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War for the Overworld
Posted: Sat Apr 08, 2017 9:04 pm
by STN
Made by Zanzer
Unlimited Gold
Unlimited Mana
Unlimited Sins
Instant Level
Always Happy
Unlimited Health
High Efficiency
Note: Need to perform in-game actions before you are able to activate the script.
For example, mine some gold or buy something before activating Unlimited Gold
Send a unit to training before activating Instant Level.
Re: War for the Overworld
Posted: Tue Apr 11, 2017 12:09 am
by Schnitzelmaker
Tested a little bit to cheat unity engine game and created my own table.
Tested with Version 1.6.66f6
Table contains scripts for:
- Player faction with pointers for
- Godmode
- Invisible (enemy units unable to see your unit and cant attack)
- Unlimited Gold
- Unlimited Mana
- Unlimited Sins
- Always Happy
- Efficency
- Fast Leveling
- Ignore Basic Needs
- Ignore Mood
- Ignore Payday
Re: War for the Overworld
Posted: Sat Apr 22, 2017 7:01 pm
by Ontos
Please, update the table. Now works only Unlimited Sins. The game has been updated.
Re: War for the Overworld
Posted: Sun Apr 23, 2017 4:54 pm
by Schnitzelmaker
Updated my table with some additional script
New Scripts are:
- Invisible (enemy units unable to see your unit and cant attack)
- Unlimited Gold
- Unlimited Mana
- Unlimited Sins
- Always Happy
Edit:
Fixed Always Happy Script
Added Script for
- Ignore Basic Needs
- Ignore Mood
- Ignore Payday
Re: War for the Overworld
Posted: Sun Apr 23, 2017 8:43 pm
by kanggg
Thank you, Schnitzelmaker. Your table should work with the latest version, i.e. 1.6f12, right?
Re: War for the Overworld
Posted: Sun Apr 23, 2017 9:00 pm
by Schnitzelmaker
kanggg wrote: ↑Sun Apr 23, 2017 8:43 pm
Thank you,
Schnitzelmaker. Your table should work with the latest version, i.e. 1.6f12, right?
Yes. I have tested it with this version. But it should be also work for future updates.
Re: War for the Overworld
Posted: Sun Apr 23, 2017 9:40 pm
by kanggg
Thank you for the quick reply.
Re: War for the Overworld
Posted: Sun Aug 06, 2017 11:53 pm
by Magnymbus
"Player Faction" keeps pulling the enemy faction in skirmish... Which is the opposite of what you want. That being said, I guess I could just nerf the enemy a whole lot.
Re: War for the Overworld
Posted: Mon Aug 07, 2017 10:55 am
by Schnitzelmaker
Magnymbus wrote: ↑Sun Aug 06, 2017 11:53 pm
"Player Faction" keeps pulling the enemy faction in skirmish... Which is the opposite of what you want. That being said, I guess I could just nerf the enemy a whole lot.
It's a known rare issue. It's caused by the compare "cmp [rcx+WFaction.team], #0". Sometimes enemy has id 0.
I will try to fix it.
Re: War for the Overworld
Posted: Mon Aug 07, 2017 11:20 am
by Schnitzelmaker
Should be fixed.
Re: War for the Overworld
Posted: Thu Oct 19, 2017 5:57 pm
by BoehserOnkel
hey there
did anyone find a way to disable FOW?
the debug console works but there is no such cheat
Re: War for the Overworld
Posted: Fri Oct 20, 2017 1:59 pm
by afraidless
BoehserOnkel wrote: ↑Thu Oct 19, 2017 5:57 pm
hey there
did anyone find a way to disable FOW?
the debug console works but there is no such cheat
whats wrong with debug?
Re: War for the Overworld
Posted: Mon Oct 23, 2017 5:50 am
by Viken
Any way to get an update for version 1.6.5f1? Trying to use the latest table just causes the game to crash.
Re: War for the Overworld
Posted: Fri Dec 22, 2017 10:56 pm
by Schnitzelmaker
Sorry for late response, updated the table for version 1.6.66f6. I did only a quick test, so let me know if something is not working.
War for the Overworld
Posted: Sun Apr 22, 2018 2:49 pm
by Takaostar
Would it be possible for this table to be updated now that 2.0 and the final DLC are out?