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Re: Stellaris v1.0.2-2.2.1 Steam/Paradox/GOG (GM and More) 2018-Dec-15

Posted: Sun Dec 16, 2018 4:56 pm
by Alaunus
Pointer for Empire Size is pPlayer + 9E4

edit: some observations.

Freezing empire size only seems to help for research costs. To get a hold onto the leader upkeep that'll eat a huge chunk of energy I had to come up with a different solution.

I ended up setting tech_repeatable_improved_core_system_cap sufficiently high, which is still an ugly hack but kind of works for both tech and leader upkeep costs.

However I have absolutely no clue how to get the edict cost values under control.

Re: Stellaris v1.0.2-2.2.1 Steam/Paradox/GOG (GM and More) 2018-Dec-15

Posted: Thu Dec 20, 2018 4:49 pm
by Jasco
Heads up! 2.2.2 patch now live [checksum 5b48]

Re: Stellaris v1.0.2-2.2.1 Steam/Paradox/GOG (GM and More) 2018-Dec-15

Posted: Thu Dec 20, 2018 7:51 pm
by CompactDisc
Current table even crashes the game now because of the darn hotfix.

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-20

Posted: Fri Dec 21, 2018 2:56 am
by Recifense
Hi guys,

A table was updated to version 2.2.2. Please look at the first post.

Cheers!

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-20

Posted: Fri Dec 21, 2018 3:53 am
by kowkillar
Looks like the mega structure upgrade thing doesn't work in the new update. All I have are question marks and zeros.

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-20

Posted: Fri Dec 21, 2018 12:20 pm
by strayfies
Thanks for the quick update :)

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-20

Posted: Fri Dec 21, 2018 2:17 pm
by CompactDisc
The extension is also updated, the only thing it updates is the civics/ethics pointers though, everything else still works:
viewtopic.php?f=4&t=101&p=759#p759

If you want to quickly do a manual change, alter the pointers to these:
Ethics: stellaris.exe+115E54C
Civics: stellaris.exe+115EE2C

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-20

Posted: Fri Dec 21, 2018 11:07 pm
by tscolin
Recifense wrote:
Fri Dec 21, 2018 2:56 am
Hi guys,

A table was updated to version 2.2.2. Please look at the first post.

Cheers!
Hi Recifense, thank you so much for the continued updates. I have two issues.

1. The main script still cosmetically says bbf4 instead of 5b48.

<orig>2. Previously Minimum resources worked with mods, that is no longer the case, as there are no changes to resources.</orig>
<edit>2. Nevermind, i found the offending mod. I made the fatal mistake of thinking you would somehow be responsible for the changes that others make. You're script is wonderful.</edit>

The offending script was Guilli's planet modifiers for 2.2

I appreciate your continued support! Thank you!

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Sat Dec 22, 2018 1:00 am
by Recifense
Hi guys,

I have just updated the table for "Stellaris - Megacorp" version 2.2.2. Please look at the first post.

A Fix in selecting megastructure. Sorry for that, but I think it is the paradox effect: A release today and a hotfix tomorrow.

Cheers!

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Sat Dec 22, 2018 7:12 am
by Alaunus
Recifense wrote:
Sat Dec 22, 2018 1:00 am
Hi guys,

I have just updated the table for "Stellaris - Megacorp" version 2.2.2. Please look at the first post.

A Fix in selecting megastructure. Sorry for that, but I think it is the paradox effect: A release today and a hotfix tomorrow.

Cheers!
I take the blame for this one. After peeking around so much I thought 'Why not try to cross of one of the late game achievements, they are all on holyday break already there should not be another patch coming until next year.'
We all know how 'that' turned out.

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Sat Dec 22, 2018 6:48 pm
by Hopit
In case you're wandering how it turned out with me, I ended up doing a full clean reinstall of stellaris and then the table started working, so one of my files might have been corrupted enough to disagree with the table.

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Sat Dec 22, 2018 7:00 pm
by Gvaz
Thank you for keeping this going!

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Thu Dec 27, 2018 12:12 am
by savannamannXbd
Thanks for the continued work on this, folks! Got a question though: anyone know how to freeze empire size? Getting to the point where I can't expand, because building even an outpost will set me back into the negative millions for physics/society/engineering.

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Thu Dec 27, 2018 10:17 am
by Anglican
savannamannXbd wrote:
Thu Dec 27, 2018 12:12 am
Thanks for the continued work on this, folks! Got a question though: anyone know how to freeze empire size? Getting to the point where I can't expand, because building even an outpost will set me back into the negative millions for physics/society/engineering.
Use this command repeatedly. Solves a lot of problem.

effect give_technology = {tech_repeatable_improved_core_system_cap }

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Thu Dec 27, 2018 11:51 am
by sorasan
I usually use research_technology tech_repeatable_improved_core_system_cap

If I want to play cheat but dun want to overkill and want to research other tech properly ...with lets say ..... start a new game beginning with super high admin efficiency & dark matter shields for my ships ....
Macro it to a button, set it to run many many times, go drink a cup of tea

then input research_technology tech_dark_matter_deflector
wallah ... activate a few of the cheat engine codes & I will enjoy playing the game with shields and efficiency but yet have to earn the resources, go around survey planets, ...

Playing cheat but with fun and not overkill
:)