Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

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iammgb
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-06

Post by iammgb »

hbtx99099 wrote:
Fri Mar 09, 2018 7:07 am
i dont konw why, but i can not active the script, could you help me some? i am sure my game edition is 2.02 beta, and i have had the right script already. but it cant be activated really....how.......
Because it is currently outdated.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

hbtx99099
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-06

Post by hbtx99099 »

😄im so stupid~

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Recifense
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-06

Post by Recifense »

Recifense wrote:
Thu Mar 08, 2018 10:32 pm
Hi guys,

I am aware of the update.

This game is the fourth on 4 games queue.

Cheers
Hi guys,

A table was updated to version 2-0-2 (5b9d) Beta. Please look at the first post.

Cheers!

lynxxyarly
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by lynxxyarly »

Hey guys,

Thanks so much for these tables. Having fun playing around with the features. One question, and I apologize for not quite understanding how it works:

"Minimum Research Points" What does this option do, and how do you manipulate it? I see from the guide that it 'won't go below 100'.

Basically, All I'm looking to do is modify the research of physics/society/engineering, without making them finish instantly. Is that option part of what I would be looking for? I've checked it, but I don't see what it does or how it affects the game.

Thanks for any feedback!

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CompactDisc
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by CompactDisc »

lynxxyarly wrote:
Tue Mar 13, 2018 6:07 am
Hey guys,

Thanks so much for these tables. Having fun playing around with the features. One question, and I apologize for not quite understanding how it works:

"Minimum Research Points" What does this option do, and how do you manipulate it? I see from the guide that it 'won't go below 100'.

Basically, All I'm looking to do is modify the research of physics/society/engineering, without making them finish instantly. Is that option part of what I would be looking for? I've checked it, but I don't see what it does or how it affects the game.

Thanks for any feedback!
The only thing that does is increase your research speed by 100% until the research points are all gone. So it basically permanently doubles your research speed.

mthgrtone
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by mthgrtone »

Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.

lynxxyarly
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by lynxxyarly »

CompactDisc wrote:
Tue Mar 13, 2018 7:30 am
lynxxyarly wrote:
Tue Mar 13, 2018 6:07 am
Hey guys,

Thanks so much for these tables. Having fun playing around with the features. One question, and I apologize for not quite understanding how it works:

"Minimum Research Points" What does this option do, and how do you manipulate it? I see from the guide that it 'won't go below 100'.

Basically, All I'm looking to do is modify the research of physics/society/engineering, without making them finish instantly. Is that option part of what I would be looking for? I've checked it, but I don't see what it does or how it affects the game.

Thanks for any feedback!
The only thing that does is increase your research speed by 100% until the research points are all gone. So it basically permanently doubles your research speed.
Thank you for clarifying. Makes much more sense in that perspective!

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afraidless
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by afraidless »

mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
but there are mods for that anyway

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CompactDisc
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by CompactDisc »

mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
I guess this should be easy to add to my extension, I might take a look in a few hours when I get home.

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Alaunus
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by Alaunus »

Stupid question time. There still is a checksum limitation in place if you want to go after achievements right?

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CompactDisc
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by CompactDisc »

Alaunus wrote:
Thu Mar 15, 2018 10:29 am
Stupid question time. There still is a checksum limitation in place if you want to go after achievements right?
I'm afraid so, only managed to get that fixed for CK2 so far. But I haven't really looked into it since 2.0, they changed achievement code so it might be easier to find now. I will have some time again next week. Maybe :P I'll look into it if I find some free time.

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CompactDisc
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by CompactDisc »

mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
Fixed the extension for the newest beta update and added a naval capacity cheat.
viewtopic.php?f=4&t=101&p=759#p759

mthgrtone
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by mthgrtone »

afraidless wrote:
Thu Mar 15, 2018 10:05 am
mthgrtone wrote:
Wed Mar 14, 2018 9:41 pm
Hey,
Thank you for this great cheat and great support of it.
But can you add an "infinite naval capacity" option?
Or, if it's possible, can you make a cheat table which can work with Mr.Antifun Trainer?(That already has the naval capacity option)
Thanks again.
but there are mods for that anyway
Yeah, but all mods I saw are outdated.
Thanks for the new table.
I wish update 2.2 will be released soon...

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starfuryzeta
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-11

Post by starfuryzeta »

And a new 2.0.2 patch was dropped today, [14.03.2018][checksum 9b47] . Doesn't appear either tables will engage now.

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Recifense
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-15

Post by Recifense »

Hi guys,

The last table was updated for version 2.0.2 (9b47) Beta. Please look at the first post.

Cheers!

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