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Red Alert 2 and Yuri's Revenge

Posted: Wed Apr 05, 2017 4:31 pm
by STN
Made by gameplayer

Update Yuri's Revenge v1.001 (table version 2.6.3)
1. Add minor changes to "Auto Heal and Repair" script
2. Add a new script "Auto Repair Stick"
3. Merge some scripts
4. Hotkeys:
Press Shift + F3 to set Supperweapon and Paradrops Ready
Press Alt + F1 to enable All Construction Yards (you must have one Construction Yard first).
5. Known Bugs
Secret places wouldn't trigger event correctly if you turn on Spysat.
One Original Bug: If you send one or some occupiers (GI, Consript, etc) to a building and use a chrono legionaire destroy that building before the building is occupied then the game will crash immediately. This bug has been fixed by a new script called "chrono teleporting and warping".

Update Red Alert 2 v1.006 (table version 2.1)
1. Minor changes in Godmod script to protect controlled units
2. Minor change in Instant Building Script (Structures won't need money any more)
3. Add a few new scripts
4. Hotkeys:
Shift + F3: set Superweapon ready
Alt + F1: enable two Construction Yards (you must have deployed one)
5. Known Bugs
Secret places wouldn't trigger event correctly if you turn on Spysat.

Re: Red Alert 2 and Yuri's Revenge

Posted: Tue May 16, 2017 4:54 pm
by Burch
Hello there! Would kindly explain what your scripts do? thx
Also I've uploaded CT that works with both Mental Omega and YR, but some options do not work unfortunately. Especially the spy one.
I believe it was also made by "gameplayer", but it is so long ago that I'dont quite remember.

p.S.

Game crashes when I activate options added by you. I tried to isolate them and I think the issue is with Miscellaneous option, but I am not sure

Re: Red Alert 2 and Yuri's Revenge

Posted: Thu Oct 05, 2017 2:06 am
by gameplayer
Update Yuri's Revenge Table (table version 3.0)
RA2 Yuri Revenge.CT
(89.75 KiB) Downloaded 143 times
Note: Add 3 new scripts.
1. Free Bomb (Allow airplane to drop more bombs until it's target die)
2. All Technologies (Build everything with any construction yard. Therefore, i have removed the construction yard addresses)
3. Flatten Random Map (Generate random maps without roughness and leave plenty of room to build structures)
Some of the scripts have been rebuilt with a few SSE/SSE2 instructions. Your CPU must support SSE/SSE2 instructions to run the scripts.
If you want to change "AmerParadropInf/AllyParadropInf/YuriParadropInf/SovParadropInf" value, please take a look at table extras.