Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

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Recifense
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Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by Recifense » Fri Mar 03, 2017 5:37 pm

Hi guys,

Here is my contribution for "Stellaris" version 1.0.2. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Stellaris
 Game Version  : 1.6.1 (b38e)(beta)
 Game Sponsor  : Ubykh + WalletGifts (DLC) + darkedone02 (DLC) + hbpateiv (DLC)
 Process Name  : stellaris.exe
 Relevant Info : 32bits/Space RTS with Pause
 Script Version: 7.6
 CE Version    : 6.6
 Release date  : 13-May-2017
 Author        : Recifense
 History:
 14-Mar-16: First Release
 15-Mar-16: Add one more feature and Fixed GM (s2.0)
 18-Mar-16: Release for version 1.0.3.
 20-Mar-16: Added more features (Warp Wind-down/Troop Morale/GM/Research).
 23-Mar-16: Added more features (Planet Tile Info/Produced Resource Changing).
 02-Jun-16: Release for version 1.1.0. (+improvement) (s4.1)
 04-Jun-16: Added a new feature (max leaders) (s5.0)
 27-Jun-16: Release for version 1.2.0.
 01-Jul-16: Release for version 1.2.1.
 05-Aug-16: Release for version 1.2.3. (+Renamed Fleets by TranscendPerfection)
 12-Aug-16: Release for version 1.2.4. (+Wormhole+Terraforming)
 16-Aug-16: Release for version 1.2.5. (+Hyperlane) (v6.5)
 30-Oct-16: Release for version 1.3.1. (v6.6)
 31-Oct-16: Finished the troop related scripts(v6.7)
 10-Nov-16: Release for version 1.3.2. (v6.8)
 13-Nov-16: Finished implementation of "Pretty Quick Move" (by TranscendPerfection) (v6.9)
 05-Dec-16: Release for version 1.4.0. (v6.92)
 09-Dec-16: Release for version 1.4.1.
 09-Apr-17: Release for version 1.5.0. (+Unity)(v6.95)
 10-Apr-17: Added quick mega construc and some adjustment (s7.0)
 11-Apr-17: Change HP for player identification (v7.1)
 11-Apr-17: Fixes for crashing. Added Anomaly Cheat (by TranscendPerfection). (v7.2)
 11-Apr-17: Release for version 1.5.1. (BETA)
 12-Apr-17: Release for version 1.5.1. (official Release)(+new feature)(v7.3)
 13-Apr-17: Added one more option (Anomaly related)
 10-May-17: Release for version 1.6.0 + Quick Level Up. (v7.5)
 12-May-17: Release for version 1.6.1 (beta)
 13-May-17: Fix for minimum Resources (v7.6)
 Features:
 - Minimum Resources:                   [1]
   - Energy
   - Minerals
   - Influence
   - Unity (can be included or not)  (new)
 - Minimum Research Points:             [2]
   - Physics
   - Society
   - Engineering
 - Quick Research                       [3]
   - Special Projects Only              [31] (by TranscendPerfection)
 - Quick Task (for some ships):         [4]
   - Survey
   - Investigation
 - Quick Production (Ship Construction) [5]
 - Quick Colonization and Population    [6]
 - Quick Buiding                        [7]
   - By Planet
   - By Constructor Ship:
     - Stations
     - Wormhole (new)
     - Megastructures (Utopia)
 - God Mode:                            [8]
   - ships
   - Stations
   - Planets  (new)
   - Troops   (new)
 - Minimum Production per tile (new)    [9]
 - Instant Warp Wind-down (new)         [A]
 - Instant Travel via Wormhole (new)    [A]
 - Instant Entering Hyperlane (new)     [A]
 - Troop Morale (new)                   [B]
 - Quick Planet Terraforming (removed)
 - Pretty Quick Fleet Move (original by transcendperfection) [C]
   - Include planet with natural resource (v7.4) new
 - Planet Anomaly (original by transcendperfection) (v7.2)   [D]
 - Player's Characters quick level-up to max (v7.5)          [E]
 - Some Pointers                        [F]
===========================================
[1] It will not go under MAximum/2;
[2] It will not go under 100;
[3] It may take a few days or months (but always faster than normal);
[31] Only Special Projects will be affected;
[4] It may take a few days (but always faster than normal);
[5] It may take a few days (but always faster than normal);
[6] It may take a few days or months (but always faster than normal);
[7] It may take a few days (but always faster than normal);
[8] That's it;
[9] Minimum Resource = 10; (looking at the planet surface)
[A] Fleet will fly from System to System with no delay;
[A] Fleet will travel instantly via Wormhole/Warp/Hyper;
[B] Morale will not decrease during battle;
[C] Human Play's science ships will find anomaly in every surveyed planet with 0 risk;
[D] Human Play's fleets will travel pretty quickly;
[E] Human Play's characters will level to max pretty quickly;
[F] Used at the table;
===========================================
[USAGE]
1) Run CE65 or greater;
2) Run Game;
3) Load the game process "stellaris.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
HOTKEYS:
[HOTKEYS]
CTRL+Home      = Enable  ALL cheats;
CTRL+End       = Disable ALL cheats;
===========================================
[IMPORTANT]
Save your game before unsing the cheats.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
BIG THANKS to Ubykh for providing the game.
===========================================
Have fun!

The table also contains (when the main scripts are active) the scripts listed on the attached image.

The features are DISABLED by default. For enabling any of them, just activate its script;

Note: There are HOTKEYS. Have a look at the Table Extras for more information.
Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 6.5

=============================================
10-Apr-2017:

Big thanks to hbpateiv for providing the DLC Utopia

=============================================
11-Apr-2017:

I'd like to thank BladeChampion for the savegame and for making some tests for me

I'd like to thank TranscendPerfection for his contribution as well

Cheers to All!
Attachments
stellaris_v1-6-1-b38e_BETA_Steam_Ub_WG_DD02_HV_CE66_S76_T48.CT
13-May-2017: Release for vesion 1.6.1 BETA + fix for minimum resources (script) and offsets at planet info (table)
(94 KiB) Downloaded 2328 times
stellaris_v1-6-0-7a87_Steam_Ub_WG_DD02_HV_CE66_S75_T48.CT
10-may-2017: Release for version 1.6.0. Added one more feature.
(93.72 KiB) Downloaded 2054 times
stellaris_v1-5-1-8818_Steam_Ub_WG_DD02_HV_CE66_S74_T47.CT
13-Apr-2017: Release for version 1.5.1. Added more options.
(94.47 KiB) Downloaded 5726 times
stellaris_v1-5-0-d050_Steam_Ub_WG_DD02_HV_CE66_S72_T45.CT
11-Apr-2017: Release for version 1.5.0 (+Unity feature)(+Megastructure feature)(some improvement)(Fixes)(Anomaly Feature)
(87.56 KiB) Downloaded 1594 times
stellaris_v1-4-1-1759_Steam_Ubykh_WalletGifts_darkedone02_CE66_S692_T42.CT
(80.09 KiB) Downloaded 1480 times
stellaris_v1-0-2-fc5e_Steam_Ubykh_CE65_S10_T10.CT
First Release
(36.83 KiB) Downloaded 326 times
Last edited by Recifense on Sun May 14, 2017 10:41 pm, edited 12 times in total.

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by CompactDisc » Tue Mar 07, 2017 11:59 am

----------------------------------------------
Table Extension for Stellaris v1.6.1!
----------------------------------------------
==By CompactDisc and BringChaos==

This extension contains an amount of extra pointers and functions for the game. It will allow you to alter more than Recifense's script alone.
Added features:
- Activate console in ironman (Achievement compatible)
- Pointers to Empire research and resources
- Pointers to amount of tile resources on a planet
- Species creation pointers

Instructions:
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn't work, please post it in this thread so I can fix it.
Requests are also welcome!

Updates:
06-Dec-2016: Updated for Stellaris v1.4.1 (1759) - Extension v2.12
10-Apr-2017: Updated for Stellaris v1.5.0 (d050) - Extension v2.13
- Added new resources (food/unity/civics)
13-Apr-2017: Updated for Stellaris v1.5.1 (8818) - Extension v2.14
- Added Reci's megastructure pointers for ease of use (you rock man!)
15-May-2017: Updated for Stellaris v1.6.1 beta (b38e) ) Extebsuib v2.16
- Added instructions for updating the extension (first version, will rewrite later, feedback is welcome)

Wishlist:
- Modded Ironman support
Attachments
Stellaris v1.6.1 (b38e) Table Extension v2.16.CT
Table extension for the beta patch
(71.95 KiB) Downloaded 737 times
Stellaris v1.5.1 (8818) Table Extension v2.14.CT
(67.38 KiB) Downloaded 1947 times
Stellaris v1.5.0 (d050) Table Extension v2.13.ct
(63.85 KiB) Downloaded 902 times
Last edited by CompactDisc on Wed May 24, 2017 11:18 am, edited 11 times in total.

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Darkedone02 » Tue Mar 07, 2017 1:18 pm

FYI, April 7th is when the expansion comes out.

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Darrenb209 » Mon Mar 13, 2017 1:37 pm

Is it possible to use Cheat Engine to mod the odds of a population dying or a building being wrecked by orbital bombardment?

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by CoffeeKitty » Fri Mar 24, 2017 6:30 am

it might be, but it also might be much much easier to edit(mod) the actual light/limited/full bombardment stances, not entirely sure though

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by UraiFen4444 » Wed Apr 05, 2017 5:32 pm

this is by far the greatest table out there for Stellaris!!!! :)

Will you update the table for Utopia? (pls yes)

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by no-ip.set » Thu Apr 06, 2017 1:14 pm

1.5 and utopia is now out. i would kindly request an update of the table here. thank you for your hard work op.
for using ce myself, i could find single resources alright, but something like godmod script is way out of my league.

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Shoggot » Thu Apr 06, 2017 1:42 pm

I'm joining in the request for 1.5 and utopia table, please!

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by gorgutzer » Thu Apr 06, 2017 2:18 pm

Need console in ironman for 1.5 please. Can u update the script?

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by gorgutzer » Thu Apr 06, 2017 2:28 pm

//=========================================
// Actual script
//=========================================

aob1:
CHP1:
cmp eax,eax
nop
nop

aob2:
CHP2:
cmp eax,eax
nop
nop

aob3+2:
CHP3:
cmp eax,eax
nop
nop

aob4+5:
CHP4:
cmp eax,eax
nop
nop

//=========================================
[DISABLE]
//=========================================

CHP1:
//cmp byte ptr [edi+0C],00
db 80 7F 0C 00

//cmp byte ptr [edi+0D],00
CHP2:
db 80 7F 0D 00

CHP3:
//cmp byte ptr [edi+0C],00
db 80 7F 0C 00

//cmp byte ptr [edi+0D],00
CHP4:
db 80 7F 0D 00

unregistersymbol(CHP1)
unregistersymbol(CHP2)
unregistersymbol(CHP3)
unregistersymbol(CHP4)

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by CompactDisc » Thu Apr 06, 2017 7:38 pm

I hereby upload a temporary version of the extension with only the non-recifense required parts:
- Console enable
- Edit trait points, amount of traits, ethic points and civic points
Attachments
Stellaris v1.5.0 (d050) Table Extension v2.13 DEMO.CT
(23.85 KiB) Downloaded 1089 times

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Trebs » Thu Apr 06, 2017 8:52 pm

Super great work CD! Thanks a lot!

If you ever got an afternoon off where you don't know what to do, then a guide to how you update a script(just to make it activate again(find the right memory for the exe etc)), could be a great help ... "teach a man to fish" and all that. ;)

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by CoffeeKitty » Thu Apr 06, 2017 10:26 pm

CompactDisc wrote:
Thu Apr 06, 2017 7:38 pm
I hereby upload a temporary version of the extension with only the non-recifense required parts:
- Console enable
- Edit trait points, amount of traits, ethic points and civic points
Thank you :)

i've always wanted to know, how exactly do you go about editing the traits in a way that the AI wont have it? the description says "pause the game" but i dont know exactly what type of pausing you mean, and when, and where. could you give me a step by step (or is this something that is done ingame, not at race creation?

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Trebs » Fri Apr 07, 2017 5:23 am

CoffeeKitty wrote:
Thu Apr 06, 2017 10:26 pm
i've always wanted to know, how exactly do you go about editing the traits in a way that the AI wont have it? the description says "pause the game" but i dont know exactly what type of pausing you mean, and when, and where. could you give me a step by step (or is this something that is done ingame, not at race creation?
I think he mean when you Reform Government in the game(not race creation). If you don't pause the game, but let it run, then other races can Reform Government too, because the settings from the table will effect their race too if you race the amount of Civic trait points.
But if you pause, raise the values in the table, reform your government, and lower the values in the table back(in the table) to what they was original, and first then unpause, then the AI will have no time to Reform their government when the values was high. ;)

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by CompactDisc » Fri Apr 07, 2017 6:12 am

Trebs wrote:
Fri Apr 07, 2017 5:23 am
CoffeeKitty wrote:
Thu Apr 06, 2017 10:26 pm
i've always wanted to know, how exactly do you go about editing the traits in a way that the AI wont have it? the description says "pause the game" but i dont know exactly what type of pausing you mean, and when, and where. could you give me a step by step (or is this something that is done ingame, not at race creation?
I think he mean when you Reform Government in the game(not race creation). If you don't pause the game, but let it run, then other races can Reform Government too, because the settings from the table will effect their race too if you race the amount of Civic trait points.
But if you pause, raise the values in the table, reform your government, and lower the values in the table back(in the table) to what they was original, and first then unpause, then the AI will have no time to Reform their government when the values was high. ;)
Exactly this, pause the game before editing ingame and revert the values to their original state before unpausing. The AI makes decisions once a day so if the day doesn't switch they can't act. Another possible solution is to disable the AI for a while.

I'll try clarifying the hints in the table starting from next release.
Last edited by CompactDisc on Fri Apr 07, 2017 6:22 am, edited 1 time in total.

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