have an option for mines / automatic mines and oil rigs? Infinite resources or similar.
    Hi, try Infinite Remaining Resources.
    Im DooM wrote:
    Thu Dec 15, 2022 1:59 am
    Good cheat table you made there. But the efficiency make the harbor bring in too many ship and people. Can we do it like...Increase efficiency by increasing building budget? That way the harbor can bring normal ship and people in tropico.
    Hi, Try Workplace/Residence Data Editor.
    Under P->T6Building, there is an EfficiencyBonusFactor variable that affects each building.
    Marzs17 wrote:
    Mon Dec 12, 2022 8:11 pm
    Can you also add increase efficiency on Buildings?
    Hi, try Efficiency Bonus Factor.
    Too many bonus, however, can completely break the game.
    Add 10.0 and my port was overflowing with cargo ships.
    1223334444 wrote:
    Sun Dec 11, 2022 6:52 pm
    But some buildings, such as the Ministry and Wonders are Unique, can only build one.
    We want to build more for creating beautiful scenery.
    (The old table can help us do this while unlocking the building.)
    Replace the code in Unlock All Buildings with the following code.

    Code: Select all

    [ENABLE]
    
    registerlabel(undo_buliding_category)
    ////////////////////////////////////////////////////////////////////////////////
    trace_era_override:
      db EB
    ////////////////////////////////////////////////////////////////////////////////
    mem0x01:
      cmp eax,02
      ja @f
      mov byte ptr [rsi+14],04
    
    undo_buliding_category:
      readmem(trace_buliding_category,7)
      jmp return
    
    trace_buliding_category:
      jmp mem0x01
      nop 2
    return:
    
    [DISABLE]
    ////////////////////////////////////////////////////////////////////////////////
    trace_era_override:
      db 74
    ////////////////////////////////////////////////////////////////////////////////
    trace_buliding_category:
      readmem(undo_buliding_category,7)
    ////////////////////////////////////////////////////////////////////////////////
    unregistersymbol(*)
    dealloc(*)
    
    However, this code makes a unique building not unique.
    This can result in over-calculation of building statistics, which can lead to bugs.
    1223334444 wrote:
    Sun Dec 11, 2022 6:27 am
    We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
    Unlocks all buildings, including wonders, and removes the blueprint needs from them.
    Hi, updated to Edit 1.
    Unlock All Buildings includes Wonders.

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Sun Dec 11, 2022 6:27 am
by 1223334444
DhaosCollider wrote:
Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.

Options:
Spoiler
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • Cheat Engine: Compact Mode
  • Ignore Building Construction Cost
  • Ignore Building Blue Print Cost
  • Ignore Building Quick Build Cost
  • Ignore Upgrade Cost
  • Ignore Hiring Foreign Worker Cost
  • Ignore Road Cost
  • Ignore Agent Interaction Cost
  • Resource Price Export Multiplier
  • Swiss Money To Money Conversion Multiplier
  • Agent/Worker Stats Editor
    • REQ: View target agent/worker information on the game.
    • Pointer->T6UIInfoAgentLikes
      • P->T6Agent
        • Age
        • ServerNextBirthdayDate
        • LifeState
        • bIsAgentRoleKnown
        • AgentRole
        • WealthLevelOverride
        • HappinessLevel
        • CriminalExperience
        • HasShadyDeal
        • HouseholdMeals
        • HouseholdMealsQuality
        • EducationPoints
        • FactionState.Orientation
        • FactionState.IsRevealed
        • bWasFactionLeader
        • IsWorking
        • IsOnStrike
        • bIsDrunk
        • IsImmuneToBadHealthcare.ReferenceCount
        • TouristRatingBonus
        • PersonalExperienceBonus
        • DrunkUntil
        • IsOnWayToPrison
        • bIsInteracting
        • bIsMarkedForAction
        • bIsTank
        • bIsSearchingForHome
        • bIsCurrentlyRegisteredInDataCollector
        • LastTimeWorkedInMilitaryBuilding
        • Location.X
        • Location.Y
        • Location.Z
        • ReplicatedSegmentPathTravelDistance

<pointers>
  • Pointer->World
    • P->T6GameInstance
      • P->T6PlayerController
        • P->T6PlayerState
          • EconomyStats.money.Value
          • EconomyStats.bIsMoneyUnlimited
          • EconomyStats.SwissMoney.Value
          • RaidPoints
          • MaxRaidPoints
          • PopulationMilitaryMultiplier
          • PlayerEra
          • PreviousHires
          • bConstitutionSigned
          • ConstitutionSignedMonth
          • ConstitutionSignedYear
          • bForeignAidDisabled
          • ResearchPoints
          • bResearchPointsUnlimited
          • MandateRemainingTime
          • AlreadyLostMandate
          • BuildingConstructionCostMultiplier
          • BuildingBluePrintCostMultiplier
          • BuildingQuickBuildCostMultiplier
          • UpgradeCostMultiplier
          • HiringForeignWorkerCostMultiplier
          • RoadCostMultiplier
          • AgentInteractionCostMultiplier
          • ResourcePriceExportMultiplier
          • SwissMoneyToMoneyConversionMultiplier
          • IsMandateTimeFreezed
          • VictoryPoints

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game v19 (902) ~.
    Tropico6-Win64-Shipping.CT

We need the "- Unlock All Buildings [Including Wonders]" function, please help us!

Unlocks all buildings, including wonders, and removes the blueprint needs from them.

Thank you very much for your work!!

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Sun Dec 11, 2022 6:52 pm
by 1223334444
DhaosCollider wrote:
Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.

Options:
Spoiler
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • Cheat Engine: Compact Mode
  • Unlock All Buildings
  • Unlock All Upgrades
  • Unlock All Workmodes
  • Ignore Building Construction Cost
  • Ignore Building Blue Print Cost
  • Ignore Building Quick Build Cost
  • Ignore Upgrade Cost
  • Ignore Hiring Foreign Worker Cost
  • Ignore Road Cost
  • Ignore Agent Interaction Cost
  • Resource Price Export Multiplier
  • Swiss Money To Money Conversion Multiplier
  • Agent/Worker Stats Editor
    • REQ: View target agent/worker information on the game.
    • Pointer->T6UIInfoAgentLikes
      • P->T6Agent
        • Age
        • ServerNextBirthdayDate
        • LifeState
        • bIsAgentRoleKnown
        • AgentRole
        • WealthLevelOverride
        • HappinessLevel
        • CriminalExperience
        • HasShadyDeal
        • HouseholdMeals
        • HouseholdMealsQuality
        • EducationPoints
        • FactionState.Orientation
        • FactionState.IsRevealed
        • bWasFactionLeader
        • IsWorking
        • IsOnStrike
        • bIsDrunk
        • IsImmuneToBadHealthcare.ReferenceCount
        • TouristRatingBonus
        • PersonalExperienceBonus
        • DrunkUntil
        • IsOnWayToPrison
        • bIsInteracting
        • bIsMarkedForAction
        • bIsTank
        • bIsSearchingForHome
        • bIsCurrentlyRegisteredInDataCollector
        • LastTimeWorkedInMilitaryBuilding
        • Location.X
        • Location.Y
        • Location.Z
        • ReplicatedSegmentPathTravelDistance

<pointers>
  • Pointer->World
    • P->T6GameInstance
      • P->T6PlayerController
        • P->T6PlayerState
          • EconomyStats.money.Value
          • EconomyStats.bIsMoneyUnlimited
          • EconomyStats.SwissMoney.Value
          • RaidPoints
          • MaxRaidPoints
          • PopulationMilitaryMultiplier
          • PlayerEra
          • PreviousHires
          • bConstitutionSigned
          • ConstitutionSignedMonth
          • ConstitutionSignedYear
          • bForeignAidDisabled
          • ResearchPoints
          • bResearchPointsUnlimited
          • MandateRemainingTime
          • AlreadyLostMandate
          • BuildingConstructionCostMultiplier
          • BuildingBluePrintCostMultiplier
          • BuildingQuickBuildCostMultiplier
          • UpgradeCostMultiplier
          • HiringForeignWorkerCostMultiplier
          • RoadCostMultiplier
          • AgentInteractionCostMultiplier
          • ResourcePriceExportMultiplier
          • SwissMoneyToMoneyConversionMultiplier
          • IsMandateTimeFreezed
          • VictoryPoints

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game v19 (902) ~.
Edit 1:
  • Added Unlock All Buildings, Unlock All Upgrades, Unlock All Workmodes.
    Tropico6-Win64-Shipping.CT
    Old:
    Tropico6-Win64-Shipping.CT
Reply:
1223334444 wrote:
Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.
Thanks for your work!!!

But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)

Can you help with this? Thank you in advance.

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Mon Dec 12, 2022 8:11 pm
by Marzs17
DhaosCollider wrote:
Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.

Options:
Spoiler
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • Cheat Engine: Compact Mode
  • Unlock All Buildings
  • Unlock All Upgrades
  • Unlock All Workmodes
  • Ignore Building Construction Cost
  • Ignore Building Blue Print Cost
  • Ignore Building Quick Build Cost
  • Ignore Upgrade Cost
  • Ignore Hiring Foreign Worker Cost
  • Ignore Road Cost
  • Ignore Agent Interaction Cost
  • Resource Price Export Multiplier
  • Swiss Money To Money Conversion Multiplier
  • Agent/Worker Stats Editor
    • REQ: View target agent/worker information on the game.
    • Pointer->T6UIInfoAgentLikes
      • P->T6Agent
        • Age
        • ServerNextBirthdayDate
        • LifeState
        • bIsAgentRoleKnown
        • AgentRole
        • WealthLevelOverride
        • HappinessLevel
        • CriminalExperience
        • HasShadyDeal
        • HouseholdMeals
        • HouseholdMealsQuality
        • EducationPoints
        • FactionState.Orientation
        • FactionState.IsRevealed
        • bWasFactionLeader
        • IsWorking
        • IsOnStrike
        • bIsDrunk
        • IsImmuneToBadHealthcare.ReferenceCount
        • TouristRatingBonus
        • PersonalExperienceBonus
        • DrunkUntil
        • IsOnWayToPrison
        • bIsInteracting
        • bIsMarkedForAction
        • bIsTank
        • bIsSearchingForHome
        • bIsCurrentlyRegisteredInDataCollector
        • LastTimeWorkedInMilitaryBuilding
        • Location.X
        • Location.Y
        • Location.Z
        • ReplicatedSegmentPathTravelDistance

<pointers>
  • Pointer->World
    • P->T6GameInstance
      • P->T6PlayerController
        • P->T6PlayerState
          • EconomyStats.money.Value
          • EconomyStats.bIsMoneyUnlimited
          • EconomyStats.SwissMoney.Value
          • RaidPoints
          • MaxRaidPoints
          • PopulationMilitaryMultiplier
          • PlayerEra
          • PreviousHires
          • bConstitutionSigned
          • ConstitutionSignedMonth
          • ConstitutionSignedYear
          • bForeignAidDisabled
          • ResearchPoints
          • bResearchPointsUnlimited
          • MandateRemainingTime
          • AlreadyLostMandate
          • BuildingConstructionCostMultiplier
          • BuildingBluePrintCostMultiplier
          • BuildingQuickBuildCostMultiplier
          • UpgradeCostMultiplier
          • HiringForeignWorkerCostMultiplier
          • RoadCostMultiplier
          • AgentInteractionCostMultiplier
          • ResourcePriceExportMultiplier
          • SwissMoneyToMoneyConversionMultiplier
          • IsMandateTimeFreezed
          • VictoryPoints

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game v19 (902) ~.
Edit 1:
  • Added Unlock All Buildings, Unlock All Upgrades, Unlock All Workmodes.
    Tropico6-Win64-Shipping.CT
    Old:
    Tropico6-Win64-Shipping.CT
Reply:
1223334444 wrote:
Sun Dec 11, 2022 6:52 pm
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Replace the code in Unlock All Buildings with the following code.

Code: Select all

[ENABLE]

registerlabel(undo_buliding_category)
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
  db EB
////////////////////////////////////////////////////////////////////////////////
mem0x01:
  cmp eax,02
  ja @f
  mov byte ptr [rsi+14],04

undo_buliding_category:
  readmem(trace_buliding_category,7)
  jmp return

trace_buliding_category:
  jmp mem0x01
  nop 2
return:

[DISABLE]
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
  db 74
////////////////////////////////////////////////////////////////////////////////
trace_buliding_category:
  readmem(undo_buliding_category,7)
////////////////////////////////////////////////////////////////////////////////
unregistersymbol(*)
dealloc(*)
However, this code makes a unique building not unique.
This can result in over-calculation of building statistics, which can lead to bugs.
Old:
1223334444 wrote:
Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.



Hi

Can you also add increase efficiency on Buildings?

Thank you so much

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Wed Dec 14, 2022 3:15 pm
by komeiji_koishi
DhaosCollider wrote:
Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.

Options:
Spoiler
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • Cheat Engine: Compact Mode
  • Unlock All Buildings
  • Unlock All Upgrades
  • Unlock All Workmodes
  • Unlock All Edicts
  • Quick Level Up For Edicts
  • Efficiency Bonus Factor
    • bonus
  • Ignore Building Construction Cost
  • Ignore Building Blue Print Cost
  • Ignore Building Quick Build Cost
  • Ignore Upgrade Cost
  • Ignore Hiring Foreign Worker Cost
  • Ignore Road Cost
  • Ignore Agent Interaction Cost
  • Resource Price Export Multiplier
  • Swiss Money To Money Conversion Multiplier
  • Always Convincing Talks
  • Agent/Worker Stats Editor
    • REQ: View target agent/worker information on the game.
    • Pointer->T6UIInfoAgentLikes
      • P->T6Agent
        • Age
        • ServerNextBirthdayDate
        • LifeState
        • bIsAgentRoleKnown
        • AgentRole
        • WealthLevelOverride
        • HappinessLevel
        • CriminalExperience
        • HasShadyDeal
        • HouseholdMeals
        • HouseholdMealsQuality
        • EducationPoints
        • FactionState.Orientation
        • FactionState.IsRevealed
        • bWasFactionLeader
        • IsWorking
        • IsOnStrike
        • bIsDrunk
        • IsImmuneToBadHealthcare.ReferenceCount
        • TouristRatingBonus
        • PersonalExperienceBonus
        • DrunkUntil
        • IsOnWayToPrison
        • bIsInteracting
        • bIsMarkedForAction
        • bIsTank
        • bIsSearchingForHome
        • bIsCurrentlyRegisteredInDataCollector
        • LastTimeWorkedInMilitaryBuilding
        • Location.X
        • Location.Y
        • Location.Z
        • ReplicatedSegmentPathTravelDistance

<pointers>
  • Pointer->World
    • P->T6GameInstance
      • P->T6PlayerController
        • P->T6PlayerState
          • EconomyStats.money.Value
          • EconomyStats.bIsMoneyUnlimited
          • EconomyStats.SwissMoney.Value
          • RaidPoints
          • MaxRaidPoints
          • PopulationMilitaryMultiplier
          • PlayerEra
          • PreviousHires
          • bConstitutionSigned
          • ConstitutionSignedMonth
          • ConstitutionSignedYear
          • bForeignAidDisabled
          • ResearchPoints
          • bResearchPointsUnlimited
          • MandateRemainingTime
          • AlreadyLostMandate
          • BuildingConstructionCostMultiplier
          • BuildingBluePrintCostMultiplier
          • BuildingQuickBuildCostMultiplier
          • UpgradeCostMultiplier
          • HiringForeignWorkerCostMultiplier
          • RoadCostMultiplier
          • AgentInteractionCostMultiplier
          • ResourcePriceExportMultiplier
          • SwissMoneyToMoneyConversionMultiplier
          • IsMandateTimeFreezed
          • VictoryPoints
          • Distractions
          • ConvincingTalks
          • EndEventTokens
          • TouristFeeModifier

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game v19 (902) ~.
Edit 2:
  • Added Unlock All Edicts, Quick Level Up For Edicts, Efficiency Bonus Factor, Always Convincing Talks.
    Tropico6-Win64-Shipping.CT
Old:
Edit 1:
  • Added Unlock All Buildings, Unlock All Upgrades, Unlock All Workmodes.
    Tropico6-Win64-Shipping.CT
Edit 0:
  • Tropico6-Win64-Shipping.CT
Reply:
Marzs17 wrote:
Mon Dec 12, 2022 8:11 pm
Can you also add increase efficiency on Buildings?
Hi, try Efficiency Bonus Factor.
Too many bonus, however, can completely break the game.
Add 10.0 and my port was overflowing with cargo ships.
Old:
1223334444 wrote:
Sun Dec 11, 2022 6:52 pm
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Replace the code in Unlock All Buildings with the following code.

Code: Select all

[ENABLE]

registerlabel(undo_buliding_category)
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
  db EB
////////////////////////////////////////////////////////////////////////////////
mem0x01:
  cmp eax,02
  ja @f
  mov byte ptr [rsi+14],04

undo_buliding_category:
  readmem(trace_buliding_category,7)
  jmp return

trace_buliding_category:
  jmp mem0x01
  nop 2
return:

[DISABLE]
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
  db 74
////////////////////////////////////////////////////////////////////////////////
trace_buliding_category:
  readmem(undo_buliding_category,7)
////////////////////////////////////////////////////////////////////////////////
unregistersymbol(*)
dealloc(*)
However, this code makes a unique building not unique.
This can result in over-calculation of building statistics, which can lead to bugs.
1223334444 wrote:
Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.
Great Work,Thank you!

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Thu Dec 15, 2022 1:59 am
by Im DooM
Good cheat table you made there. But the efficiency make the harbor bring in too many ship and people. Can we do it like...Increase efficiency by increasing building budget? That way the harbor can bring normal ship and people in tropico.

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Thu Dec 15, 2022 6:32 am
by Marzs17
DhaosCollider wrote:
Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.

Options:
Spoiler
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • Cheat Engine: Compact Mode
  • Unlock All Buildings
  • Unlock All Upgrades
  • Unlock All Workmodes
  • Unlock All Edicts
  • Quick Level Up For Edicts
  • Efficiency Bonus Factor
    • bonus
  • Ignore Building Construction Cost
  • Ignore Building Blue Print Cost
  • Ignore Building Quick Build Cost
  • Ignore Upgrade Cost
  • Ignore Hiring Foreign Worker Cost
  • Ignore Road Cost
  • Ignore Agent Interaction Cost
  • Resource Price Export Multiplier
  • Swiss Money To Money Conversion Multiplier
  • Always Convincing Talks
  • Agent/Worker Stats Editor
    • REQ: View target agent/worker information on the game.
    • Pointer->T6UIInfoAgentLikes
      • P->T6Agent
        • Age
        • ServerNextBirthdayDate
        • LifeState
        • bIsAgentRoleKnown
        • AgentRole
        • WealthLevelOverride
        • HappinessLevel
        • CriminalExperience
        • HasShadyDeal
        • HouseholdMeals
        • HouseholdMealsQuality
        • EducationPoints
        • FactionState.Orientation
        • FactionState.IsRevealed
        • bWasFactionLeader
        • IsWorking
        • IsOnStrike
        • bIsDrunk
        • IsImmuneToBadHealthcare.ReferenceCount
        • TouristRatingBonus
        • PersonalExperienceBonus
        • DrunkUntil
        • IsOnWayToPrison
        • bIsInteracting
        • bIsMarkedForAction
        • bIsTank
        • bIsSearchingForHome
        • bIsCurrentlyRegisteredInDataCollector
        • LastTimeWorkedInMilitaryBuilding
        • Location.X
        • Location.Y
        • Location.Z
        • ReplicatedSegmentPathTravelDistance

<pointers>
  • Pointer->World
    • P->T6GameInstance
      • P->T6PlayerController
        • P->T6PlayerState
          • EconomyStats.money.Value
          • EconomyStats.bIsMoneyUnlimited
          • EconomyStats.SwissMoney.Value
          • RaidPoints
          • MaxRaidPoints
          • PopulationMilitaryMultiplier
          • PlayerEra
          • PreviousHires
          • bConstitutionSigned
          • ConstitutionSignedMonth
          • ConstitutionSignedYear
          • bForeignAidDisabled
          • ResearchPoints
          • bResearchPointsUnlimited
          • MandateRemainingTime
          • AlreadyLostMandate
          • BuildingConstructionCostMultiplier
          • BuildingBluePrintCostMultiplier
          • BuildingQuickBuildCostMultiplier
          • UpgradeCostMultiplier
          • HiringForeignWorkerCostMultiplier
          • RoadCostMultiplier
          • AgentInteractionCostMultiplier
          • ResourcePriceExportMultiplier
          • SwissMoneyToMoneyConversionMultiplier
          • IsMandateTimeFreezed
          • VictoryPoints
          • Distractions
          • ConvincingTalks
          • EndEventTokens
          • TouristFeeModifier

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game v19 (902) ~.
Edit 2:
  • Added Unlock All Edicts, Quick Level Up For Edicts, Efficiency Bonus Factor, Always Convincing Talks.
    Tropico6-Win64-Shipping.CT
Old:
Edit 1:
  • Added Unlock All Buildings, Unlock All Upgrades, Unlock All Workmodes.
    Tropico6-Win64-Shipping.CT
Edit 0:
  • Tropico6-Win64-Shipping.CT
Reply:
Marzs17 wrote:
Mon Dec 12, 2022 8:11 pm
Can you also add increase efficiency on Buildings?
Hi, try Efficiency Bonus Factor.
Too many bonus, however, can completely break the game.
Add 10.0 and my port was overflowing with cargo ships.
Old:
1223334444 wrote:
Sun Dec 11, 2022 6:52 pm
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Replace the code in Unlock All Buildings with the following code.

Code: Select all

[ENABLE]

registerlabel(undo_buliding_category)
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
  db EB
////////////////////////////////////////////////////////////////////////////////
mem0x01:
  cmp eax,02
  ja @f
  mov byte ptr [rsi+14],04

undo_buliding_category:
  readmem(trace_buliding_category,7)
  jmp return

trace_buliding_category:
  jmp mem0x01
  nop 2
return:

[DISABLE]
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
  db 74
////////////////////////////////////////////////////////////////////////////////
trace_buliding_category:
  readmem(undo_buliding_category,7)
////////////////////////////////////////////////////////////////////////////////
unregistersymbol(*)
dealloc(*)
However, this code makes a unique building not unique.
This can result in over-calculation of building statistics, which can lead to bugs.
1223334444 wrote:
Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.


Thank you so much

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Thu Dec 15, 2022 3:58 pm
by Im DooM
You're the best! Have trouble figure it out at first, But I get it now. Thank ^^

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Thu Dec 15, 2022 7:21 pm
by BugsyKid
Thanks for the table @DhaosCollider

Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44

Posted: Thu Dec 15, 2022 8:08 pm
by Kaedus
DhaosCollider wrote:
Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.
Very cool table. Can we have an option for mines / automatic mines and oil rigs? Infinite resources or similar.