War for the Overworld

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STN
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War for the Overworld

Post by STN »

Made by Zanzer

Unlimited Gold
Unlimited Mana
Unlimited Sins
Instant Level
Always Happy
Unlimited Health
High Efficiency

Note: Need to perform in-game actions before you are able to activate the script.
For example, mine some gold or buy something before activating Unlimited Gold
Send a unit to training before activating Instant Level.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
WFTOGame.CT
(112.13 KiB) Downloaded 1086 times

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker »

Tested a little bit to cheat unity engine game and created my own table.

Tested with Version 1.6.66f6

Table contains scripts for:
  • Player faction with pointers for
    • Gold
    • Mana
    • Sins
    • and more
  • Godmode
  • Invisible (enemy units unable to see your unit and cant attack)
  • Unlimited Gold
  • Unlimited Mana
  • Unlimited Sins
  • Always Happy
  • Efficency
  • Fast Leveling
  • Ignore Basic Needs
  • Ignore Mood
  • Ignore Payday
Attachments
WFTOGame.CT
(33.88 KiB) Downloaded 482 times
Last edited by Schnitzelmaker on Fri Dec 22, 2017 10:55 pm, edited 5 times in total.

Ontos
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Re: War for the Overworld

Post by Ontos »

Please, update the table. Now works only Unlimited Sins. The game has been updated.

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker »

Updated my table with some additional script

New Scripts are:
  • Invisible (enemy units unable to see your unit and cant attack)
  • Unlimited Gold
  • Unlimited Mana
  • Unlimited Sins
  • Always Happy
Edit:
Fixed Always Happy Script
Added Script for
  • Ignore Basic Needs
  • Ignore Mood
  • Ignore Payday

kanggg
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Re: War for the Overworld

Post by kanggg »

Thank you, Schnitzelmaker. Your table should work with the latest version, i.e. 1.6f12, right?

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker »

kanggg wrote:
Sun Apr 23, 2017 8:43 pm
Thank you, Schnitzelmaker. Your table should work with the latest version, i.e. 1.6f12, right?
Yes. I have tested it with this version. But it should be also work for future updates.

kanggg
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Re: War for the Overworld

Post by kanggg »

Thank you for the quick reply.

Magnymbus
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Re: War for the Overworld

Post by Magnymbus »

"Player Faction" keeps pulling the enemy faction in skirmish... Which is the opposite of what you want. That being said, I guess I could just nerf the enemy a whole lot.

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker »

Magnymbus wrote:
Sun Aug 06, 2017 11:53 pm
"Player Faction" keeps pulling the enemy faction in skirmish... Which is the opposite of what you want. That being said, I guess I could just nerf the enemy a whole lot.
It's a known rare issue. It's caused by the compare "cmp [rcx+WFaction.team], #0". Sometimes enemy has id 0.
I will try to fix it.

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker »

Should be fixed.

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BoehserOnkel
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Re: War for the Overworld

Post by BoehserOnkel »

hey there :)
did anyone find a way to disable FOW?
the debug console works but there is no such cheat :(

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afraidless
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Re: War for the Overworld

Post by afraidless »

BoehserOnkel wrote:
Thu Oct 19, 2017 5:57 pm
hey there :)
did anyone find a way to disable FOW?
the debug console works but there is no such cheat :(
whats wrong with debug? :|

Viken
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Re: War for the Overworld

Post by Viken »

Any way to get an update for version 1.6.5f1? Trying to use the latest table just causes the game to crash.

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker »

Sorry for late response, updated the table for version 1.6.66f6. I did only a quick test, so let me know if something is not working.

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War for the Overworld

Post by Takaostar »

Would it be possible for this table to be updated now that 2.0 and the final DLC are out?

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