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Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Sat Dec 23, 2017 2:36 pm
by dahak777
I just want to say thanks, been using these for a while and just wanted to give my thanks for all the hard work

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Tue Jan 02, 2018 1:55 pm
by Jovzin
CompactDisc wrote:
Sun Dec 17, 2017 9:40 am
grimpanda wrote:
Sun Dec 17, 2017 4:48 am
CompactDisc

Table Extension for Stellaris v1.9.0

needs updating to v1.9.1
Done :)
viewtopic.php?f=4&t=101&p=759#p759
First : Thank you for all your hard work guys.
Second : All the best in year 2018
Third: The Resource part of extension tab is not working for me. There are some bad / different numbers than what I have in the game. The Research tab is working as it should without issues. Only the resource part is somehow not working.I am trying to put there some numbers but the resourcs in game are not changing at all. Do you think you can give me some advice please ? Thank you

Using Cheat engine 6.7

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Wed Jan 10, 2018 11:02 pm
by CompactDisc
The resources should be fixed, but influence and unity pointers might still become wrong at some point during game play.
I will fix this in a later release, but for now, you can use console commands if it happens.

viewtopic.php?f=4&t=101&p=759#p759

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Sun Jan 14, 2018 5:38 am
by eyoubdw59
Hi,

Would it be possible to add something to make AIs accept all demands ? I've seen someone succeed at doing it, but I have no idea how he did ( he did it via CE ).

Thank you.

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Mon Jan 22, 2018 1:59 am
by MarcoWhy
How can i change a resource tile in planet with nothing to some mineral?

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Tue Jan 30, 2018 4:58 am
by Sentinello
Hey guys, can we change ingame ship design scheme by cheat engine? And can it work in multiplayer without desync? No multiplayer cheats allowed here!

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Tue Jan 30, 2018 8:18 am
by CompactDisc
Sentinello wrote:
Tue Jan 30, 2018 4:58 am
Hey guys, can we change ingame ship design scheme by cheat engine? And can it work in multiplayer without desync? No multiplayer cheats allowed here!
Yes, and no comment :P
You just have to find the right pointers, but in principle this should be possible.

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Tue Jan 30, 2018 10:58 am
by Sentinello
CompactDisc wrote:
Tue Jan 30, 2018 8:18 am
Yes, and no comment :P
You just have to find the right pointers, but in principle this should be possible.
I was thinkin is it possible to make fallen empire ships type with my currently unlocked tech (with graphical_culture in user empire).

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Wed Feb 07, 2018 9:20 pm
by teertsnepo
Quick question, do these work with Achievements, and do any of the cheats break them?
For example, the Cheat Console with Ironman for the extension table?

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Wed Feb 07, 2018 10:28 pm
by CompactDisc
teertsnepo wrote:
Wed Feb 07, 2018 9:20 pm
Quick question, do these work with Achievements, and do any of the cheats break them?
For example, the Cheat Console with Ironman for the extension table?
Everything works with achievements, except for mods.

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Thu Feb 08, 2018 4:52 am
by teertsnepo
Cool, thanks!

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Wed Feb 14, 2018 1:29 am
by Ioannes
CompactDisc wrote:
Wed Feb 07, 2018 10:28 pm
teertsnepo wrote:
Wed Feb 07, 2018 9:20 pm
Quick question, do these work with Achievements, and do any of the cheats break them?
For example, the Cheat Console with Ironman for the extension table?
Everything works with achievements, except for mods.
Just wondering; the species creation pointers get outdated on new patches or they are among the magical bits who don't get outdated (like console commands)?

If not, wondering what's the ETA for the fix for the apocalypse patch?

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Wed Feb 14, 2018 1:44 am
by CompactDisc
Ioannes wrote:
Wed Feb 14, 2018 1:29 am
CompactDisc wrote:
Wed Feb 07, 2018 10:28 pm
teertsnepo wrote:
Wed Feb 07, 2018 9:20 pm
Quick question, do these work with Achievements, and do any of the cheats break them?
For example, the Cheat Console with Ironman for the extension table?
Everything works with achievements, except for mods.
Just wondering; the species creation pointers get outdated on new patches or they are among the magical bits who don't get outdated (like console commands)?

If not, wondering what's the ETA for the fix for the apocalypse patch?
Is it out yet? I had no idea. I'll work on it tomorrow then. The creation pointers don't auto update I'm afraid.

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Wed Feb 14, 2018 2:32 am
by Ioannes
CompactDisc wrote:
Wed Feb 14, 2018 1:44 am
Ioannes wrote:
Wed Feb 14, 2018 1:29 am
CompactDisc wrote:
Wed Feb 07, 2018 10:28 pm

Everything works with achievements, except for mods.
Just wondering; the species creation pointers get outdated on new patches or they are among the magical bits who don't get outdated (like console commands)?

If not, wondering what's the ETA for the fix for the apocalypse patch?
Is it out yet? I had no idea. I'll work on it tomorrow then. The creation pointers don't auto update I'm afraid.
It's not. Chill :P

23rd if I recall. Just wondering because I'll be out of home after the 25th, so I wanted to try and shove a Stellaris run in that time. Don't sweat over it if you can't manage though.

EDIT: 22nd! Not 23rd. Next week's thursday is the release.

Re: Stellaris v1.0.2-1.9.1 Steam (GM and More) 2017-Dec-14

Posted: Thu Feb 22, 2018 2:37 pm
by terry4756
Hi, the game is update to 2.0, pleace update it if you have time