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Shadowrun: Hong Kong & Extended Edition (2016-02-13)

Posted: Thu Apr 06, 2017 6:41 am
by Shinkansen
Simple table for Shadowrun: Hong Kong, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1005
1. Tested game version Extended Edition V3.1.0. May work on other versions.


V1004
1. Tested game version V3.0.6. May work on other versions.

2. Cooldown.
"Abilities / Spells Cooldown Set to 0?" sets Abilities / Spells Cooldown to 0.


V1003
1. Tested game version original, V3.0.4. May work on other versions.

2. SceneDimension.
"Trace Set to 0?" sets Matrix Trace to 0.


V1002
1. Player.
Fixed AP to also work in the Matrix.

Allows the following to be modfied.
- "Player Stats -> inventory". Cyberware. Set to 0, save and reload to remove any existing cyberware.


V1001
1. Player.
Fixed AP being set to 0 after some cutscenes preventing movement.
"Karma Set to Massive?" sets Karma to massive.
"Stats Set to Massive?" sets Attributes, Skills and Specializations to massive.

Allows the following to be modfied.
- "Player Stats -> Actor -> baseAttributes". Attributes.
- "Player Stats -> Actor -> baseSkills". Skills.
- "Player Stats -> Actor -> baseSpecializations". Specializations.

2. Item.
"Ammo Set to Massive?" sets Ammo to massive.

3. SaveManager.
"Nuyen Set to Massive?" sets Nuyen to massive.


V1000
1. Tested game version original, V3.0.4. May work on other versions.

2. Player.
"HP Set to Max?" sets HP to max (effectively Godmode).
"AP, RP Set to Max?" sets AP, RP to max.

Re: Shadowrun: Hong Kong & Extended Edition (2016-02-13)

Posted: Sat Apr 08, 2017 3:28 pm
by STN
Unlimited Karma
Unlimited Action Pool
Character Profile Editor
Nuyen Pointer

Zanzer's table if needed

Re: Shadowrun: Hong Kong & Extended Edition (2016-02-13)

Posted: Sat Jun 22, 2019 4:39 pm
by Dimensionist
Anyone know how to edit the cyberware in the inventory portion of the file? I changed the name, but apparently you have to change the item id of the cyberware, so does anyone know what those are?

Re: Shadowrun: Hong Kong & Extended Edition (2016-02-13)

Posted: Sat Jan 11, 2020 9:29 am
by HanLiem
Dimensionist wrote:
Sat Jun 22, 2019 4:39 pm
Anyone know how to edit the cyberware in the inventory portion of the file? I changed the name, but apparently you have to change the item id of the cyberware, so does anyone know what those are?
CMIIW but the Item ID for Cyberware change every time we play, the only way I was able to edit it manually without the game crashing is playing normally until we able to install Cyberware, install whatever you want, then let the Cheat Table record what Cyberware is currently installed.

After that we just copy paste the value appears in the Cheat Table. From this method I was able to put Arm Cyberware in Brain, Eye Cyberware in legs, and so on.

The effect still active even though the Cyberware didn't installed in the right place.

I'm still playing it today and have so much fun from the feature of this table. Thank you very much for the Table, Shinkansen, Zanzer and STN.

Re: Shadowrun: Hong Kong & Extended Edition (2016-02-13)

Posted: Thu Dec 24, 2020 10:45 am
by williamcll
I can't seem to get this to work with v3.1.2

Re: Shadowrun: Hong Kong & Extended Edition (2016-02-13)

Posted: Mon Apr 11, 2022 8:50 pm
by selo
anyone knows if there's a table that still works with 3.1.2?

edit.

this actually works with 3.1.2 using GOG ver btw