Stellaris v1.0.2-1.8.3 Steam (GM and More) 2017-Nov-01

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by CompactDisc » Sun Jul 09, 2017 7:23 pm

teertsnepo wrote:
Sun Jul 09, 2017 2:52 pm
*EDIT* Update: I figured out how to replace a resource if the tile resource exists (so can replace food with minerals).
But how do add a new one on an empty tile? And how do you delete a resource? Without leaving behind a mess of code or something, that is.


For other newbs like me, you change the value under pick resources info, current resource value (so 4 = food), then copy current index pointer value (2A72E568) and replace tile 1st resource. Doesn't seem to work if it's an empty tile with ??
You can't add new resources this way or remove them, only replace them. I tried looking for a counter for the amount of different resources on a tile but no luck yet.

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by teertsnepo » Mon Jul 10, 2017 2:59 pm

CompactDisc wrote:
Sun Jul 09, 2017 7:23 pm
teertsnepo wrote:
Sun Jul 09, 2017 2:52 pm
*EDIT* Update: I figured out how to replace a resource if the tile resource exists (so can replace food with minerals).
But how do add a new one on an empty tile? And how do you delete a resource? Without leaving behind a mess of code or something, that is.


For other newbs like me, you change the value under pick resources info, current resource value (so 4 = food), then copy current index pointer value (2A72E568) and replace tile 1st resource. Doesn't seem to work if it's an empty tile with ??
You can't add new resources this way or remove them, only replace them. I tried looking for a counter for the amount of different resources on a tile but no luck yet.
Ah, I see. Sounds like a game restriction!

I think I found a workaround that's extremely tedious, but can work alongside your chart. You can use the console command planet_resource to manipulate putting in or removing a resource. I found that you have to be very careful, or you can mess up your game (such as minerals no longer working or your research bay listing the wrong mineral output and being broken).

So you can add like 20 food resources, change the resource to energy if you want them, then food -# to remove the ones you don't want. Probably not even worth doing since you can just make a tile have 20 of one resource, but could be a solution if you just want a good start when you begin a new game and not be screwed by RNG.

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Jasco » Mon Jul 10, 2017 4:12 pm

teertsnepo wrote:
Mon Jul 10, 2017 2:59 pm
CompactDisc wrote:
Sun Jul 09, 2017 7:23 pm
teertsnepo wrote:
Sun Jul 09, 2017 2:52 pm
*EDIT* Update: I figured out how to replace a resource if the tile resource exists (so can replace food with minerals).
But how do add a new one on an empty tile? And how do you delete a resource? Without leaving behind a mess of code or something, that is.


For other newbs like me, you change the value under pick resources info, current resource value (so 4 = food), then copy current index pointer value (2A72E568) and replace tile 1st resource. Doesn't seem to work if it's an empty tile with ??
You can't add new resources this way or remove them, only replace them. I tried looking for a counter for the amount of different resources on a tile but no luck yet.
Ah, I see. Sounds like a game restriction!

I think I found a workaround that's extremely tedious, but can work alongside your chart. You can use the console command planet_resource to manipulate putting in or removing a resource. I found that you have to be very careful, or you can mess up your game (such as minerals no longer working or your research bay listing the wrong mineral output and being broken).

So you can add like 20 food resources, change the resource to energy if you want them, then food -# to remove the ones you don't want. Probably not even worth doing since you can just make a tile have 20 of one resource, but could be a solution if you just want a good start when you begin a new game and not be screwed by RNG.
I usually console command all the resources before hand to try and get 3 resources on each tile then I edit them, I found the sweet spot telling it:
planet_class pc_continental
planet_size 25
planet_resource food -80
planet_resource energy -100
planet_resource minerals -150
planet_resource physics_research -40
planet_resource society_research -40
planet_resource engineering_research -40
planet_resource food 150
planet_resource energy 150
planet_resource minerals 150

that should put a spread of all three resources on all 25 tiles.

Save as a txt and put it in your Documents\Paradox Interactive\Stellaris, then call it in game using the console commands run whateveryoucalledit.txt then less tedium for you and more time to edit. Also use "windowed (fullscreen)" mode for easy of getting to CE.

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Recifense » Sat Jul 22, 2017 4:35 pm

Hi guys,

A table was added for version 1.7.4 beta. Please look at the first post.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Gutie » Sun Jul 23, 2017 1:12 am

Does the Table Extension work with the new table? 1.7.4 seems to be a MP update, was wondering if it did or not. :o

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by 14manj01 » Fri Jul 28, 2017 2:22 am

Just like to say thank you for uploading and updating the table! This is pretty much the best table out there, when i tried editing stellaris hex's it never let me narrow down certain values I was trying to find.

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Griffihn » Sun Aug 27, 2017 9:08 am

Gutie wrote:
Sun Jul 23, 2017 1:12 am
Does the Table Extension work with the new table? 1.7.4 seems to be a MP update, was wondering if it did or not. :o
just switch the values in race editing with: stellaris.exe+F88C60 for max number of traits, stellaris.exe+F88C64 for trait points, stellaris.exe+F88974 for civic points, stellaris.exe+F88978 for ethic points. dunno about the console script since i never use it anyway.

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Wolfman217 » Tue Aug 29, 2017 3:48 pm

Bought stellaris an age ago, but hardly played it. But I've been obsessed with it lately, this table was a great help. Cheers!

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Gunteraz » Thu Sep 21, 2017 1:13 pm

Beep boop new patch is out! :o

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by vaporwork » Thu Sep 21, 2017 1:51 pm

1.8 Capek patch released

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Darrenb209 » Thu Sep 21, 2017 6:08 pm

Console in ironman still works.

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by PeTTs0n » Thu Sep 21, 2017 10:41 pm

Would be great to see this fantastic table updated! :)

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Recifense » Thu Sep 21, 2017 10:55 pm

Hi guys,

Update in progress.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by rifleman223 » Fri Sep 22, 2017 12:52 am

thanks alot recifense!

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Re: Stellaris v1.0.2-1.7.4 Steam (GM and More) 2017-Jun-17

Post by Recifense » Fri Sep 22, 2017 2:46 am

Hi guys,

Good progress today. It's around midnight here. So I'm gonna sleep. Tomorrow after coming back from work I will continue.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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