Here's an update for 1.1.351 on Steam, based on my previous table.
Please try it and let me know if there are issues.
I replaced standard AOB scans with region-based ones to speed up enabling the script a bit.
If a signature is not found, try uncommenting the standard AOB script block on the top and commenting out the region-based scan block below.
Enabling the script will be slower, but there is a chance that the signatures will be picked up this way.
Good luck!
does not seem to be working for either option, keep getting
<<Error in line 64 (LuaCall(find_Nth_Result_AOB('aobWeaponCountReader',2,[=[ 7FF646C065FD]=],"41 8B 46 ?? 49 83 C4 ?? 89 41 ?? 49"))) :Undefined lua error>>
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I put in the lua file in a folder I created C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Cheat Engine 7.5\autorun
I still get aob errors trying to run the table. I did remove the .ct off the file. Is there way to check if the lua script is running.
Ok I'm dumb and found out that's it's in program files, I was just right clicking the shortcut and it would take me to that folder. So I put the lua file in the autorun folder. C:\Program Files\Cheat Engine 7.5\autorun It still says the same error lol.
I put in the lua file in a folder I created C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Cheat Engine 7.5\autorun
I still get aob errors trying to run the table. I did remove the .ct off the file. Is there way to check if the lua script is running.
Ok I'm dumb and found out that's it's in program files, I was just right clicking the shortcut and it would take me to that folder. So I put the lua file in the autorun folder. C:\Program Files\Cheat Engine 7.5\autorun It still says the same error lol.
I have one issue though, the feature "bEnableSalvageMaxer" doesn't work perfectly in case you use mods like "YetAnotherWeapon" and its variants you have case where some items in the salvage list cost more than '1' salvage point.
For example there is mech parts that can cost from 3 to 6 or something points (i don't know the max value), so the number of salvage points you gave is not enough to select everything.
So if you could tell me what to do in the code to multiply the number of salvage points by 10 for example, that would be awesome !
The code that does the "bEnableSalvageMaxer" thing :
Here's an update for 1.1.351 on Steam, based on my previous table.
Please try it and let me know if there are issues.
I replaced standard AOB scans with region-based ones to speed up enabling the script a bit.
If a signature is not found, try uncommenting the standard AOB script block on the top and commenting out the region-based scan block below.
Enabling the script will be slower, but there is a chance that the signatures will be picked up this way.