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Super Dungeon Tactics (2016-12-17)

Posted: Sat Apr 08, 2017 7:23 pm
by STN
Simple table for Super Dungeon Tactics, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


Important information.
1. Uses Mono, may require an updated monodata collector plugin from here.

[Link]


V1000
1. UnitData.
"Health Set to Massive?" sets Health to Massive (effectively Godmode).
"Enemy Set to Weak?" sets Enemy Health to 1.

2. QuestSelectionInformation.
Allows the following to be modfied.
- _dropRateMultipliers. Increase "_multiplier" for the corresponding slot.
"_rarity" = 1 = Common, "_rarity" = 4 = Rare, "_rarity" = 16 = Mystic
- _enemyArmorStatModifier.
- _enemyHealthStatModifier.
- _enemyMovementStatModifier.
- _playerArmorStatModifier.
- _playerHealthStatModifier.
- _playerMovementStatModifier.