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Metal Gear Rising Revengeance

Posted: Fri Apr 07, 2017 9:55 pm
by STN
Game: METAL GEAR RISING: REVENGEANCE

Made by UnIoN

Version: RELOADED- v1.0
Options: see notes/table
Notes:
Quote:
update6: added more options
update5: added option Slow Motion
update4: readded stealth (other solution)
update3: more options, Thx to: mgr.inz.Player for the help/alternate methods with BZ/VR-Time
update2: more bugs fixed, another option added
update: bugs fixed, options added

- Option 1: Inf. Health
- Option 2: One-Hit-Kill
- Option 3: Inf. BZ (Energy Bar) (will not decrease)
- Option 4: Inf. Grenade / Missiles (need min. 1)
- Option 5: Inf. Battle / VR-Time (time always at 00:00.10)
- - Option 5.1: Max Battle Stats
┐ will add 9999 Kills, 1 Combo and 1 Zandatsu per millisecond
├ in combination with Battle/VR-Timer you should always receive S-Rank
├ all values are changeable when option is active
└ all 3 options are flexible, jus set any value to 0 (zero) to get the normal stats
- - Option 5.2: No Damage Stat (provided by HiSaZuL)
- Option 6: Toggle Stealth
- Option 7: Toggle Slow Motion
- Option 8: Camera Modifier
┐ Sets the Camera Top View and Back View to a higher value
└ Values are changeable as you like, to disable simply deactivate cheat or set individual VALUE to 0 (zero)


have fun

-------------
Probably because of ASLR.


Edit "Inf. VR-Time" to this:
Code:
[ENABLE]
alloc(newmem,256)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)

label(ASLRedAddress)
registersymbol(ASLRedAddress)

[VRTimer+2]:
ASLRedAddress:

newmem:
mov dword ptr [ASLRedAddress],(float)0.10
jmp VRTimer+10

VRTimer:
jmp newmem
nop

[DISABLE]
VRTimer:
db d9 05
dd ASLRedAddress

unregistersymbol(VRTimer)
unregistersymbol(ASLRedAddress)

dealloc(newmem)

or this
Code:
[ENABLE]
alloc(newmem,256)
label(value)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)

label(ASLRedAddress)
registersymbol(ASLRedAddress)

[VRTimer+2]:
ASLRedAddress:

newmem:
fld dword ptr [value]
jmp VRTimer+A
value:
dd (float)0.10

VRTimer:
jmp newmem
nop

[DISABLE]
VRTimer:
db d9 05
dd ASLRedAddress

unregistersymbol(VRTimer)
unregistersymbol(ASLRedAddress)

dealloc(newmem)


Or this (I used CE6.3, new feature, readmem. CE6.2 also has it, but, syntaxchecker doesn't like it)
Code:
[ENABLE]
alloc(newmem,256)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)
label(value)

alloc(originalbytes,32)
registersymbol(originalbytes)
originalbytes:
readmem(VRTimer,6)

newmem:
fld dword ptr [value]
jmp VRTimer+A
value:
dd (float)0.10

VRTimer:
jmp newmem
nop

[DISABLE]
VRTimer:
readmem(originalbytes,6)


unregistersymbol(VRTimer)
unregistersymbol(originalbytes)

dealloc(newmem)
dealloc(originalbytes)



CE6.3 will yield that "not all code is injectable" and ask "Are you sure...", just click Yes.
Scripts are mistakenly detected as "not injectable" because CE6.3 wasn't fully tested (syntaxchecker).

This trick
Code:
[label1+offset]:
label2:

also works with CE6.2 (but we have to use extra label, associated with aobscan).
Made by mgr.inz.Player

Re: Metal Gear Rising Revengeance

Posted: Wed May 17, 2017 9:54 pm
by headshot0052
infinite double jump pls

Re: Metal Gear Rising Revengeance

Posted: Sun Aug 13, 2017 6:08 pm
by pharaon
what value type is the health?

Re: Metal Gear Rising Revengeance

Posted: Mon Jan 15, 2018 5:59 am
by headshot0052
can't get rank S with this ct

Re: Metal Gear Rising Revengeance

Posted: Tue Mar 13, 2018 9:14 pm
by demorest
Any1 have a perfect block or auto script?

Re: Metal Gear Rising Revengeance

Posted: Thu May 13, 2021 8:39 am
by soniiiety
where is infinite bp?

Re: Metal Gear Rising Revengeance

Posted: Tue Mar 15, 2022 7:22 am
by dreamcactus
anyone able to update this CT with infinite Augmented View aka cant be autodisabled by moving or attacking only manually per activation button as you do for activating it , would be most welcome to have

Re: Metal Gear Rising Revengeance

Posted: Thu Mar 24, 2022 5:33 pm
by dreamcactus
anyone? much obliged

Re: Metal Gear Rising Revengeance

Posted: Sat Nov 26, 2022 4:01 pm
by dreamcactus
Anyone😐

Re: Metal Gear Rising Revengeance

Posted: Sat Mar 02, 2024 5:01 pm
by dreamcactus
dreamcactus wrote:
Tue Mar 15, 2022 7:22 am
anyone able to update this CT with infinite Augmented View aka cant be autodisabled by moving or attacking only manually per activation button as you do for activating it , would be most welcome to have
Would def be epic