Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Posted: Sun Sep 24, 2017 3:23 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Glad to hear it, thank you.
I'm having quite the difficulties, I found ethics and civics but traits seem to be secured by some ingame cheat-checking. I'll have to find my way around that.
Synthetic pops have always grown one at a time and food has no effect on your robot population at all. The game is made that way intentionally and has nothing to do with the table.CapNikollas wrote: ↑Sun Sep 24, 2017 9:07 pmWhen playing with a synthetic pop (Synthetic Dawn), the quick population option only gives a new pop per month. If I understood right, the amount of pop you get is related with your food surplus in that planet. Maybe recifense, could you take a look at this particular issue?
I know about all of this. But maybe there is a possibility to do something like the building option. Just discussing it anyway ... Just bored to have to wait 24 months for a full population on a size 25 planetbladechampion wrote: ↑Sun Sep 24, 2017 9:41 pmSynthetic pops have always grown one at a time and food has no effect on your robot population at all. The game is made that way intentionally and has nothing to do with the table.CapNikollas wrote: ↑Sun Sep 24, 2017 9:07 pmWhen playing with a synthetic pop (Synthetic Dawn), the quick population option only gives a new pop per month. If I understood right, the amount of pop you get is related with your food surplus in that planet. Maybe recifense, could you take a look at this particular issue?
One way to fully fill up your planet instantly is with the "populate" console command. The part of CD's extension that enables it in ironman still works so you can do that there as well. I am not sure if there is any other, more granular approach, i.e. only certain chosen tiles are populated.CapNikollas wrote: ↑Mon Sep 25, 2017 11:21 pmI know about all of this. But maybe there is a possibility to do something like the building option. Just discussing it anyway ... Just bored to have to wait 24 months for a full population on a size 25 planetbladechampion wrote: ↑Sun Sep 24, 2017 9:41 pmSynthetic pops have always grown one at a time and food has no effect on your robot population at all. The game is made that way intentionally and has nothing to do with the table.CapNikollas wrote: ↑Sun Sep 24, 2017 9:07 pmWhen playing with a synthetic pop (Synthetic Dawn), the quick population option only gives a new pop per month. If I understood right, the amount of pop you get is related with your food surplus in that planet. Maybe recifense, could you take a look at this particular issue?
just use the console cmd to kill off the pops you don't want yet.bladechampion wrote: ↑Mon Sep 25, 2017 11:29 pmOne way to fully fill up your planet instantly is with the "populate" console command. The part of CD's extension that enables it in ironman still works so you can do that there as well. I am not sure if there is any other, more granular approach, i.e. only certain chosen tiles are populated.
Or use the command "grow_pop X" (number). It will accelerate the growth of current citizens. Because "populate" create your standard of citizens, even if it's a planet of another race.bladechampion wrote: ↑Mon Sep 25, 2017 11:29 pmOne way to fully fill up your planet instantly is with the "populate" console command. The part of CD's extension that enables it in ironman still works so you can do that there as well. I am not sure if there is any other, more granular approach, i.e. only certain chosen tiles are populated.
It's probably smarter to wait for release. If they change anything from 1.81 beta to 1.81 release, then Reci will have to find and redefine all the new address locations. Not exactly something that's fun.Forever Alone wrote: ↑Fri Sep 29, 2017 6:36 pmAny chance to get the remake of the table for 1.8.1 beta or should we just wait for full release?
Thanks CD! Never lost faith you could do itCompactDisc wrote: ↑Mon Oct 02, 2017 5:31 pmFinally! I found the trait values again
Here you go people, a new extension is online:
viewtopic.php?f=4&t=101&p=759#p759
A little warning:
Traits work a bit differently right now.
Robots, Organics and Machine species have different trait limits.
While editing, the max trait/point values will reflect the kind of species you are looking at.
If you switch between species types, the values you entered for the last type should also be changed back.
Otherwise the AI will be abusing this.