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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-06

Posted: Fri Mar 09, 2018 7:53 pm
by iammgb
hbtx99099 wrote:
Fri Mar 09, 2018 7:07 am
i dont konw why, but i can not active the script, could you help me some? i am sure my game edition is 2.02 beta, and i have had the right script already. but it cant be activated really....how.......
Because it is currently outdated.

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-06

Posted: Sat Mar 10, 2018 4:09 am
by hbtx99099
😄im so stupid~

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-06

Posted: Mon Mar 12, 2018 1:55 am
by Recifense
Recifense wrote:
Thu Mar 08, 2018 10:32 pm
Hi guys,

I am aware of the update.

This game is the fourth on 4 games queue.

Cheers
Hi guys,

A table was updated to version 2-0-2 (5b9d) Beta. Please look at the first post.

Cheers!

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Tue Mar 13, 2018 6:07 am
by lynxxyarly
Hey guys,

Thanks so much for these tables. Having fun playing around with the features. One question, and I apologize for not quite understanding how it works:

"Minimum Research Points" What does this option do, and how do you manipulate it? I see from the guide that it 'won't go below 100'.

Basically, All I'm looking to do is modify the research of physics/society/engineering, without making them finish instantly. Is that option part of what I would be looking for? I've checked it, but I don't see what it does or how it affects the game.

Thanks for any feedback!

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Tue Mar 13, 2018 7:30 am
by CompactDisc
lynxxyarly wrote:
Tue Mar 13, 2018 6:07 am
Hey guys,

Thanks so much for these tables. Having fun playing around with the features. One question, and I apologize for not quite understanding how it works:

"Minimum Research Points" What does this option do, and how do you manipulate it? I see from the guide that it 'won't go below 100'.

Basically, All I'm looking to do is modify the research of physics/society/engineering, without making them finish instantly. Is that option part of what I would be looking for? I've checked it, but I don't see what it does or how it affects the game.

Thanks for any feedback!
The only thing that does is increase your research speed by 100% until the research points are all gone. So it basically permanently doubles your research speed.

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Wed Mar 14, 2018 9:41 pm
by mthgrtone
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Wed Mar 14, 2018 10:49 pm
by lynxxyarly
CompactDisc wrote:
Tue Mar 13, 2018 7:30 am
lynxxyarly wrote:
Tue Mar 13, 2018 6:07 am
Hey guys,

Thanks so much for these tables. Having fun playing around with the features. One question, and I apologize for not quite understanding how it works:

"Minimum Research Points" What does this option do, and how do you manipulate it? I see from the guide that it 'won't go below 100'.

Basically, All I'm looking to do is modify the research of physics/society/engineering, without making them finish instantly. Is that option part of what I would be looking for? I've checked it, but I don't see what it does or how it affects the game.

Thanks for any feedback!
The only thing that does is increase your research speed by 100% until the research points are all gone. So it basically permanently doubles your research speed.
Thank you for clarifying. Makes much more sense in that perspective!

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Thu Mar 15, 2018 10:05 am
by afraidless
mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
but there are mods for that anyway

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Thu Mar 15, 2018 10:20 am
by CompactDisc
mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
I guess this should be easy to add to my extension, I might take a look in a few hours when I get home.

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Thu Mar 15, 2018 10:29 am
by Alaunus
Stupid question time. There still is a checksum limitation in place if you want to go after achievements right?

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Thu Mar 15, 2018 10:33 am
by CompactDisc
Alaunus wrote:
Thu Mar 15, 2018 10:29 am
Stupid question time. There still is a checksum limitation in place if you want to go after achievements right?
I'm afraid so, only managed to get that fixed for CK2 so far. But I haven't really looked into it since 2.0, they changed achievement code so it might be easier to find now. I will have some time again next week. Maybe :P I'll look into it if I find some free time.

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Thu Mar 15, 2018 1:06 pm
by CompactDisc
mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
Fixed the extension for the newest beta update and added a naval capacity cheat.
viewtopic.php?f=4&t=101&p=759#p759

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Thu Mar 15, 2018 1:32 pm
by mthgrtone
afraidless wrote:
Thu Mar 15, 2018 10:05 am
mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
but there are mods for that anyway
Yeah, but all mods I saw are outdated.
Thanks for the new table.
I wish update 2.2 will be released soon...

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Posted: Thu Mar 15, 2018 9:18 pm
by starfuryzeta
And a new 2.0.2 patch was dropped today, [14.03.2018][checksum 9b47] . Doesn't appear either tables will engage now.

Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-15

Posted: Thu Mar 15, 2018 10:35 pm
by Recifense
Hi guys,

The last table was updated for version 2.0.2 (9b47) Beta. Please look at the first post.

Cheers!