Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

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Darrenb209
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Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-May-12

Post by Darrenb209 »

DunkaDunka wrote:
Sun May 14, 2017 3:52 pm
That table extender that is in second post for 1.5.1 actually works with the 1.6.0 table and it contains ironman console commands enabler :) ( I confess i used it to get me the stellarite flag bullshit to get achievment, cause in 6 full games (2xTiny, 2xSmall,2xHuge) i have not met a single one)

I used it to get the World War achievement, because after 60 consecutive attempts to have Sol appear in game during that era, my hatred of the RNG overwhelmed my hatred of triggering an achievement through console.

I really do hate luck based achievements. Where is the achievement in just sitting there and hoping?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DunkaDunka
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Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-May-12

Post by DunkaDunka »

Heh funny, i actually got that one on accident while i was doing the xenophobe purge-all-in-universe achievment :D Tho i agree, RNG based ones are annoying asf.

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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by Recifense »

Hi guys,

I have updated the table for 1.6.1 beta. There was a bug in the script (the check for extra resources was not working) and but in the table (pointers for planet info had wrong offsets).

Only now I notices that Adams is from Douglas Adams. I had so much fun reading "The Hitchhiker's Guide to the Galaxy" series. I am still afraid of a whale falling down from the sky. :) Who can trust the improbability? LOL

Cheers!

rifleman223
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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by rifleman223 »

Hey Recifense, suggestion, could you possibly add trait points modifier and a terraforming modifier?

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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by Julien »

rifleman223 wrote:
Mon May 15, 2017 6:54 am
Hey Recifense, suggestion, could you possibly add trait points modifier and a terraforming modifier?
You can do terraforming faster using Selected Planet Info, altering the time left until terraforming completion.

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Re: Stellaris v1.0.2-1.6.2 Steam (GM and More) 2017-May-12

Post by CompactDisc »

Recifense wrote:
Sat May 13, 2017 2:02 pm
Hi guys,

SURVEY:

ichatv asked me if I have an account at Patreon, so it made me think about doing a survey, since it is not possible to receive gifts via "Recifense" steam account anymore. Only via serial now.

Will you support me if I create an account at Patreon?

This would not change my posting here.

Whatever the answer, please quote this post.

Cheers!
I will gladly support you my friend! Both with code and with money :)
Now that I graduated I feel like I can learn some more assembly.

To everyone else: The extension still seems to work for the most part but I'll fix any bugs and wrong pointers tonight.

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CompactDisc
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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by CompactDisc »

New extension uploaded for the beta patch:
viewtopic.php?f=4&t=101&p=759#p759

This will work for the final patch, except perhaps the race creation pointers.
You can now help yourself fix it, there are update instructions included in this extension.
If I'm not around for a while, at least you can fix it for yourself.

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CompactDisc
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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by CompactDisc »

Apologies to the first 3 downloaders: There is no modded achievements option yet, that was just a work in progress. Not done yet. I removed it in a fix I just uploaded.

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Lord Blade
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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by Lord Blade »

Another question, how do we increase the number of leaders the trainer gives us?
And is there any way to make the change permanent?

Julien
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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by Julien »

Lord Blade wrote:
Tue May 16, 2017 12:38 am
Another question, how do we increase the number of leaders the trainer gives us?
And is there any way to make the change permanent?
open the table file (the .CT file you downloaded) with some text editor like notebook or something made for programming (like Eclipse or Visual Studio) look for this string in the .CT file:

Code: Select all

//========================================= 160 *
// At the pick one leader up screen (additional leader researched)
_MonMaxLeaders:
bellow that, there will be a line like this:

Code: Select all

 mov eax,#66000
you change the 66 part of the number to whatever other number you want: #55000 will give you 55 extra leaders, while #72000 will give you 72 extra leaders.

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Darkedone02
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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by Darkedone02 »

I got a notification that the patch just hit, so it's time to turn those beta tables into patch release tables.

Jasco
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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by Jasco »

New Patch out but the checksum is reportedly the same as the beta. b38e . Can we check the current table + extension? Should still work?

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Re: Stellaris v1.0.2-1.6.1 Steam (GM and More) 2017-May-13

Post by CompactDisc »

Jasco wrote:
Tue May 16, 2017 4:39 pm
New Patch out but the checksum is reportedly the same as the beta. b38e . Can we check the current table + extension? Should still work?
It's possible, can't hurt to try :) Just don't try it on an important ironman save.

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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Julien »

CompactDisc wrote:
Tue Mar 07, 2017 11:59 am
----------------------------------------------
Table Extension for Stellaris v1.6.1 beta!
----------------------------------------------
==By CompactDisc and BringChaos==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.

Instructions:
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn't work, please post it in this thread so I can fix it.
Requests are also welcome!

Updates:
06-Dec-2016: Updated for Stellaris v1.4.1 (1759) - Extension v2.12
10-Apr-2017: Updated for Stellaris v1.5.0 (d050) - Extension v2.13
- Added new resources (food/unity/civics)
13-Apr-2017: Updated for Stellaris v1.5.1 (8818) - Extension v2.14
- Added Reci's megastructure pointers for ease of use (you rock man!)
15-May-2017: Updated for Stellaris v1.6.1 beta (b38e) ) Extebsuib v2.16
- Added instructions for updating the extension (first version, will rewrite later, feedback is welcome)

Wishlist:
- Modded Ironman support
Are you sure I can use the console and still get achievements? I want to get rid of an annoying faction.

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Alaunus
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Re: Stellaris v1.0.2-1.4.1 Steam (GM and More)

Post by Alaunus »

Julien wrote:
Tue May 16, 2017 9:54 pm
Are you sure I can use the console and still get achievements? I want to get rid of an annoying faction.
Lots of other ways your game can be no longer eligible for achievements but not this one (so far).

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