Upload your cheat tables here (No requests)
komeiji_koishi
Novice Cheater
Posts: 24 Joined: Sat Mar 04, 2017 5:55 am
Reputation: 4
Post
by komeiji_koishi » Sun Nov 06, 2022 2:11 pm
Update please,Thank you
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Oidem
Noobzor
Posts: 14 Joined: Thu Apr 13, 2017 12:05 pm
Reputation: 1
Post
by Oidem » Thu Dec 01, 2022 10:21 pm
New update for the game is out, oh dear kind gideon, could you be another time so kind and update the table please? <3 thanks for all your hardwork and effort
komeiji_koishi
Novice Cheater
Posts: 24 Joined: Sat Mar 04, 2017 5:55 am
Reputation: 4
Post
by komeiji_koishi » Sun Dec 04, 2022 2:59 am
The game now has a new DLC.Please update,please.Or,can anyone update the table?
Kaedus
Expert Cheater
Posts: 283 Joined: Thu Aug 10, 2017 2:22 pm
Reputation: 42
Post
by Kaedus » Wed Dec 07, 2022 7:44 am
gideon25 wrote: ↑ Mon Apr 25, 2022 3:11 pm
**v17 (687)** Una Magnífica Memoria
1. Fixed Scripts and pointers.
Hey gideon. Several patches have been released and now in v19 the table is not even activated
DhaosCollider
Table Makers
Posts: 97 Joined: Sat Mar 23, 2019 6:59 pm
Reputation: 721
Post
by DhaosCollider » Thu Dec 08, 2022 9:37 am
I created a table too.
Options:
Notes:
Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
Support the game v19 (902) ~.
Recommend that you save your game before using Always Convincing Talks in the main quest.
Edit 4:
Added Infinite Remaining Resources , Knowledge Production Multiplier , P->T6CameraPawn , P->T6GameState .
Edit 3:
Added Workplace Data Editor , Residence Data Editor .
Edit 2:
Added Unlock All Edicts , Quick Level Up For Edicts , Efficiency Bonus Factor , Always Convincing Talks .
Edit 1:
Added Unlock All Buildings , Unlock All Upgrades , Unlock All Workmodes .
Edit 0:
Reply:
raki_can wrote: ↑ Fri Dec 30, 2022 1:37 am
If I want to increase the Efficiency of almost all buildings and need only a few exceptions (e.g. exclusion of ports), can I still not use the
Efficiency Bonus Factor at all and the only way is to adjust all buildings individually in the Editor?
This is a nightmare in missions where there are already numerous buildings on the island.
After viewing any building in the editor, set the factor value and press the checkbox to freeze the value.
In that state, continue switching the building information you wish to change. Nightmares will be alleviated somewhat.
raki_can wrote: ↑ Thu Dec 29, 2022 6:44 am
...
A new script targeting Residence's EfficiencyBonusFactor must be added.
But I can't help you now cuz I left the game.
Efficiency Bonus Factor rewrites the opcode that references all EfficiencyBonusFactor variables.
So if you want to change them individually, adjust them on the Editor, not on the Efficiency Bonus Factor .
callpiper wrote: ↑ Wed Dec 21, 2022 8:08 am
awesome table, can you add more option please?
Instant Raids & heist and Instantly finish edicts
"Instant Raids" would cause problems when repeating missions.
And I think
Quick Level Up For Edicts has the same effect as "Instantly finish edicts".
Elsabella wrote: ↑ Wed Dec 21, 2022 12:18 pm
Thank you very much, but I also have a request. Unlock all research
I already tried to make it, but gave up due to various problems.
Incidentally, if you use other unlock scripts, there is no need to research at all.
Kaedus wrote: ↑ Thu Dec 15, 2022 8:08 pm
Very cool table. Can we have an option for mines / automatic mines and oil rigs? Infinite resources or similar.
Hi, try
Infinite Remaining Resources .
Im DooM wrote: ↑ Thu Dec 15, 2022 1:59 am
Good cheat table you made there. But the efficiency make the harbor bring in too many ship and people. Can we do it like...Increase efficiency by increasing building budget? That way the harbor can bring normal ship and people in tropico.
Hi, Try
Workplace/Residence Data Editor .
Under
P->T6Building , there is an EfficiencyBonusFactor variable that affects each building.
Marzs17 wrote: ↑ Mon Dec 12, 2022 8:11 pm
Can you also add increase efficiency on Buildings?
Hi, try
Efficiency Bonus Factor .
Too many bonus, however, can completely break the game.
Add 10.0 and my port was overflowing with cargo ships.
1223334444 wrote: ↑ Sun Dec 11, 2022 6:52 pm
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Replace the code in
Unlock All Buildings with the following code.
Code: Select all
[ENABLE]
registerlabel(undo_buliding_category)
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db EB
////////////////////////////////////////////////////////////////////////////////
mem0x01:
cmp eax,02
ja @f
mov byte ptr [rsi+14],04
undo_buliding_category:
readmem(trace_buliding_category,7)
jmp return
trace_buliding_category:
jmp mem0x01
nop 2
return:
[DISABLE]
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db 74
////////////////////////////////////////////////////////////////////////////////
trace_buliding_category:
readmem(undo_buliding_category,7)
////////////////////////////////////////////////////////////////////////////////
unregistersymbol(*)
dealloc(*)
However, this code makes a unique building not unique.
This can result in over-calculation of building statistics, which can lead to bugs.
1223334444 wrote: ↑ Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.
Last edited by
DhaosCollider on Fri Dec 30, 2022 4:19 am, edited 9 times in total.
1223334444
What is cheating?
Posts: 4 Joined: Sun Dec 11, 2022 6:21 am
Reputation: 0
Post
by 1223334444 » Sun Dec 11, 2022 6:27 am
DhaosCollider wrote: ↑ Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.
Options:
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
Cheat Engine: Compact Mode
Ignore Building Construction Cost
Ignore Building Blue Print Cost
Ignore Building Quick Build Cost
Ignore Upgrade Cost
Ignore Hiring Foreign Worker Cost
Ignore Road Cost
Ignore Agent Interaction Cost
Resource Price Export Multiplier
Swiss Money To Money Conversion Multiplier
Agent/Worker Stats Editor
REQ: View target agent/worker information on the game.
Pointer->T6UIInfoAgentLikes
P->T6Agent
Age
ServerNextBirthdayDate
LifeState
bIsAgentRoleKnown
AgentRole
WealthLevelOverride
HappinessLevel
CriminalExperience
HasShadyDeal
HouseholdMeals
HouseholdMealsQuality
EducationPoints
FactionState.Orientation
FactionState.IsRevealed
bWasFactionLeader
IsWorking
IsOnStrike
bIsDrunk
IsImmuneToBadHealthcare.ReferenceCount
TouristRatingBonus
PersonalExperienceBonus
DrunkUntil
IsOnWayToPrison
bIsInteracting
bIsMarkedForAction
bIsTank
bIsSearchingForHome
bIsCurrentlyRegisteredInDataCollector
LastTimeWorkedInMilitaryBuilding
Location.X
Location.Y
Location.Z
ReplicatedSegmentPathTravelDistance
<pointers>
Pointer->World
P->T6GameInstance
P->T6PlayerController
P->T6PlayerState
EconomyStats.money.Value
EconomyStats.bIsMoneyUnlimited
EconomyStats.SwissMoney.Value
RaidPoints
MaxRaidPoints
PopulationMilitaryMultiplier
PlayerEra
PreviousHires
bConstitutionSigned
ConstitutionSignedMonth
ConstitutionSignedYear
bForeignAidDisabled
ResearchPoints
bResearchPointsUnlimited
MandateRemainingTime
AlreadyLostMandate
BuildingConstructionCostMultiplier
BuildingBluePrintCostMultiplier
BuildingQuickBuildCostMultiplier
UpgradeCostMultiplier
HiringForeignWorkerCostMultiplier
RoadCostMultiplier
AgentInteractionCostMultiplier
ResourcePriceExportMultiplier
SwissMoneyToMoneyConversionMultiplier
IsMandateTimeFreezed
VictoryPoints
<addresses>
NamePoolData
GUObjectArray
Notes:
Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
Support the game v19 (902) ~.
Tropico6-Win64-Shipping.CT
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Thank you very much for your work!!
1223334444
What is cheating?
Posts: 4 Joined: Sun Dec 11, 2022 6:21 am
Reputation: 0
Post
by 1223334444 » Sun Dec 11, 2022 6:52 pm
DhaosCollider wrote: ↑ Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.
Options:
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
Cheat Engine: Compact Mode
Unlock All Buildings
Unlock All Upgrades
Unlock All Workmodes
Ignore Building Construction Cost
Ignore Building Blue Print Cost
Ignore Building Quick Build Cost
Ignore Upgrade Cost
Ignore Hiring Foreign Worker Cost
Ignore Road Cost
Ignore Agent Interaction Cost
Resource Price Export Multiplier
Swiss Money To Money Conversion Multiplier
Agent/Worker Stats Editor
REQ: View target agent/worker information on the game.
Pointer->T6UIInfoAgentLikes
P->T6Agent
Age
ServerNextBirthdayDate
LifeState
bIsAgentRoleKnown
AgentRole
WealthLevelOverride
HappinessLevel
CriminalExperience
HasShadyDeal
HouseholdMeals
HouseholdMealsQuality
EducationPoints
FactionState.Orientation
FactionState.IsRevealed
bWasFactionLeader
IsWorking
IsOnStrike
bIsDrunk
IsImmuneToBadHealthcare.ReferenceCount
TouristRatingBonus
PersonalExperienceBonus
DrunkUntil
IsOnWayToPrison
bIsInteracting
bIsMarkedForAction
bIsTank
bIsSearchingForHome
bIsCurrentlyRegisteredInDataCollector
LastTimeWorkedInMilitaryBuilding
Location.X
Location.Y
Location.Z
ReplicatedSegmentPathTravelDistance
<pointers>
Pointer->World
P->T6GameInstance
P->T6PlayerController
P->T6PlayerState
EconomyStats.money.Value
EconomyStats.bIsMoneyUnlimited
EconomyStats.SwissMoney.Value
RaidPoints
MaxRaidPoints
PopulationMilitaryMultiplier
PlayerEra
PreviousHires
bConstitutionSigned
ConstitutionSignedMonth
ConstitutionSignedYear
bForeignAidDisabled
ResearchPoints
bResearchPointsUnlimited
MandateRemainingTime
AlreadyLostMandate
BuildingConstructionCostMultiplier
BuildingBluePrintCostMultiplier
BuildingQuickBuildCostMultiplier
UpgradeCostMultiplier
HiringForeignWorkerCostMultiplier
RoadCostMultiplier
AgentInteractionCostMultiplier
ResourcePriceExportMultiplier
SwissMoneyToMoneyConversionMultiplier
IsMandateTimeFreezed
VictoryPoints
<addresses>
NamePoolData
GUObjectArray
Notes:
Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
Support the game v19 (902) ~.
Edit 1:
Added Unlock All Buildings , Unlock All Upgrades , Unlock All Workmodes .
Tropico6-Win64-Shipping.CT
Tropico6-Win64-Shipping.CT
Reply:
1223334444 wrote: ↑ Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.
Thanks for your work!!!
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Can you help with this? Thank you in advance.
Marzs17
Noobzor
Posts: 7 Joined: Mon Jun 04, 2018 7:17 pm
Reputation: 0
Post
by Marzs17 » Mon Dec 12, 2022 8:11 pm
DhaosCollider wrote: ↑ Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.
Options:
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
Cheat Engine: Compact Mode
Unlock All Buildings
Unlock All Upgrades
Unlock All Workmodes
Ignore Building Construction Cost
Ignore Building Blue Print Cost
Ignore Building Quick Build Cost
Ignore Upgrade Cost
Ignore Hiring Foreign Worker Cost
Ignore Road Cost
Ignore Agent Interaction Cost
Resource Price Export Multiplier
Swiss Money To Money Conversion Multiplier
Agent/Worker Stats Editor
REQ: View target agent/worker information on the game.
Pointer->T6UIInfoAgentLikes
P->T6Agent
Age
ServerNextBirthdayDate
LifeState
bIsAgentRoleKnown
AgentRole
WealthLevelOverride
HappinessLevel
CriminalExperience
HasShadyDeal
HouseholdMeals
HouseholdMealsQuality
EducationPoints
FactionState.Orientation
FactionState.IsRevealed
bWasFactionLeader
IsWorking
IsOnStrike
bIsDrunk
IsImmuneToBadHealthcare.ReferenceCount
TouristRatingBonus
PersonalExperienceBonus
DrunkUntil
IsOnWayToPrison
bIsInteracting
bIsMarkedForAction
bIsTank
bIsSearchingForHome
bIsCurrentlyRegisteredInDataCollector
LastTimeWorkedInMilitaryBuilding
Location.X
Location.Y
Location.Z
ReplicatedSegmentPathTravelDistance
<pointers>
Pointer->World
P->T6GameInstance
P->T6PlayerController
P->T6PlayerState
EconomyStats.money.Value
EconomyStats.bIsMoneyUnlimited
EconomyStats.SwissMoney.Value
RaidPoints
MaxRaidPoints
PopulationMilitaryMultiplier
PlayerEra
PreviousHires
bConstitutionSigned
ConstitutionSignedMonth
ConstitutionSignedYear
bForeignAidDisabled
ResearchPoints
bResearchPointsUnlimited
MandateRemainingTime
AlreadyLostMandate
BuildingConstructionCostMultiplier
BuildingBluePrintCostMultiplier
BuildingQuickBuildCostMultiplier
UpgradeCostMultiplier
HiringForeignWorkerCostMultiplier
RoadCostMultiplier
AgentInteractionCostMultiplier
ResourcePriceExportMultiplier
SwissMoneyToMoneyConversionMultiplier
IsMandateTimeFreezed
VictoryPoints
<addresses>
NamePoolData
GUObjectArray
Notes:
Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
Support the game v19 (902) ~.
Edit 1:
Added Unlock All Buildings , Unlock All Upgrades , Unlock All Workmodes .
Tropico6-Win64-Shipping.CT
Tropico6-Win64-Shipping.CT
Reply:
1223334444 wrote: ↑ Sun Dec 11, 2022 6:52 pm
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Replace the code in
Unlock All Buildings with the following code.
Code: Select all
[ENABLE]
registerlabel(undo_buliding_category)
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db EB
////////////////////////////////////////////////////////////////////////////////
mem0x01:
cmp eax,02
ja @f
mov byte ptr [rsi+14],04
undo_buliding_category:
readmem(trace_buliding_category,7)
jmp return
trace_buliding_category:
jmp mem0x01
nop 2
return:
[DISABLE]
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db 74
////////////////////////////////////////////////////////////////////////////////
trace_buliding_category:
readmem(undo_buliding_category,7)
////////////////////////////////////////////////////////////////////////////////
unregistersymbol(*)
dealloc(*)
However, this code makes a unique building not unique.
This can result in over-calculation of building statistics, which can lead to bugs.
1223334444 wrote: ↑ Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.
Hi
Can you also add increase efficiency on Buildings?
Thank you so much
komeiji_koishi
Novice Cheater
Posts: 24 Joined: Sat Mar 04, 2017 5:55 am
Reputation: 4
Post
by komeiji_koishi » Wed Dec 14, 2022 3:15 pm
DhaosCollider wrote: ↑ Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.
Options:
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
Cheat Engine: Compact Mode
Unlock All Buildings
Unlock All Upgrades
Unlock All Workmodes
Unlock All Edicts
Quick Level Up For Edicts
Efficiency Bonus Factor
Ignore Building Construction Cost
Ignore Building Blue Print Cost
Ignore Building Quick Build Cost
Ignore Upgrade Cost
Ignore Hiring Foreign Worker Cost
Ignore Road Cost
Ignore Agent Interaction Cost
Resource Price Export Multiplier
Swiss Money To Money Conversion Multiplier
Always Convincing Talks
Agent/Worker Stats Editor
REQ: View target agent/worker information on the game.
Pointer->T6UIInfoAgentLikes
P->T6Agent
Age
ServerNextBirthdayDate
LifeState
bIsAgentRoleKnown
AgentRole
WealthLevelOverride
HappinessLevel
CriminalExperience
HasShadyDeal
HouseholdMeals
HouseholdMealsQuality
EducationPoints
FactionState.Orientation
FactionState.IsRevealed
bWasFactionLeader
IsWorking
IsOnStrike
bIsDrunk
IsImmuneToBadHealthcare.ReferenceCount
TouristRatingBonus
PersonalExperienceBonus
DrunkUntil
IsOnWayToPrison
bIsInteracting
bIsMarkedForAction
bIsTank
bIsSearchingForHome
bIsCurrentlyRegisteredInDataCollector
LastTimeWorkedInMilitaryBuilding
Location.X
Location.Y
Location.Z
ReplicatedSegmentPathTravelDistance
<pointers>
Pointer->World
P->T6GameInstance
P->T6PlayerController
P->T6PlayerState
EconomyStats.money.Value
EconomyStats.bIsMoneyUnlimited
EconomyStats.SwissMoney.Value
RaidPoints
MaxRaidPoints
PopulationMilitaryMultiplier
PlayerEra
PreviousHires
bConstitutionSigned
ConstitutionSignedMonth
ConstitutionSignedYear
bForeignAidDisabled
ResearchPoints
bResearchPointsUnlimited
MandateRemainingTime
AlreadyLostMandate
BuildingConstructionCostMultiplier
BuildingBluePrintCostMultiplier
BuildingQuickBuildCostMultiplier
UpgradeCostMultiplier
HiringForeignWorkerCostMultiplier
RoadCostMultiplier
AgentInteractionCostMultiplier
ResourcePriceExportMultiplier
SwissMoneyToMoneyConversionMultiplier
IsMandateTimeFreezed
VictoryPoints
Distractions
ConvincingTalks
EndEventTokens
TouristFeeModifier
<addresses>
NamePoolData
GUObjectArray
Notes:
Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
Support the game v19 (902) ~.
Edit 2:
Added Unlock All Edicts , Quick Level Up For Edicts , Efficiency Bonus Factor , Always Convincing Talks .
Tropico6-Win64-Shipping.CT
Edit 1:
Added Unlock All Buildings , Unlock All Upgrades , Unlock All Workmodes .
Tropico6-Win64-Shipping.CT
Edit 0:
Tropico6-Win64-Shipping.CT
Reply:
Marzs17 wrote: ↑ Mon Dec 12, 2022 8:11 pm
Can you also add increase efficiency on Buildings?
Hi, try
Efficiency Bonus Factor .
Too many bonus, however, can completely break the game.
Add 10.0 and my port was overflowing with cargo ships.
1223334444 wrote: ↑ Sun Dec 11, 2022 6:52 pm
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Replace the code in
Unlock All Buildings with the following code.
Code: Select all
[ENABLE]
registerlabel(undo_buliding_category)
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db EB
////////////////////////////////////////////////////////////////////////////////
mem0x01:
cmp eax,02
ja @f
mov byte ptr [rsi+14],04
undo_buliding_category:
readmem(trace_buliding_category,7)
jmp return
trace_buliding_category:
jmp mem0x01
nop 2
return:
[DISABLE]
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db 74
////////////////////////////////////////////////////////////////////////////////
trace_buliding_category:
readmem(undo_buliding_category,7)
////////////////////////////////////////////////////////////////////////////////
unregistersymbol(*)
dealloc(*)
However, this code makes a unique building not unique.
This can result in over-calculation of building statistics, which can lead to bugs.
1223334444 wrote: ↑ Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.
Great Work,Thank you!
Im DooM
Cheater
Posts: 25 Joined: Fri Oct 18, 2019 2:35 am
Reputation: 3
Post
by Im DooM » Thu Dec 15, 2022 1:59 am
Good cheat table you made there. But the efficiency make the harbor bring in too many ship and people. Can we do it like...Increase efficiency by increasing building budget? That way the harbor can bring normal ship and people in tropico.
Marzs17
Noobzor
Posts: 7 Joined: Mon Jun 04, 2018 7:17 pm
Reputation: 0
Post
by Marzs17 » Thu Dec 15, 2022 6:32 am
DhaosCollider wrote: ↑ Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.
Options:
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
Cheat Engine: Compact Mode
Unlock All Buildings
Unlock All Upgrades
Unlock All Workmodes
Unlock All Edicts
Quick Level Up For Edicts
Efficiency Bonus Factor
Ignore Building Construction Cost
Ignore Building Blue Print Cost
Ignore Building Quick Build Cost
Ignore Upgrade Cost
Ignore Hiring Foreign Worker Cost
Ignore Road Cost
Ignore Agent Interaction Cost
Resource Price Export Multiplier
Swiss Money To Money Conversion Multiplier
Always Convincing Talks
Agent/Worker Stats Editor
REQ: View target agent/worker information on the game.
Pointer->T6UIInfoAgentLikes
P->T6Agent
Age
ServerNextBirthdayDate
LifeState
bIsAgentRoleKnown
AgentRole
WealthLevelOverride
HappinessLevel
CriminalExperience
HasShadyDeal
HouseholdMeals
HouseholdMealsQuality
EducationPoints
FactionState.Orientation
FactionState.IsRevealed
bWasFactionLeader
IsWorking
IsOnStrike
bIsDrunk
IsImmuneToBadHealthcare.ReferenceCount
TouristRatingBonus
PersonalExperienceBonus
DrunkUntil
IsOnWayToPrison
bIsInteracting
bIsMarkedForAction
bIsTank
bIsSearchingForHome
bIsCurrentlyRegisteredInDataCollector
LastTimeWorkedInMilitaryBuilding
Location.X
Location.Y
Location.Z
ReplicatedSegmentPathTravelDistance
<pointers>
Pointer->World
P->T6GameInstance
P->T6PlayerController
P->T6PlayerState
EconomyStats.money.Value
EconomyStats.bIsMoneyUnlimited
EconomyStats.SwissMoney.Value
RaidPoints
MaxRaidPoints
PopulationMilitaryMultiplier
PlayerEra
PreviousHires
bConstitutionSigned
ConstitutionSignedMonth
ConstitutionSignedYear
bForeignAidDisabled
ResearchPoints
bResearchPointsUnlimited
MandateRemainingTime
AlreadyLostMandate
BuildingConstructionCostMultiplier
BuildingBluePrintCostMultiplier
BuildingQuickBuildCostMultiplier
UpgradeCostMultiplier
HiringForeignWorkerCostMultiplier
RoadCostMultiplier
AgentInteractionCostMultiplier
ResourcePriceExportMultiplier
SwissMoneyToMoneyConversionMultiplier
IsMandateTimeFreezed
VictoryPoints
Distractions
ConvincingTalks
EndEventTokens
TouristFeeModifier
<addresses>
NamePoolData
GUObjectArray
Notes:
Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
Support the game v19 (902) ~.
Edit 2:
Added Unlock All Edicts , Quick Level Up For Edicts , Efficiency Bonus Factor , Always Convincing Talks .
Tropico6-Win64-Shipping.CT
Edit 1:
Added Unlock All Buildings , Unlock All Upgrades , Unlock All Workmodes .
Tropico6-Win64-Shipping.CT
Edit 0:
Tropico6-Win64-Shipping.CT
Reply:
Marzs17 wrote: ↑ Mon Dec 12, 2022 8:11 pm
Can you also add increase efficiency on Buildings?
Hi, try
Efficiency Bonus Factor .
Too many bonus, however, can completely break the game.
Add 10.0 and my port was overflowing with cargo ships.
1223334444 wrote: ↑ Sun Dec 11, 2022 6:52 pm
But some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)
Replace the code in
Unlock All Buildings with the following code.
Code: Select all
[ENABLE]
registerlabel(undo_buliding_category)
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db EB
////////////////////////////////////////////////////////////////////////////////
mem0x01:
cmp eax,02
ja @f
mov byte ptr [rsi+14],04
undo_buliding_category:
readmem(trace_buliding_category,7)
jmp return
trace_buliding_category:
jmp mem0x01
nop 2
return:
[DISABLE]
////////////////////////////////////////////////////////////////////////////////
trace_era_override:
db 74
////////////////////////////////////////////////////////////////////////////////
trace_buliding_category:
readmem(undo_buliding_category,7)
////////////////////////////////////////////////////////////////////////////////
unregistersymbol(*)
dealloc(*)
However, this code makes a unique building not unique.
This can result in over-calculation of building statistics, which can lead to bugs.
1223334444 wrote: ↑ Sun Dec 11, 2022 6:27 am
We need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Hi, updated to Edit 1.
Unlock All Buildings includes Wonders.
Thank you so much
Im DooM
Cheater
Posts: 25 Joined: Fri Oct 18, 2019 2:35 am
Reputation: 3
Post
by Im DooM » Thu Dec 15, 2022 3:58 pm
You're the best! Have trouble figure it out at first, But I get it now. Thank ^^
BugsyKid
Noobzor
Posts: 9 Joined: Fri Jun 25, 2021 10:27 am
Reputation: 0
Post
by BugsyKid » Thu Dec 15, 2022 7:21 pm
Thanks for the table @DhaosCollider
Kaedus
Expert Cheater
Posts: 283 Joined: Thu Aug 10, 2017 2:22 pm
Reputation: 42
Post
by Kaedus » Thu Dec 15, 2022 8:08 pm
DhaosCollider wrote: ↑ Thu Dec 08, 2022 9:37 am
I created a table too.
Not as many options as in the OP's table, but I think you can have a carefree Tropico life.
Very cool table. Can we have an option for mines / automatic mines and oil rigs? Infinite resources or similar.
Users browsing this forum: aero489113 , AhrefsBot , Baidu [Spider] , Carriva , Darith , FisheR47 , Google [Bot] , Google Adsense [Bot] , guerrini67 , KS212 , Majestic-12 [Bot] , Mr Humpty , nicchk , rafiu101 , Rinvista , RMLSNK , Sarevok , Siggymas , therealweabgalaxy , Xenovier , Xorras , Yosso