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RimWorld 0.12.1234

Posted: Sat Apr 08, 2017 9:00 pm
by STN
Tinkered with an old game I had lying around, probably wont work for newer versions as the game has been updated every patch fairly extensively.



Character Creater stats, just maxes the available stats to 20, Reroll until you have a player with all stats.

Boost exp gain allows you to play the game without cheating the stats, but level them up as quickly as you want.

permanent godly skill boost, the max skill is 20, but i set them to 999 for substantially better improvements.

Temporary, instead of saving the skills, they are only loaded, usefull for short term cheating but returning the game to normal afterwards.

Fulfill colonist needs actually fulfills the needs of everyone on the map.

Fast movement removes the game's cd on tile movment for your team only.

PowerBoost makes any power source provide more than enough electricity.

stackable items in storage simply makes any item stored have the set value, if you need to have several thousand of something, simply edit value to have the number you want. Only have one colonist on stock duty if you desire a clean stockpile with only one stack for each item.

Always carry 500 of item makes the pawns hold 500 of an item, they will drop all extra items if they craft something but if they are just laying floor or conduit, they will continue laying without having to return to the stockpile.

Instant Work/Jobs/Bills simply completes any activity instantly

crafted items are legendary does just that

Jobs for Pawn Collector is not a script you should worry about unless you want to make your own scripts for other colonist related activities (such as instant immunity to infection or instant heals). The script doesnt do anything except identify a nice piece of code that touches every colonist that has a job. Use the structure dissector on the addresses it accesses (with mono features on) to see the pawn structure for your colonists.

Made by cooleko

Re: RimWorld 0.12.1234

Posted: Thu Jun 15, 2017 7:55 pm
by aimi4s1
would you update it to the newest version?

Re: RimWorld 0.12.1234

Posted: Sun Jun 18, 2017 7:55 pm
by Martijn1234
would you update it to the newest version? -> build 0.17.1557.

Re: RimWorld 0.12.1234

Posted: Wed Jul 12, 2017 3:28 am
by FireFly
This could definitely use an updated table please!

Re: RimWorld 0.12.1234

Posted: Thu Jul 27, 2017 6:10 pm
by HubaIB
It would be very lovely to get CT updated to build 0.17.1557..

Re: RimWorld 0.12.1234

Posted: Thu Jul 27, 2017 10:57 pm
by OmniNegro
Guys. This is not the requests forum. He gave you what he made. Take it or leave it. And a thanks goes a longer way towards an updated version than begging.

For my part. Thanks for the table. Be well STN.

Re: RimWorld 0.12.1234

Posted: Fri Jul 28, 2017 4:36 am
by HubaIB
OmniNegro wrote:
Thu Jul 27, 2017 10:57 pm
Guys. This is not the requests forum. He gave you what he made. Take it or leave it. And a thanks goes a longer way towards an updated version than begging.
Well, will never happens again - good day to you.