Guacamelee Super Turbo Championship Edition

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STN
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Guacamelee Super Turbo Championship Edition

Post by STN » Wed Apr 05, 2017 4:29 pm

Guacamelee Super Turbo Championship Edition (Steam build 426719)

Made by DR C

Entries:
Money
Silver
Current/maximum intenso
Combo count
Challenge timer
Current/maximum stamina
Double jump used (lock for infinite double jump)
Current/maximum health
X/Y/Z position (info only)

Scripts:
Take no damage

This is my first table, so enjoy.

It took awhile to find a stable pointer to the main data structure, but it should be correct now.

Most of what you'd want to do can be accomplished by locking values, including effective invincibility by locking HP.

The basic "take no damage" autoassembler script will prevent all damage and prevent collisions with projectiles and thorns/spikes. You will still be knocked down by melee attacks and returned to start by warping water/warping spikes. It could obviously be improved if a closer look was taken at the collision routines, but it works just fine for everything in the game including the "take no damage" infierno challenge.

There's more that could be done including infinite special moves (couldn't find them in a quick scan, probably a mask), ability unlocks, etc.

Kudos to gwodus for his Guacamelee Gold Edition table which gave me an idea of what to look for.

Image
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vulc
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Re: Guacamelee Super Turbo Championship Edition

Post by vulc » Fri Oct 27, 2017 1:16 pm

Thanks for your table!
I checked and the latest Steam version is from 2016/April, a multiplayer fix. I think it broke the table, as I couldn't make it work. BTW, thanks for your effort! I'll try to fix it meanwhile! :)

theoreticalfunk
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Re: Guacamelee Super Turbo Championship Edition

Post by theoreticalfunk » Fri Jan 12, 2018 5:31 pm

Yep, isn't working with the current build.

theoreticalfunk
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Re: Guacamelee Super Turbo Championship Edition

Post by theoreticalfunk » Fri Jan 12, 2018 6:04 pm

Did a bit of diddling with this and if all you care about is Money and Health, those are actually quite easy to find.

Money is the same address as provided, except what the script shows vs. what it is in reality are different.

Health is a float and you can just keep doing the increase/decrease thing until you find a round number.

theoreticalfunk
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Re: Guacamelee Super Turbo Championship Edition

Post by theoreticalfunk » Fri Jan 12, 2018 6:08 pm

And apparently health moves around while you play which is why you need the pointer. At least money seems to keep working.

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