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Crying Suns (2019-09-22)

Posted: Sat Sep 21, 2019 10:34 am
by Shinkansen
Simple table for Crying Suns, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001 - 2019-09-22
1. RunState.
Potential alternative for GameState_static crashes. Only 1 can be activated at the same time.


V1000 - 2019-09-21
1. Tested game version V1.0.1 64-bit. May work on other versions.

2. GameState_static.
"Fuel Set to Massive?" sets Fuel to massive.
"Scrap Set to Massive?" sets Scrap to massive.
"Commandos Set to Massive?" sets Commandos to massive.
"Hull Life Set to Max?" sets Hull Life to max.
"Weapon Cooldowns Set to 0?" sets Weapon Cooldowns to 0.
"Squadron Life Set to Max?" sets Squadron Life to max.
"Officers Life Set to Massive?" sets Officers Life to massive.
"Alert Delay Set to Massive?" sets Alert Delay to massive. Takes effect at the start of a chapter / new game.

Re: Crying Suns (2019-09-21)

Posted: Sat Sep 21, 2019 2:02 pm
by mitsu80
Thank you!! I love your tables!!

Re: Crying Suns (2019-09-21)

Posted: Sat Sep 21, 2019 2:04 pm
by Virtia
The only two I tested, Weapon Cooldowns and Squadron Life, both immediately crash the game when activated. Game version 1.0.1.RC-Normal-Win64-Steam.192

Tried multiple versions of the normal procedure. I tried activating initialization on main menu and during an actual fight as well as trying activating base address scan at main menu, after continuing, and during an actual fight. No luck.

Re: Crying Suns (2019-09-21)

Posted: Sat Sep 21, 2019 3:19 pm
by danielyee
hi sir..same ..these two option crashes the game sir..any help

Re: Crying Suns (2019-09-21)

Posted: Sat Sep 21, 2019 5:05 pm
by danielyee
sir hi..total crashes sir ..all options

Re: Crying Suns (2019-09-21)

Posted: Sat Sep 21, 2019 6:38 pm
by krmit
Played for two chapters - not a single crash.
Thanks for the table.

Re: Crying Suns (2019-09-21)

Posted: Sat Sep 21, 2019 7:25 pm
by gimboo
total crashes sir ..all options

Re: Crying Suns (2019-09-22)

Posted: Sat Sep 21, 2019 8:57 pm
by danielyee
sir same case..crashes a lot sir..all keys

Re: Crying Suns (2019-09-22)

Posted: Thu Oct 03, 2019 11:11 pm
by JoeCool
RunState works perfectly fine on my GOG version (static won't find anything). Thanks!

Re: Crying Suns (2019-09-22)

Posted: Sat Jan 18, 2020 9:22 pm
by Ghostwish
I'm not able to get Alert Delay or Squadron Life working.

Crying Suns (2019-09-22)

Posted: Mon Jun 15, 2020 7:38 pm
by krmit
[USER=149]@Shinkansen[/USER]

Requesting table update for "Advanced Tactics" DLC.

Thanks in advance.

Re: Crying Suns (2019-09-22)

Posted: Tue May 09, 2023 3:01 am
by Lord Blade
Table doesn't work currently. Any chance of an update?

Re: Crying Suns (2019-09-22)

Posted: Wed May 17, 2023 11:34 am
by CobraPL
Yup, support for the latest version needed.

Re: Crying Suns (2019-09-22)

Posted: Sat May 20, 2023 8:31 pm
by lemaun
+1update please

Re: Crying Suns (2019-09-22)

Posted: Sun May 28, 2023 6:51 pm
by Empress_Ravenna
+1 Last Orders update came out