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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 10:43 am
by vaporwork
Derp...after a clean reinstallation of the game the bug disappeared, might be too many mods on my part. Sorry.

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 10:47 am
by Danger_D
Works like a charm 8-)

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 11:30 am
by LeTouriste86
Darkedone02 wrote:
Thu Apr 13, 2017 3:50 am
does compactdisk table works on the hotfix?
It seems to, yes.

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 12:06 pm
by Oidem
LeTouriste86 wrote:
Thu Apr 13, 2017 11:30 am
Darkedone02 wrote:
Thu Apr 13, 2017 3:50 am
does compactdisk table works on the hotfix?
It seems to, yes.
Not completly it will need a update the table of compactdisk
for me as example the race creation values are "bugged out" seems the adress area got changed after the update. :( Q_Q
I hope compactdisk will find some time to update it wanna play my custom race :<

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 12:19 pm
by Recifense
vaporwork wrote:
Thu Apr 13, 2017 3:34 am
Hi Recifense, the new all planet with anomaly cheat remove any and all preset resources on scanned planets, it seems they got replaced with the newly generated anomaly. Looks like a bug
It is not a bug, it is a side effect. That's why I splitted it into 2 cheats. I don't remember seeing a planet with an anomaly and explicit resource at the same time. So use it with parcimony.

Cheers!

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 12:20 pm
by Recifense
Darkedone02 wrote:
Thu Apr 13, 2017 1:11 am
Recifense wrote:
Wed Apr 12, 2017 10:45 pm
Hi guys,

I have updated the last table for version 1.5.1 (official release). Please look at the first post.

News:
- The anomaly cheat was splited in two:
A) All surveyed planet will have anomaly (if surveyed by a player's science ship);
B) All anomalies will have Risk 0 for the player's science ships;
- Added an entry at the table for Megastructure under upgrade (it works like Terraforming);
- Added, under Unity Resource, the minimum value (it can be changed by the user)

Cheers and happy gaming!
Thank you for splitting those two up, some people can only tolerate so much "useful spam" in small doses so to speak.

Have you actually made a cheat for quick building for synthetics? Once i've researched those two acendency points called "the flesh is weak" and "Synthetic Evolution", we basically can't reproduce and grow rapidly like the quick growth cheat does, so we have to build ourselves... so we need a quick construction cheat for "synthetics" and "synthetics turned people".
Please send me a savegame with this scenario. Will you?

Cheers!

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 5:59 pm
by Jasco
Darkedone02 wrote:
Thu Apr 13, 2017 3:50 am
does compactdisk table works on the hotfix?
For what I tested yes. the only thing that seems broken is Race Creation.

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 8:17 pm
by CompactDisc
Uploaded a new version of the extension, with fixed race creation pointers ;)
I also added the megastructure pointers from Reci for ease of use.

viewtopic.php?f=4&t=101&p=759#p759

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 8:20 pm
by Jasco
Thanks CD.

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Posted: Thu Apr 13, 2017 9:01 pm
by Recifense
Hi guys,

I have updated the table with version 7.4 of the script. At the Planet Anomaly Cheat I added an option to inlude or not planets with natural resources. I think I have covered all issues.

Cheers!

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Posted: Thu Apr 13, 2017 10:16 pm
by TranscendPerfection
Awesome, thanks!

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Posted: Sat Apr 15, 2017 2:17 pm
by CoffeeKitty
thanks a ton ref :)
i noticed that the minimum resources doesn't seem to work at all for me, but i guess its not a big deal since min resources per tile does

edit: starting a new game it does work, maybe thats also tied to unity progression, huh

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Posted: Sun Apr 16, 2017 12:31 am
by savannamannXbd
EDIT: For anyone having issues opening the regular table and the extension together, make sure you LOAD the extension table, not "open" it. I took the instructions too literal, and had issues making the two tables work together.

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Posted: Sun Apr 16, 2017 11:21 pm
by Starkiller
Ty, works flawlessly ^^

Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Posted: Mon Apr 17, 2017 1:39 pm
by UraiFen4444
That is by far the best table out in the www.

Thank you so much Recifense