Resident Evil 3 +14 (table Update5)

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simon93
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Re: Resident Evil 3 +14 (table Update3.1)

Post by simon93 »

Would it be possible to have an option that unlocks inferno without having to beat nightmare first?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SevenLife
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Re: Resident Evil 3 +14 (table Update3.1)

Post by SevenLife »

This is my little work ;) the X, Y and Z player coord are back :) Enjoy nocliping, feel free to add it to the main table or make it a AOB.
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Re3_sevencoord.CT
(2.12 KiB) Downloaded 418 times

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gir489
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Re: Resident Evil 3 +14 (table Update3.1)

Post by gir489 »

Has anyone tested my RE2 table on RE3? Does it work? I just got home from Maryland and I'm installing RE3 now. There's 15 pages of nonsense, I'm not reading all that.

Aron
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Re: Resident Evil 3 +12 (table Update1)

Post by Aron »

nos4r2 wrote:
Fri Apr 03, 2020 7:28 am
Dmg multiplier like re2 remake?

I hate it that zombie are too tanky it just feel anti-fun for me since most of the time it just running away
/Push plz add this option for your table.
Thanks.

McMayhem88
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Re: Resident Evil 3 +14 (table Update3.1)

Post by McMayhem88 »

First off, I just want to say your trainers are incredible and I really appreciate how much time and effort you put into each option. This has increased my enjoyment of these games by leaps and bounds. Thank you for your hard work.

One thing I'd like to note, as some others have pointed out with Update 3.1, there seems to be an issue with the anti-cheat change. For some reason, all of the options work fine except for "zombie full fps". When I turn that on, I get locked out of object interaction. This does not happen with Update 3, where the anti-cheat is activated manually (which I didn't have an issue with in the first place, it's only two clicks).

I made sure to select "Always" when allowing the LUA script as instructed and my process is: Open the trainer > Run the game > Trainer auto-activates the "enable" script > Load my save > Start checking options. When I check "perfect dodge" and "piercing ammo" everything is fine, but as soon as I check "zombie full fps" I get locked out.

For the moment, I've just gone back to Update 3 with the manual anti-cheat and everything works fine. For reference, I was in Kendo's gun shop when this happened. Not sure if that makes any difference.

mateusre6g
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Re: Resident Evil 3 +14 (table Update3.1)

Post by mateusre6g »

please, could someone tell me if there would be a way to put the damage mod from the table Resident evil 2 remake? it has multiplier damage and ammo piercing .2,? or explain how to convert or something, I don't know how to work with a cheat engine

bloodaxis
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Re: Resident Evil 3 +14 (table Update3.1)

Post by bloodaxis »

McMayhem88 wrote:
Sun Apr 05, 2020 8:33 pm
...everything is fine, but as soon as I check "zombie full fps" I get locked out.
Weird, are you using some nonstandard Resident Evil 3 version like a censored german version or something since the zombie full fps has been working fine for like 6 hours of playing the game. Then again I only used that option so it might be that it's interacting badly with some other option. Maybe piercing ammo mod or something?

McMayhem88
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Re: Resident Evil 3 +14 (table Update3.1)

Post by McMayhem88 »

bloodaxis wrote:
Sun Apr 05, 2020 10:23 pm
Weird, are you using some nonstandard Resident Evil 3 version like a censored german version or something since the zombie full fps has been working fine for like 6 hours of playing the game. Then again I only used that option so it might be that it's interacting badly with some other option. Maybe piercing ammo mod or something?
No, just using a standard English version on Steam. The Update 3 trainer works just fine with all of the options together, but Update 3.1 is where it locks me out. That's what led me to believe it has something to do with the change of the anti-cheat/auto-enable scripts, since I don't believe there was any change to the actual options between Update 3 and Update 3.1.

I might give it another try the next time I play, it's perfectly possible that I just didn't do something correctly. Or it might just be that I use a specific combo of options that not a lot of other people are using? I suppose that's natural given the wealth of customization options available.

Here is what I've been using consistently:
Piercing Ammo
- Head [enabled]
- Upper Limbs [disabled]
- Lower Limbs [enabled]
- Perfect Dodge Counter [enabled]
- (everything else disabled)
Perfect Dodge
- Chance [25%]
- Status [danger]
- Key [SPACEBAR] (I put a check on this option as it didn't seem to work with out it when i first started using it on the first release update)
Zombie Full FPS

Like I said, it's by no means an issue at this point. I'm still able to use the Update 3 table and it works fine with zombie full fps. Just thought I'd point it out in case anyone else runs into a similar issue.

IcyPurpose99
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Re: Resident Evil 3 +14 (table Update3.1)

Post by IcyPurpose99 »

Update: viewtopic.php?f=4&t=11883&p=128937#p128937

I added dissected Chunk Data into the pointer system you can now edit the initial character max HP pool and a bunch of other cool nifty data, and those little COINs too. This is all Chunk Data, so this is basically editing Dat files within memory.

notsofast
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Re: Resident Evil 3 +14 (table Update3.1)

Post by notsofast »

mateusre6g wrote:
Sun Apr 05, 2020 10:10 pm
please, could someone tell me if there would be a way to put the damage mod from the table Resident evil 2 remake? it has multiplier damage and ammo piercing .2,? or explain how to convert or something, I don't know how to work with a cheat engine
see here: viewtopic.php?p=129013#p129013

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teinousi
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Re: Resident Evil 3 +14 (table Update3.1)

Post by teinousi »

WTFun .......... Next time please make vergil .......... and Jill to lady

https://www.fearlessrevolution.com/residentevil3 ... tab=images

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sage3k
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Re: Resident Evil 3 +14 (table Update3.1)

Post by sage3k »

Thank you!

mateusre6g
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Re: Resident Evil 3 +14 (table Update3.1)

Post by mateusre6g »

notsofast wrote:
Sun Apr 05, 2020 11:54 pm
mateusre6g wrote:
Sun Apr 05, 2020 10:10 pm
please, could someone tell me if there would be a way to put the damage mod from the table Resident evil 2 remake? it has multiplier damage and ammo piercing .2,? or explain how to convert or something, I don't know how to work with a cheat engine
see here: viewtopic.php?p=129013#p129013


I explained it wrong I'm sorry, I really wanted the piercing ammo .2 from the resident evil 2 table, for resident evil 3, it can be configured to randomly explode the zombies' heads and other parts of the body, could you create please ,I think it's better to explode randomly than holding a key,
just look at the resident evil 2 remake table, opening damage mode
You will find piercing ammo .2 and the method

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AkimboDK
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Re: Resident Evil 3 +14 (table Update3.1)

Post by AkimboDK »

Complete Item List

Code: Select all

00000000:-is weapon
00000001:First Aid Spray
00000002:Green Herb
00000003:Red Herb
00000005:Mixed Herb (G+G)
00000006:Mixed Herb (G+R)
00000009:Mixed Herb (G+G+G)
00000016:Green Herb
00000017:Red Herb
00000018:Blue Herb
0000001F:Handgun Ammo
00000020:Shotgun Shells
00000021:Assault Rifle  Ammo
00000022:MAG Ammo
00000024:MineGrenadeAmmo
00000025:NormalGrenadeAmmo
00000026:AcidGrenadeAmmo
00000027:FlameGrenadeAmmo
0000004C:Moderator (G19 Suppressor)
0000004D:Dot Sight (Handgun)
0000004E:Extended Magazine (Handgun
0000005B:Semi-Auto Barrel (Shotgun)
0000005D:Shell Holder (Shotgun)
0000005C:Tactical Stock (Shotgun)
00000060:Scope (Assault Rifle)
00000061:Assault Rifle Dual Mag
00000062:Tactical Grib (Assault Rifle)
00000065:Extended Barrel (MAG)
0000013B:Supply Case (Flame Rounds)
0000013A:Supply Case (Flame Rounds)
0000013C:Supply Case (Extended Barrel MAG)
00000137:Supply Case (Extended Magazine G19)
00000138:Supply Case (Moderator G19)
00000139:Supply Case (Shotgun Shells)
00000040:Explosive B
0000003F:Explosive A
0000003D:Gunpowder
0000003E:High-Grade Gunpowder
00000097:Lock Pick
00000098:Bolt Cutter
0000012E:Assault Coin
0000012D:Defence Coin
0000012F:Recovery Coin
00000130:Crafting Comapanion
00000131:S.T.A.R.S Combat Manual
000000A1:Battery
000000A2:Safety Deposit Key
000000A4:Brad's ID Card
000000A5:Electronic Gadget
000000A6:Detonator(R.P.D)
000000BA:Battery Pack
000000B5:Fire Hose
000000BB:Green Jewel
000000BC:Blue Jewel
000000BD:Red Jewel
000000B6:Alley Key
000000B9:Case (Lockpick)
000000C0:Fancy Box 1 (Green Jewel)
000000C1:Fancy Box 2 (Blue Jewel)
000000C2:Fancy Box 3 (Red Jewel)
000000D4:Tape Player (Tape Inserted)
000000D5:AudioCassette Tape
000000D6:Tape Player (Empty)
000000D7:Vaccine Sample (For Jill)
000000D3:Hospital ID Card
000000DA:Locker Room Key (Hospital Key)
000000E0:Fuse 1
000000DF:Fuse 2
000000DE:Fuse 3
000000EA:Antigeni Sample
000000EB:Adjuvant Sample
000000EC:Vaccine Base
000000E9:Vaccine (LAB)
000000E8:Override Key (Lab)
Just if you needed the Update..

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NChabb
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Re: Resident Evil 3 +14 (table Update3.1)

Post by NChabb »

Hey quick request.

How hard would it be to implement camera distance? Right now I have to rely on another trainer for that and it's a tad unreliable since I'm not even sure it uses an anti-cheat system, which means I need both the table and this trainer for a complete experience and I'd rather have everything at one place.

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