Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

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CompactDisc
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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by CompactDisc » Tue May 02, 2017 5:40 pm

Made a small fix to the extension and removed papal controller. There is a workaround in the notes:
viewtopic.php?f=4&t=109&p=758#p758
Apogon wrote:
Tue May 02, 2017 3:34 am
Could you add to the wishlist the increase of the diplomatic relations cap ?
Done =)

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by Arjik » Tue May 09, 2017 9:10 pm

Sooo, after some searching and testing (and completely forgetting to upload results),I present to you the unified table (by glorious Recifense) and pointers (by great CompactDisc) with a few additional pointers that I have found, mainly Meritocracy and Mandate of Heaven pointers. I actually forgot if I had found some other ones.
Also, the pointer to Number of Idea Groups is working fine (it had note that it was just read-only). Long story short, to unlock Idea Group Slots both the Admin Tech levels and this pointer need to be at appropriate levels (Admin Tech 5 for the first slot, etc.).
This table works with the currently latest version of the game - 1.21.10 Hungary (63a8).
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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by Kenu » Thu May 11, 2017 5:08 am

Don't you just need the admin level to unlock the idea slots? editing the number of the idea group pointers doesn't seem to do anything, editing just the admin level to 29 unlocks all slots and you can pick and choose and then edit the admin level to where it was before, you can also use console:

Code: Select all

add_idea_group innovativeness_ideas
add_idea_group spy_ideas
add_idea_group religious_ideas
add_idea_group diplomatic_ideas
add_idea_group economic_ideas
add_idea_group trade_ideas
add_idea_group expansion_ideas
add_idea_group exploration_ideas
add_idea_group administrative_ideas
add_idea_group maritime_ideas
add_idea_group humanist_ideas
add_idea_group influence_ideas
add_idea_group aristocracy_ideas
add_idea_group offensive_ideas
add_idea_group defensive_ideas
add_idea_group quality_ideas
add_idea_group quantity_ideas
add_idea_group naval_ideas
I originally thought if I edited the idea pointer to more than 8, I can choose 10 or more idea groups but that doesn't seem to be the case, you can add more than 8 by the console but they will be added out of border. You can install The Tenth Idea mod and the ideas will be listed within the border even if you add all idea groups, I believe you only need the interface part of the mod to be able to use it in ironman as well, haven't tried.

The Tenth Idea mod

An instant prosperity for all your states or when you create a state will be great, thank you for all the cheats.

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by Arjik » Thu May 11, 2017 3:57 pm

Yeah, I guess the pointer for Number of Idea Groups is rather pointless (no pun intended).
The console is a very handy tool for cheating, since there are a lot of events in the game that give various boni, including giving yourself all idea groups there are and much more.
I haven't tried searching for prosperity yet, but I think it will have a different structure, since it is tied to the whole state rather than a single province in it. If I find anything, I will try to remember to post it here.

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by Recifense » Sat May 13, 2017 2:05 pm

Hi guys,

SURVEY:

ichatv asked me if I have an account at Patreon, so it made me think about doing a survey, since it is not possible to receive gifts via "Recifense" steam account anymore. Only via serial now.

Will you support me if I create an account at Patreon?

This would not change my posting here.

Whatever the answer, please quote this post.

Cheers!

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by aurelius » Sun May 14, 2017 9:17 am

Hello everyone,

I've successfully played around with simple values using CE before, but this is my first effort using tables.

I am still on version 1.20.1 and downloaded the appropriate versions of recifense's table and CD's table extension. When I open recifense's file, I have two tickboxes: "Europa Universalis IV v.1.20.1.0..." and "Table/Script Information". I am able to tick the second box but not the former. I am also able to open CD's table extension and tick its starting box "Europe Universalis IV v.1.20.1.0 (07f1)...". I am unable to tick the "Enable Console/Develope Mode in Ironman" box. I am able to tick the "Pointers (Requires Recifence's Script)" box, and all of the nested "Info" boxes, but none of the further nested values.

Am I doing something wrong? Does this sound like a disagreement between versions, though both seem tagged as 1.20.1?

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by Madpixel » Sun May 14, 2017 10:31 am

Does anyone know which value can be changed in multiplayer as host without desync? As I've been experimenting, sooner or later the game is desynchronized.

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by Darrenb209 » Sun May 14, 2017 12:11 pm

Madpixel wrote:
Sun May 14, 2017 10:31 am
Does anyone know which value can be changed in multiplayer as host without desync? As I've been experimenting, sooner or later the game is desynchronized.
The answer you'll get from most of us is the same if it was still on the other site.

Cheat Engine, both the tables and the Engine themselves are not to be used in multiplayer.

Even if you are playing with friends, it's still problematic and allows companies ammunition to use against Cheat Engine.

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by CompactDisc » Mon May 15, 2017 8:12 am

Darrenb209 wrote:
Sun May 14, 2017 12:11 pm
Madpixel wrote:
Sun May 14, 2017 10:31 am
Does anyone know which value can be changed in multiplayer as host without desync? As I've been experimenting, sooner or later the game is desynchronized.
The answer you'll get from most of us is the same if it was still on the other site.

Cheat Engine, both the tables and the Engine themselves are not to be used in multiplayer.

Even if you are playing with friends, it's still problematic and allows companies ammunition to use against Cheat Engine.
This is actually not true anymore, when enabling the console in multiplayer (which is possible with CE), the game broadcasts any and all commands typed in there to the global chat. The only way to enable this mode is by being a developer though :P Even when enabling dev commands through my extension, you still can't use them in multiplayer.

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by Allvaldr » Tue May 16, 2017 4:25 pm

Recifense wrote:
Sat May 13, 2017 2:05 pm
Hi guys,

SURVEY:

ichatv asked me if I have an account at Patreon, so it made me think about doing a survey, since it is not possible to receive gifts via "Recifense" steam account anymore. Only via serial now.

Will you support me if I create an account at Patreon?

This would not change my posting here.

Whatever the answer, please quote this post.

Cheers!
As someone who's given you a steam donation before, sure. However, I will admit I'd leave the amount pretty low, since it would be a monthly payment rather than a one time thing.

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Re: Europa Universalis IV v1.21.1.0 STEAM (GM and More) 2017-Apr-27

Post by gallanon » Fri May 19, 2017 7:15 pm

Hi everyone. I'm messing around with some pointers in CompactDisc's extended table trying to manipulate my heir stats to help me with a queen regency. Am I imagining things or are the pointers for heir age and ruler age the same? I don't seem to be able to change the heir's age as every time I try it changes the ruler's age instead.

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