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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Posted: Mon Jun 19, 2017 8:50 pm
by Forgotten_Cetra
CompactDisc wrote:
Mon Jun 19, 2017 8:25 pm
Forgotten_Cetra wrote:
Mon Jun 19, 2017 5:34 pm
CompactDisc wrote:
Tue Mar 07, 2017 11:59 am
----------------------------------------------
Table Extension for Stellaris v1.6.1!
----------------------------------------------
==By CompactDisc and BringChaos==

This extension contains an amount of extra pointers and functions for the game. It will allow you to alter more than Recifense's script alone.
Added features:
- Activate console in ironman (Achievement compatible)
- Pointers to Empire research and resources
- Pointers to amount of tile resources on a planet
- Species creation pointers
(...)
I'm having a heck of a time editing leaders using the extension. Ive poked around the instructions listed, "hover over and edit" and i think to mean, navigate to leader or govt page, hover mouse over leader, alt-tab to engine, hit script and edit. But nothing I see or do seems to alter that list of values. Can someone elaborate for me?
Well, you are correct in your ways. First you go to the right menu where you can see the leader you want to edit. Usually that's enough to see their data in the table. If not, hover over their face and the data should pop up. If that doesn't happen, try re-downloading the table. Sometimes the downloads get corrupted. I just tried and succeeded myself with the same table so it should work.
I see my problem was that i did not activate Rec's script first. Its important to read the directions. Now my leader will cheat death for a few more years until they can become a chosen one. Thanks for all your work, duder.

Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Posted: Tue Jun 20, 2017 6:53 am
by CompactDisc
Forgotten_Cetra wrote:
Mon Jun 19, 2017 8:50 pm
I see my problem was that i did not activate Rec's script first. Its important to read the directions. Now my leader will cheat death for a few more years until they can become a chosen one. Thanks for all your work, duder.
Always happy to provide some fun to people :)
I find these tables all add longevity to these games.

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Thu Jun 22, 2017 8:06 am
by LeTouriste86
Borgin wrote:
Sun Jun 18, 2017 3:01 pm
Not sure if I'm doing something wrong, but once I got the new version of CE, the latest table just won't activate for me. Anyone else having the same issue?
Same here. 6.6 says incompatible, in 6.7 the table just doesn't activate.

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Fri Jun 23, 2017 10:27 pm
by namerder7
LeTouriste86 wrote:
Thu Jun 22, 2017 8:06 am
Borgin wrote:
Sun Jun 18, 2017 3:01 pm
Not sure if I'm doing something wrong, but once I got the new version of CE, the latest table just won't activate for me. Anyone else having the same issue?
Same here. 6.6 says incompatible, in 6.7 the table just doesn't activate.
Same here, can you please update the table...thanks in advance

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Sun Jun 25, 2017 9:53 pm
by Ontos
Recifense wrote:
Fri Mar 03, 2017 5:37 pm
Here is my contribution for "Stellaris" version 1.6.2. The table contains a script with the following features:
I downloaded the latest version of [Link] from the official website, but the cheat does not start - it is impossible to activate it (see screenshot) please help. Windows 10, 64.

Image

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Mon Jun 26, 2017 9:55 am
by Alaunus
Ontos wrote:
Sun Jun 25, 2017 9:53 pm
[...]
I downloaded the latest version of [Link] from the official website, but the cheat does not start - it is impossible to activate it (see screenshot) please help. Windows 10, 64.
[...]
Try the following steps:

- Go back to page 1 of the thread. Click on the 1.6.2 attachment Recifense provided
-- Choose 'open with' -> pick cheatengine (obviously)
- Start the Stellaris Launcher (do NOT click play yet)
- Open the Stellaris process within Cheatengine
-- When asked if you want to keep the current address/code list pick yes
- Activate the table.

----snip-----

It boils down to this:
-> Stellaris started BEFORE Cheatengine = Table does not work
-> Cheatengine started BEFORE Stellaris = Table works

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Mon Jun 26, 2017 1:33 pm
by Darrenb209
Alaunus wrote:
Mon Jun 26, 2017 9:55 am

----snip-----

It boils down to this:
-> Stellaris started BEFORE Cheatengine = Table does not work
-> Cheatengine started BEFORE Stellaris = Table works
Really? Since when? I always start Stellaris before cheat engine and I've had no problems with it.

I haven't played Stellaris in 2 and a half weeks though. Is it something new?

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Tue Jun 27, 2017 10:25 am
by Alaunus
Darrenb209 wrote:
Mon Jun 26, 2017 1:33 pm
[...]Is it something new?
It has happened before, and will happen again. So say we all.


While I cannot say for sure that this behaviour is nothing new for Stellaris itself I encountered it often enough that checking the loard order is my usual procedure if a table doesn't activate like it should.

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Tue Jun 27, 2017 4:09 pm
by Lord Blade
So, the only thing that doesn't seem to work for me is the fast megastructure bit.

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Wed Jun 28, 2017 6:46 pm
by bladechampion
Lord Blade wrote:
Tue Jun 27, 2017 4:09 pm
So, the only thing that doesn't seem to work for me is the fast megastructure bit.
Same here. It hasn't been working properly for a while now, at least for me. It seems to be inconsistent in that it works most often than not when I start a new game, but after closing it and trying to continue it, the function no longer works.

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Sat Jul 01, 2017 8:10 am
by bbb18
Hi guys!
Is it possible to update the table (Recifense) and the table extension (CompactDisc) for the latest beta v1.7.4 (checksum 177b)?

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Sat Jul 01, 2017 12:08 pm
by f34rY
Nothing much changed, still since the version mismatch the table doesn't load.

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Sat Jul 01, 2017 1:18 pm
by bbb18
Yeah, the fixes that seems to be most relevant are the Governing Ethics Attraction having no effects, the AI terraforming like crazy and the crashes fixes, well, at least to me. They fixed other relevant stuff too, and from what i read in the paradox forums, it seems to be pretty stable by now, in comparison with the first 1.7 messed up patch paradox released.
Exactly, i have no idea if the pointer's still work in the newest version because of the version mismatch and a paradox dev said the 1.8 update is going to be a long while to get released, and since is july their're on vacation for the whole month (something about a summer break time in the country they are...), so even the official 1.7 is going to take time.

Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-Jun-17

Posted: Sun Jul 02, 2017 9:39 am
by f34rY
1.6 trainers work without any issue for me. I also use lots of mods so no problem with stability.

Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Posted: Sun Jul 09, 2017 2:52 pm
by teertsnepo
CompactDisc wrote:
Tue Mar 07, 2017 11:59 am
This extension contains an amount of extra pointers and functions for the game. It will allow you to alter more than Recifense's script alone.
Added features:
- Activate console in ironman (Achievement compatible)
- Pointers to Empire research and resources
- Pointers to amount of tile resources on a planet
- Species creation pointers
Hi,

How do I use the pointers exactly, especially for tile resources? I understand changing the values, for example if I click on a tile with 1 mineral and 1 energy and change the values both to 2, now I have 2 minerals and 2 energy.

How would I go about changing those the 2 physics_research and 2 society_research?

For an empty tile, how do I add a new research? I tried messing around, but my game became screwy instead.

And thank you for your extension!


*EDIT* Update: I figured out how to replace a resource if the tile resource exists (so can replace food with minerals).
But how do add a new one on an empty tile? And how do you delete a resource? Without leaving behind a mess of code or something, that is.


For other newbs like me, you change the value under pick resources info, current resource value (so 4 = food), then copy current index pointer value (2A72E568) and replace tile 1st resource. Doesn't seem to work if it's an empty tile with ??