Metal Gear Rising Revengeance

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STN
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Metal Gear Rising Revengeance

Post by STN »

Game: METAL GEAR RISING: REVENGEANCE

Made by UnIoN

Version: RELOADED- v1.0
Options: see notes/table
Notes:
Quote:
update6: added more options
update5: added option Slow Motion
update4: readded stealth (other solution)
update3: more options, Thx to: mgr.inz.Player for the help/alternate methods with BZ/VR-Time
update2: more bugs fixed, another option added
update: bugs fixed, options added

- Option 1: Inf. Health
- Option 2: One-Hit-Kill
- Option 3: Inf. BZ (Energy Bar) (will not decrease)
- Option 4: Inf. Grenade / Missiles (need min. 1)
- Option 5: Inf. Battle / VR-Time (time always at 00:00.10)
- - Option 5.1: Max Battle Stats
┐ will add 9999 Kills, 1 Combo and 1 Zandatsu per millisecond
├ in combination with Battle/VR-Timer you should always receive S-Rank
├ all values are changeable when option is active
└ all 3 options are flexible, jus set any value to 0 (zero) to get the normal stats
- - Option 5.2: No Damage Stat (provided by HiSaZuL)
- Option 6: Toggle Stealth
- Option 7: Toggle Slow Motion
- Option 8: Camera Modifier
┐ Sets the Camera Top View and Back View to a higher value
└ Values are changeable as you like, to disable simply deactivate cheat or set individual VALUE to 0 (zero)


have fun

-------------
Probably because of ASLR.


Edit "Inf. VR-Time" to this:
Code:
[ENABLE]
alloc(newmem,256)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)

label(ASLRedAddress)
registersymbol(ASLRedAddress)

[VRTimer+2]:
ASLRedAddress:

newmem:
mov dword ptr [ASLRedAddress],(float)0.10
jmp VRTimer+10

VRTimer:
jmp newmem
nop

[DISABLE]
VRTimer:
db d9 05
dd ASLRedAddress

unregistersymbol(VRTimer)
unregistersymbol(ASLRedAddress)

dealloc(newmem)

or this
Code:
[ENABLE]
alloc(newmem,256)
label(value)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)

label(ASLRedAddress)
registersymbol(ASLRedAddress)

[VRTimer+2]:
ASLRedAddress:

newmem:
fld dword ptr [value]
jmp VRTimer+A
value:
dd (float)0.10

VRTimer:
jmp newmem
nop

[DISABLE]
VRTimer:
db d9 05
dd ASLRedAddress

unregistersymbol(VRTimer)
unregistersymbol(ASLRedAddress)

dealloc(newmem)


Or this (I used CE6.3, new feature, readmem. CE6.2 also has it, but, syntaxchecker doesn't like it)
Code:
[ENABLE]
alloc(newmem,256)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)
label(value)

alloc(originalbytes,32)
registersymbol(originalbytes)
originalbytes:
readmem(VRTimer,6)

newmem:
fld dword ptr [value]
jmp VRTimer+A
value:
dd (float)0.10

VRTimer:
jmp newmem
nop

[DISABLE]
VRTimer:
readmem(originalbytes,6)


unregistersymbol(VRTimer)
unregistersymbol(originalbytes)

dealloc(newmem)
dealloc(originalbytes)



CE6.3 will yield that "not all code is injectable" and ask "Are you sure...", just click Yes.
Scripts are mistakenly detected as "not injectable" because CE6.3 wasn't fully tested (syntaxchecker).

This trick
Code:
[label1+offset]:
label2:

also works with CE6.2 (but we have to use extra label, associated with aobscan).
Made by mgr.inz.Player

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
METAL GEAR RISING REVENGEANCE.CT
(12.13 KiB) Downloaded 11159 times
METAL GEAR RISING REVENGEANCEmrignz.CT
(5.76 KiB) Downloaded 1572 times

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headshot0052
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Re: Metal Gear Rising Revengeance

Post by headshot0052 »

infinite double jump pls

pharaon
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Re: Metal Gear Rising Revengeance

Post by pharaon »

what value type is the health?

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headshot0052
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Re: Metal Gear Rising Revengeance

Post by headshot0052 »

can't get rank S with this ct

demorest
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Re: Metal Gear Rising Revengeance

Post by demorest »

Any1 have a perfect block or auto script?

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soniiiety
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Re: Metal Gear Rising Revengeance

Post by soniiiety »

where is infinite bp?

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dreamcactus
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Re: Metal Gear Rising Revengeance

Post by dreamcactus »

anyone able to update this CT with infinite Augmented View aka cant be autodisabled by moving or attacking only manually per activation button as you do for activating it , would be most welcome to have

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dreamcactus
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Re: Metal Gear Rising Revengeance

Post by dreamcactus »

anyone? much obliged

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dreamcactus
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Re: Metal Gear Rising Revengeance

Post by dreamcactus »

Anyone😐

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dreamcactus
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Re: Metal Gear Rising Revengeance

Post by dreamcactus »

dreamcactus wrote:
Tue Mar 15, 2022 7:22 am
anyone able to update this CT with infinite Augmented View aka cant be autodisabled by moving or attacking only manually per activation button as you do for activating it , would be most welcome to have
Would def be epic

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