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Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Tue Sep 18, 2018 1:44 am
by Hopit
thanks man!

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Wed Sep 19, 2018 2:39 pm
by SuperFrog
That was damn fast.

Thank you, you da man!

Quick questions - would it be possible to add 'purchase ship' check box for primitive nations that are unable to build them in game?

Re: Europa Universalis IV v1.19.2.0 STEAM (GM and More)

Posted: Wed Sep 19, 2018 3:45 pm
by xavier88cz
CompactDisc wrote:
Tue Mar 07, 2017 11:59 am
---------------------------------------------
Table Extension for EU4 v1.26.0.0!
---------------------------------------------
== By CompactDisc and BringChaos==
...

PLS UPDATE 1.26.1. :( :(

Re: Europa Universalis IV v1.19.2.0 STEAM (GM and More)

Posted: Wed Sep 19, 2018 5:12 pm
by covya
xavier88cz wrote:
Wed Sep 19, 2018 3:45 pm
CompactDisc wrote:
Tue Mar 07, 2017 11:59 am
---------------------------------------------
Table Extension for EU4 v1.26.0.0!
---------------------------------------------
== By CompactDisc and BringChaos==
...

PLS UPDATE 1.26.1. :( :(
The extension doesn't need updated? it all works already as far as I can see

Re: Europa Universalis IV v1.19.2.0 STEAM (GM and More)

Posted: Wed Sep 19, 2018 7:41 pm
by TimFun13
xavier88cz wrote:
Wed Sep 19, 2018 3:45 pm
...
covya wrote:
Wed Sep 19, 2018 5:12 pm
...
Please don't quote the full post when it's that long.

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Wed Sep 19, 2018 11:17 pm
by T7951456
I'm sorry for the trouble I have caused you.
I can't use console commands again. I'm sure I have the latest version, the 1.26.1 table extension.
Please help me again.:D

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Wed Sep 19, 2018 11:22 pm
by T7951456
T7951456 wrote:
Wed Sep 19, 2018 11:17 pm
I'm sorry for the trouble I have caused you.
I can't use console commands again. I'm sure I have the latest version, the 1.26.1 table extension.
Please help me again.:D
Is this function not available?

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Thu Sep 20, 2018 12:23 am
by TimFun13
T7951456 wrote:
Wed Sep 19, 2018 11:22 pm
T7951456 wrote:
Wed Sep 19, 2018 11:17 pm
I'm sorry for the trouble I have caused you.
I can't use console commands again. I'm sure I have the latest version, the 1.26.1 table extension.
Please help me again.:D
Is this function not available?
Don't use the report system to ask questions.

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Sat Sep 22, 2018 10:02 am
by CompactDisc
Here's a tiny little update for the table extension, the last one should still work, but I added a Tribal Allegiance pointer and fixed the government pointer. For those 10 people who downloaded the version that was up before this post, your government pointers will not be correct. If you want to use it, please redownload it.
viewtopic.php?f=4&t=109&p=758#p758

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Sun Sep 23, 2018 4:05 am
by Jasinn
Thanks a lot for the updates! :)
The final request if it'd be possible ^^

Short: Could we have a unit type tech pointer or anything like that?

Long: Would it be possible to have a Unit tech type pointer(possibly a tech type as well-it's different from unit type)?
There are Western, Eastern, Indian, and other types of infantry units.
You can switch them with mods in non-ironman, but you can't do it in ironman and get achievements at the same time(I wish we had modded ironman to get achievements, but yeah, np).
What I want to do in most of my games is, switch to High American unit type(Which is the best unit type) while playing as a Western nation, I don't play with cheats like infinite money, manpower, and things like that, but only minor ones which have no to little impact in my games.

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Sun Sep 23, 2018 7:01 am
by CompactDisc
Jasinn wrote:
Sun Sep 23, 2018 4:05 am
...
Short: Could we have a unit type tech pointer or anything like that?
...
I can take a look at this, but it'll have to wait for now I'm afraid. I've been neglecting the other games a bit :)

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Sun Sep 23, 2018 7:34 am
by Jasinn
CompactDisc wrote:
Sun Sep 23, 2018 7:01 am
Jasinn wrote:
Sun Sep 23, 2018 4:05 am
...
Short: Could we have a unit type tech pointer or anything like that?
...
I can take a look at this, but it'll have to wait for now I'm afraid. I've been neglecting the other games a bit :)
Thanks a lot mate ^^. This isn't a really needed one, just a bonus, as with tech types you can as well use other estates', like the Cossaks for the Eastern tech, or the new Indian ones, Muslims', etc.
I hope I could be able to donate to ya mate, if not for my country's restriction(Kosovo) on PayPal :|.

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Sun Sep 23, 2018 9:10 am
by CompactDisc
Jasinn wrote:
Sun Sep 23, 2018 7:34 am
Thanks a lot mate ^^. This isn't a really needed one, just a bonus, as with tech types you can as well use other estates', like the Cossacks for the Eastern tech, or the new Indian ones, Muslims', etc.
I hope I could be able to donate to ya mate, if not for my country's restriction(Kosovo) on PayPal :|.
Yeah I don't get it, even after so many years, Kosovo, Serbia and Macedonia still don't get serviced by so many companies.
I hope that gets sorted soon. Thanks anyways! Moral support is also appreciated ;)

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Wed Sep 26, 2018 10:37 am
by covya
Jasinn wrote:
Sun Sep 23, 2018 4:05 am
...

Short: Could we have a unit type tech pointer or anything like that?

...
in the meantime, you can do this with the console and the run command. Run essentially just lets you execute scripts
to use it, create a .txt file in eu4's main directory with the desired script, then in game open the console and type run [FileName].txt
[Link] here is a list of the commands you can use with the run console command
in this situation, the script to put in the text file would be as follows

change_technology_group = indian
change_unit_type = eastern

and change indian/eastern to any of the desired tech groups. interestingly, the cossacks estate is tied to eastern units, rather than tech. This means you can get the cossacks and the indian estates at the same time

Re: Europa Universalis IV v1.26.1.0 STEAM (GM and More) 2018-Sep-17

Posted: Thu Sep 27, 2018 6:39 pm
by Jasinn
covya wrote:
Wed Sep 26, 2018 10:37 am
Jasinn wrote:
Sun Sep 23, 2018 4:05 am
...

Short: Could we have a unit type tech pointer or anything like that?

...
in the meantime, you can do this with the console and the run command. Run essentially just lets you execute scripts
to use it, create a .txt file in eu4's main directory with the desired script, then in game open the console and type run [FileName].txt
[Link] here is a list of the commands you can use with the run console command
in this situation, the script to put in the text file would be as follows

change_technology_group = indian
change_unit_type = eastern

and change indian/eastern to any of the desired tech groups. interestingly, the cossacks estate is tied to eastern units, rather than tech. This means you can get the cossacks and the indian estates at the same time
Wow, didn't even know this, though the change_government one doesn't work anymore with the government reforms in Dharma, as I tried to make one with high american and prussian monarchy for OP units lol, but I guess we'll remain to the current one, it as well saves a lot of time by doing add_trait everytime your ruler dies, as you can now just do add_ruler_personality, and add all 3 of them.
Thanks legend!