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Might and Magic Heroes VII (GM and More)

Posted: Fri Mar 03, 2017 6:01 pm
by Recifense
Hi guys,

Here is my contribution for "Might and Magic Heroes VII" version 1.1. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Might and Magic Heroes VII
 Game Version  : 1.1-31895
 Game Sponsor  : fennix102
 Process Name  : MMH7Game-Win64-Shipping.exe
 Relevant Info : 64bits/TBS/UBISOTF DRM
 Script Version: 1.0
 CE Version    : 6.4
 Release date  : 07-Oct-2015
 Author        : Recifense
 History:
 07-Oct-15: First Release
 Features:
 - Minimum Gold       (64000)   [1]
 - Minimum Resources  (6400)    [2]
 - Unlimited Movement (min 20)  [3]
 - Minimum Troop Size (100)     [4]
 - God Mode (Troop Size)        [5]
 - Strong Units (in battle)     [6]
   - Initiative     (min 20)
   - Attack         (min 20)
   - Defence        (min 20)
   - Morale         (min 20)
   - Luck           (min 20)
   - Minimum Damage (min 20)
   - Maximum Damage (min 30)
   - Walk           (min 15)
 - Some Pointers                [7]
===========================================
[1] For human player only (not AI); (*)
[2] For human player only (not AI); (*)
[3] For human player only (not AI) when moving;
[4] For human player only (not AI) when moving or during battle;
[5] For human player only (not AI) during battle;
[6] For human player only (not AI) during battle;
[7] Used on table and updated when looking at the hero status screen;(**)
(*) Display is updated when the value changes or when setting construction at the castle;
(**) When you change any value, close the status and open it again;
===========================================
[USAGE]
1) Run CE64;
2) Run Game;
3) Load the game process "MMH7Game-Win64-Shipping.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
CTRL+Home      = Enable  MG/MR/UM cheats;
CTRL+End       = Disable MG/MR/UM cheats;
-----------
CTRL+PageUp    = Enable  MTS cheat;
CTRL+PageDown  = Disable MTS cheat;
-----------
CTRL+Insert    = Enable  GM cheat;
CTRL+Delete    = Disable GM cheat;
-----------
SHIFT+Insert   = Enable  TAiB cheat;
SHIFT+Delete   = Disable TAiB cheat;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
Happy gaming!
The table also contains (when the main scripts are active) the scripts listed on the attached image.

The features are DISABLED by default. For enabling any of them, just activate its script;

Note: There are HOTKEYS. Have a look at the Table Extras for more information.
Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 6.4

Big thanks to Fennix102 for providing the game (steam copy).

Cheers to all!

Re: Might and Magic Heroes VII (GM and More)

Posted: Thu Jul 27, 2017 8:30 pm
by eulia
2.2.1-40632 don't work
please update 2.2.1-40632
thank you

Re: Might and Magic Heroes VII (GM and More)

Posted: Tue Jan 09, 2018 6:14 pm
by iMail
This would be nice.

Re: Might and Magic Heroes VII (GM and More)

Posted: Wed Jan 10, 2018 1:40 am
by Recifense
iMail wrote:
Tue Jan 09, 2018 6:14 pm
This would be nice.
What is not working?

Cheers!

Re: Might and Magic Heroes VII (GM and More)

Posted: Fri Jan 12, 2018 12:47 pm
by iMail
I cant activate the table.. with my actual Version from uplay.

Re: Might and Magic Heroes VII (GM and More)

Posted: Fri Jan 12, 2018 2:50 pm
by Recifense
iMail wrote:
Fri Jan 12, 2018 12:47 pm
I cant activate the table.. with my actual Version from uplay.
Do you have the "Trial By Fire"?

Cheers!

Re: Might and Magic Heroes VII (GM and More)

Posted: Sun Jan 14, 2018 1:58 pm
by iMail
Yes this DLC and more included.

Re: Might and Magic Heroes VII (GM and More)

Posted: Sun Jan 14, 2018 3:06 pm
by Recifense
iMail wrote:
Sun Jan 14, 2018 1:58 pm
Yes this DLC and more included.
Ok.

The script already uses AOBScan. So I don't know what I can do to help you. The game is still installed in my PC, so I was able to test the lastest table in a skirmish match. Everything is working fine. No change needed.

Cheers!

Re: Might and Magic Heroes VII (GM and More)

Posted: Sat Jan 27, 2018 6:25 pm
by iMail
I'am sry ..
unfortunally i cant even activate both of the tables :)

LG

Re: Might and Magic Heroes VII (GM and More)

Posted: Wed Mar 07, 2018 11:29 am
by Panicwarlord
Hello, please update the table to version 2.2.1-40632 thanks!

Might and Magic Heroes VII (GM and More)

Posted: Tue May 15, 2018 11:31 am
by whynot
How u can debugging the game process bro. Everytimes i ve try "find out what write" the game going to crash. How to find the code access to the following address ive find

Might and Magic Heroes VII (GM and More)

Posted: Sat May 19, 2018 10:30 am
by iMail
Is here somebody who have a actual version of this table ? maybe for the uplay version?

Might and Magic Heroes VII (GM and More)

Posted: Sun May 27, 2018 7:29 am
by FoxKyong
Not for Uplay but the above version still works on my steam version.

Re: Might and Magic Heroes VII (GM and More)

Posted: Tue Aug 21, 2018 8:02 pm
by turamarth13
Hi,

managed to get it working for the latest version (uplay).

Check this topic:
[Link]

Follow the tips for "How do I know why a script is not loading?"
Do this twice and delete the rows containing the values in the error. For me it was MOTB and _BackMTB.
Works like a charm now.

Re: Might and Magic Heroes VII (GM and More)

Posted: Mon Mar 11, 2019 10:11 am
by iMail
turamarth13 wrote:
Tue Aug 21, 2018 8:02 pm
Hi,

managed to get it working for the latest version (uplay).

Check this topic:
[Link]

Follow the tips for "How do I know why a script is not loading?"
Do this twice and delete the rows containing the values in the error. For me it was MOTB and _BackMTB.
Works like a charm now.
After a while i read this post and tryed it again.
Seems that this doesn't work for me :(