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Re: Chernobylite

Posted: Wed Apr 28, 2021 5:23 am
by Coeptis87
ShyTwig16 wrote:
Wed Apr 28, 2021 1:44 am
Coeptis87 wrote:
Wed Apr 28, 2021 1:15 am
sorry guys im new to coding lol basically working on teaching myself because im tired of being the guy waiting around for it to get done so why not try and figure it out and learn something new lol. i have a copy of the CE setup for the last patch. basically trying to reverse engineer it and update it
You might also look at the CE tutorial if you haven't already, it teaches a lot of beginner stuff. There are also both text based and video tutorials in the tutorials section. It just takes practice and patience, but you'll get it. Good luck, and welcome to game hacking.
i did some old hex editing and little hacking back in baulders gate 2 and that time and recently been doing a bit of LUA and figured id play around with it a bit haha and thanks i havent checked the videos yet

Re: Chernobylite

Posted: Fri May 14, 2021 4:11 am
by Ean
plz can you update the table to Revision: 42320
or can you give me a script for Free Craft I need it only !
tnx :D

Re: Chernobylite

Posted: Tue May 25, 2021 9:16 am
by DarkForceX
Please update the table to work on the " Final Stage " patch. Thank you for your hard working

Re: Chernobylite

Posted: Thu Jun 10, 2021 7:33 pm
by Kdrgv
Any updates :roll: please :wub:

Re: Chernobylite

Posted: Fri Jun 25, 2021 7:02 pm
by AIMEDTOPLZ
any update for revision 42800?

Re: Chernobylite

Posted: Sun Jul 11, 2021 7:46 pm
by halo197pt
plz can you update the table to revision 42800 ?

Re: Chernobylite

Posted: Wed Jul 28, 2021 2:36 pm
by nos4r2
The game just got out of early access btw

Re: Chernobylite

Posted: Wed Jul 28, 2021 10:43 pm
by acecel
An update would be very much appreciated :)

Re: Chernobylite

Posted: Wed Jul 28, 2021 11:58 pm
by Starcitizen
Found this one on a russian site, translated by myself from russian, it works for me

Re: Chernobylite

Posted: Thu Jul 29, 2021 11:11 am
by moisan4
Any chance for an update that works with 45385? The above file for 42800 doesn't work with the official release.

Re: Chernobylite

Posted: Thu Jul 29, 2021 11:51 am
by rambo99jose
Game Version: 45385
Table Last Version: 20210729_v0.1

.:|FEATURES|:.
  1. Zero Craft + Unl Ammo (No materials used when crafting/ base building)
    • Need to have enough mats for 1 craft
    • Unlimited container loot (from corpses and boxes)
    • Disable before training to prevent item dupes
  2. Looting Multiplier
    • Disable before crafting/storing items
    • /!\ RECOMMEND ONLY TURN ON FOR NEEDED ITEMS. IF YOU HAVE MORE THAN 1 STACK IT STARTS DUMPING A LOT OF MATS ON YOU /!\
  3. Unl Health (prevents health decrease)
.:|NOTES|:.
  • Not really liking the way the game does things so might not update this in future
  • Inventory item management is some sort of linked list. There's no static way to point to a specific slot or item
  • Having more than 1 stack breaks expected game behavior (game starts adding stack of items instead of single item)
  • Loot operation is somewhat inverted: addss xmm0 (nr_looted), xmm2 (nr_already_have)
    • This works ok until you have 1 stack, then it reverses order and the multiplier fucks up
  • Psyche shares address so I'm not gonna add pointer script (is a float, 9= max | shares address with float with 100 value that doesn't change). Just drink vodka to restore it :D
  • Exp is a float but shares address with lots of values, can't find unique mem location
  • Skill Points are 4 byte, shares lots of addresses like xp

Re: Chernobylite

Posted: Thu Jul 29, 2021 2:46 pm
by H_C_L
rambo99jose wrote:
Thu Jul 29, 2021 11:51 am
Game Version: 45385
Table Last Version: 20210709_v0.1

.:|FEATURES|:.
  1. Zero Craft + Unl Ammo (No materials used when crafting/ base building)
    • Need to have enough mats for 1 craft
    • Unlimited container loot (from corpses and boxes)
  2. Looting Multiplier
    • Disable before crafting/storing items
    • /!\ RECOMMEND ONLY TURN ON FOR NEEDED ITEMS. IF YOU HAVE MORE THAN 1 STACK IT STARTS DUMPING A LOT OF MATS ON YOU /!\
  3. Unl Health (prevents health decrease)
.:|NOTES|:.
  • Not really liking the way the game does things so might not update this in future
  • Inventory item management is some sort of linked list. There's no static way to point to a specific slot or item
  • Having more than 1 stack breaks expected game behavior (game starts adding stack of items instead of single item)
  • Loot operation is somewhat inverted: addss xmm0 (nr_looted), xmm2 (nr_already_have)
    • This works ok until you have 1 stack, then it reverses order and the multiplier fucks up
  • Psyche shares address so I'm not gonna add pointer script (is a float, 9= max | shares address with float with 100 value that doesn't change). Just drink vodka to restore it :D
Thanks for the table. About the loot multiplier, what would be a safe number?

Re: Chernobylite

Posted: Thu Jul 29, 2021 2:56 pm
by rambo99jose
H_C_L wrote:
Thu Jul 29, 2021 2:46 pm
Thanks for the table. About the loot multiplier, what would be a safe number?
2 to 5
It will break if you have over a stack so i don't recommend to keep it on all times, just for rare resources until you have enough.

Re: Chernobylite

Posted: Sat Jul 31, 2021 9:10 am
by CaesarCzech
can somebody hack companion relationships ? if you are changing stuff in timeline it presumes all companions were present at that time instead of allowing you to make decisions when companions werent recruited yet and thus allowing you to strategically manage the approval.

Re: Chernobylite

Posted: Sat Jul 31, 2021 10:47 am
by Marcin_89
XP multiplier would be awesome :)