Page 1 of 1

The Last Federation (2015-01-19)

Posted: Sat Apr 08, 2017 8:03 pm
by STN
Simple table for The Last Federation, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.

V1000 to V1001 available here:
V1000 to V1001


V1002
1. Game version V2.2.0.6.

2. Combat Encounter Stats.
"Hull and Shield Damage Set to 0?" sets Hull and Shield Damage to 0 (effectively Godmode).
"Turn Set to 2?" sets Turn to 2.
"Systems Set to Massive?" sets Systems expended ammo to 0 and always recharged.

3. World Stats.
"Power Set to 8?" sets Power distribution to 8.
"Inventory Set to Massive?" sets most inventory like Captive Pilots, Bribe Items, Raw Resources, Evidence Items, Goons and Credits to 9999999.
"World Stats -> PlayerTechs" allows player Techs to be modified.

4. Race Type Data Stats.
"Negative Influences Set to 0?" sets all negative Influences to 0.
"Race Type Data Stats -> _state -> InfluenceFactors" allows Influences to be modified.

5. Meta Map Node Stats.
"Influences Set to Massive?" sets Peltian Proxies to 99999.
Most planet stats can be modified.

Made by Shinkansen

Re: The Last Federation (2015-01-19)

Posted: Fri Oct 27, 2017 8:36 am
by CompactDisc
Actually, I wonder if anyone managed to consistently crack the insane anti-cheat security on this game yet?

Re: The Last Federation (2015-01-19)

Posted: Fri Oct 27, 2017 9:10 am
by l0wb1t
I don't have the game(yet :D ), but what does the ANti-Cheat detect actually?

The Last Federation (2015-01-19)

Posted: Sat Jun 06, 2020 7:38 am
by CaesarCzech
Would it be possible to update the table ?

[automerge]1591554667[/automerge]

[QUOTE="STN, post: 4424, member: 1"]

Simple table for The Last Federation, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.



Usage info:

Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.

Scripts with "To Update: XXX" will only update their effect after doing action XXX.

Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.



V1000 to V1001 available here:

V1000 to V1001





V1002

1. Game version V2.2.0.6.



2. Combat Encounter Stats.

"Hull and Shield Damage Set to 0?" sets Hull and Shield Damage to 0 (effectively Godmode).

"Turn Set to 2?" sets Turn to 2.

"Systems Set to Massive?" sets Systems expended ammo to 0 and always recharged.



3. World Stats.

"Power Set to 8?" sets Power distribution to 8.

"Inventory Set to Massive?" sets most inventory like Captive Pilots, Bribe Items, Raw Resources, Evidence Items, Goons and Credits to 9999999.

"World Stats -> PlayerTechs" allows player Techs to be modified.



4. Race Type Data Stats.

"Negative Influences Set to 0?" sets all negative Influences to 0.

"Race Type Data Stats -> _state -> InfluenceFactors" allows Influences to be modified.



5. Meta Map Node Stats.

"Influences Set to Massive?" sets Peltian Proxies to 99999.

Most planet stats can be modified.



[credits]Shinkansen[/credits]

[/QUOTE]





I wonder if you can modify this for 3.0.0.4 ? The game is no longer updated it seems and it has some sort of protection so im having trouble bypassing it.