LEGO City Undercover

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RaDeX
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Posts: 40
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LEGO City Undercover

Post by RaDeX »

Infinite Money Studs and Building Studs:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10</ID>
      <Description>"1000000 Money Studs"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game   : LEGOLCU_DX11.exe
// Version:
// Date   :
// Author : RaDeX
[ENABLE]
aobscanmodule(aob_StudMoney,LEGOLCU_DX11.exe,48 89 0F 48 8B 05 73 C9 47 01)
registersymbol(aob_StudMoney)
alloc(newmem_StudMoney,1024,LEGOLCU_DX11.exe)
label(return_StudMoney)

newmem_StudMoney:
  cmp rcx, #1000000
  jg @f
  mov rcx, #1000000
@@:
  mov [rdi],rcx
  mov rax,[LEGOLCU_DX11.exe+1C78B80]
  jmp return_StudMoney

aob_StudMoney:
  jmp newmem_StudMoney
  nop
  nop
  nop
  nop
  nop
return_StudMoney:

[DISABLE]
aob_StudMoney:
  db 48 89 0F 48 8B 05 73 C9 47 01

unregistersymbol(aob_StudMoney)
dealloc(newmem_StudMoney)

{
// ORIGINAL CODE - INJECTION POINT: LEGOLCU_DX11.exe+7FC203

"LEGOLCU_DX11.exe"+7FC1DC: 48 3B D1                       -  cmp rdx,rcx
"LEGOLCU_DX11.exe"+7FC1DF: 48 0F 47 D1                    -  cmova rdx,rcx
"LEGOLCU_DX11.exe"+7FC1E3: 48 8B CA                       -  mov rcx,rdx
"LEGOLCU_DX11.exe"+7FC1E6: 40 84 F6                       -  test sil,sil
"LEGOLCU_DX11.exe"+7FC1E9: 74 18                          -  je LEGOLCU_DX11.exe+7FC203
"LEGOLCU_DX11.exe"+7FC1EB: 48 B8 CD CC CC CC CC CC CC CC  -  mov rax,CCCCCCCCCCCCCCCD
"LEGOLCU_DX11.exe"+7FC1F5: 48 F7 E1                       -  mul rcx
"LEGOLCU_DX11.exe"+7FC1F8: 48 C1 EA 03                    -  shr rdx,03
"LEGOLCU_DX11.exe"+7FC1FC: 48 8D 0C 92                    -  lea rcx,[rdx+rdx*4]
"LEGOLCU_DX11.exe"+7FC200: 48 03 C9                       -  add rcx,rcx
// ---------- INJECTING HERE ----------
"LEGOLCU_DX11.exe"+7FC203: 48 89 0F                       -  mov [rdi],rcx
"LEGOLCU_DX11.exe"+7FC206: 48 8B 05 73 C9 47 01           -  mov rax,[LEGOLCU_DX11.exe+1C78B80]
// ---------- DONE INJECTING  ----------
"LEGOLCU_DX11.exe"+7FC20D: 48 05 10 FB 00 00              -  add rax,0000FB10
"LEGOLCU_DX11.exe"+7FC213: 48 3B F8                       -  cmp rdi,rax
"LEGOLCU_DX11.exe"+7FC216: 75 11                          -  jne LEGOLCU_DX11.exe+7FC229
"LEGOLCU_DX11.exe"+7FC218: 48 8D 0D A1 81 47 01           -  lea rcx,[LEGOLCU_DX11.exe+1C743C0]
"LEGOLCU_DX11.exe"+7FC21F: 45 33 C0                       -  xor r8d,r8d
"LEGOLCU_DX11.exe"+7FC222: 33 D2                          -  xor edx,edx
"LEGOLCU_DX11.exe"+7FC224: E8 D7 49 AE FF                 -  call LEGOLCU_DX11.exe+2E0C00
"LEGOLCU_DX11.exe"+7FC229: 48 8B 5C 24 30                 -  mov rbx,[rsp+30]
"LEGOLCU_DX11.exe"+7FC22E: 48 8B 74 24 38                 -  mov rsi,[rsp+38]
"LEGOLCU_DX11.exe"+7FC233: 48 83 C4 20                    -  add rsp,20
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"8000 Building Studs"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game   : LEGOLCU_DX11.exe
// Version:
// Date   :
// Author : RaDeX
[ENABLE]
aobscanmodule(aob_StudBuilding,LEGOLCU_DX11.exe,89 91 14 33 00 00 89)
registersymbol(aob_StudBuilding)
alloc(newmem_StudBuilding,1024,LEGOLCU_DX11.exe)
label(return_StudBuilding)

newmem_StudBuilding:
  cmp edx, #8000
  jge @f
  mov edx, #8000
@@:
  mov [rcx+00003314],edx
  jmp return_StudBuilding

aob_StudBuilding:
  jmp newmem_StudBuilding
  nop
return_StudBuilding:

[DISABLE]
aob_StudBuilding:
  db 89 91 14 33 00 00

unregistersymbol(aob_StudBuilding)
dealloc(newmem_StudBuilding)

{
// ORIGINAL CODE - INJECTION POINT: LEGOLCU_DX11.exe+40C08

"LEGOLCU_DX11.exe"+40BDF: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40BE0: 80 B9 5D 33 00 00 00           -  cmp byte ptr [rcx+0000335D],00
"LEGOLCU_DX11.exe"+40BE7: 75 1F                          -  jne LEGOLCU_DX11.exe+40C08
"LEGOLCU_DX11.exe"+40BE9: 80 B9 5E 33 00 00 00           -  cmp byte ptr [rcx+0000335E],00
"LEGOLCU_DX11.exe"+40BF0: 75 16                          -  jne LEGOLCU_DX11.exe+40C08
"LEGOLCU_DX11.exe"+40BF2: 80 B9 40 33 00 00 00           -  cmp byte ptr [rcx+00003340],00
"LEGOLCU_DX11.exe"+40BF9: 75 0D                          -  jne LEGOLCU_DX11.exe+40C08
"LEGOLCU_DX11.exe"+40BFB: 89 91 18 33 00 00              -  mov [rcx+00003318],edx
"LEGOLCU_DX11.exe"+40C01: 89 15 E5 6A C5 01              -  mov [LEGOLCU_DX11.exe+1C976EC],edx
"LEGOLCU_DX11.exe"+40C07: C3                             -  ret 
// ---------- INJECTING HERE ----------
"LEGOLCU_DX11.exe"+40C08: 89 91 14 33 00 00              -  mov [rcx+00003314],edx
// ---------- DONE INJECTING  ----------
"LEGOLCU_DX11.exe"+40C0E: 89 15 D8 6A C5 01              -  mov [LEGOLCU_DX11.exe+1C976EC],edx
"LEGOLCU_DX11.exe"+40C14: C3                             -  ret 
"LEGOLCU_DX11.exe"+40C15: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40C16: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40C17: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40C18: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40C19: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40C1A: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40C1B: CC                             -  int 3 
"LEGOLCU_DX11.exe"+40C1C: CC                             -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I'll keep adding more. The game is actually stupidly fun!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
legocityundercover.ct
(5.39 KiB) Downloaded 718 times

User avatar
STN
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Reputation: 3423

Re: LEGO City Undercover

Post by STN »

w00t, he can hack?! :shock:

You might want to stop being lazy and post a cheat table though. Most people here don't know how to turn it into a CT and it's faster anyway

RaDeX
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Posts: 40
Joined: Fri Mar 03, 2017 12:41 pm
Reputation: 11

Re: LEGO City Undercover

Post by RaDeX »

That is one hell of a conundrum... In order to stop being lazy, I have to stop being lazy... Hmm... No deal :P

I'll post a table when I'm finished. Seriously though, its like Lego GTA, game is so much fun hahahah

User avatar
STN
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Posts: 4426
Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 3423

Re: LEGO City Undercover

Post by STN »

No need, i did it for you :D

noga
What is cheating?
What is cheating?
Posts: 3
Joined: Thu May 25, 2017 12:23 am
Reputation: 1

Re: LEGO City Undercover

Post by noga »

Features:
  • enumerates through all the red bricks. Allowing them to be enabled/disabled.
Steam 5/9/17 version
Attachments
LEGOLCU_DX11.CT
Steam 5/9/17
(7 KiB) Downloaded 301 times

mordaki987
Expert Cheater
Expert Cheater
Posts: 150
Joined: Sun Aug 06, 2017 3:41 pm
Reputation: 2

Re: LEGO City Undercover

Post by mordaki987 »

can't get the red bricks table to work. anyway way you might be able to updaate the red bricks table?

tanchong
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Posts: 43
Joined: Sun Jun 10, 2018 12:22 pm
Reputation: 2

Re: LEGO City Undercover

Post by tanchong »

is that any infinite car boost or freeze timer codes ? thanks

dxdy
Noobzor
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Posts: 9
Joined: Tue Apr 09, 2019 1:29 pm
Reputation: 1

Re: LEGO City Undercover

Post by dxdy »

can this updated for CE 7.0 and Steam version?

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WhiteRau
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Posts: 202
Joined: Wed May 16, 2018 3:26 pm
Reputation: 29

Re: LEGO City Undercover

Post by WhiteRau »

any wild-ass chance of getting this updated with a freeze timer option? some of those races/events are hair-close in terms of timing.

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