Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

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Emlorp
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Emlorp »

Is the possibly any way to manually edit the minimum for tiles from 10 to anything lower/higher ourselves?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

dooongermeister
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by dooongermeister »

Emlorp wrote:
Tue Apr 18, 2017 12:28 am
Is the possibly any way to manually edit the minimum for tiles from 10 to anything lower/higher ourselves?
Yeah, searching the original script for "mov eax,#10000" should take you to the line you need to edit. Here, 10000 is the minimum resource for tiles. 10000 = 10, 25000 = 25, etc.

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Alaunus
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by Alaunus »

Recifense wrote:
Thu Apr 13, 2017 9:01 pm
Hi guys,

I have updated the table with version 7.4 of the script. At the Planet Anomaly Cheat I added an option to inlude or not planets with natural resources. I think I have covered all issues.

Cheers!
I noticed that this doesn't seem to work with planets that the AI already surveyed before you.

Anglican
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Anglican »

Would it be possible to have a pointer to extend or diminish the time of events? It can be really helpful when trying to go in the Shroud.

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CompactDisc
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by CompactDisc »

Anglican wrote:
Sat Apr 22, 2017 8:56 pm
Would it be possible to have a pointer to extend or diminish the time of events? It can be really helpful when trying to go in the Shroud.
This would be quite hard to find I believe. The best bet would be a mod, but for now those disable achieves :)

Furby
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Furby »

Hello, finally I have found the new home for EU4 Tables..... however thx to Recifense and Compact Disc for the work.... I want say it from 2 years, but for strange reason I never can activate a account into old fourm, never get the email confirmation (try 5 different email).

I have one question now:

1) How the use the pointers? Example, Stellaris -> Empire -> Resources -> Capacity -> Base Energy Capacity (purple). Now I want to set 40k instead 20k default game, never understand how edit this thing. Unable to activate like Recifense Script. Please explain me like a noob thx.

Thx for everything!.

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Forever Alone
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Forever Alone »

I think there was an update or the pointers are broken, so if you can please update or just fix the table.Thanks :)

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CompactDisc
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by CompactDisc »

Forever Alone wrote:
Wed Apr 26, 2017 8:21 pm
I think there was an update or the pointers are broken, so if you can please update or just fix the table.Thanks :)
Please be more specific, seems to work for me.

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Forever Alone
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Forever Alone »

CompactDisc wrote:
Thu Apr 27, 2017 3:55 pm
Forever Alone wrote:
Wed Apr 26, 2017 8:21 pm
I think there was an update or the pointers are broken, so if you can please update or just fix the table.Thanks :)
Please be more specific, seems to work for me.
sorry i missed the description and were thinking that your extension is already a full Cheat Table, sorry for bothering you.

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CompactDisc
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by CompactDisc »

Forever Alone wrote:
Thu Apr 27, 2017 4:19 pm
sorry i missed the description and were thinking that your extension is already a full Cheat Table, sorry for bothering you.
No worries, it would be easier, but Recifense specifically requested me not to pack his table with the extension.
Which is understandable. And I don't want to / can't write my own :p

Arimai
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Arimai »

patch 1.6 is out

Elterin
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Elterin »

Nope. Still in 1.5.1 and Paradox is still broadcasting about the future update.

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Darkedone02
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Darkedone02 »

1.6 update comes this may 9th, so two more days to be exact.

[Link]

Elterin
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Elterin »

And it's up! 1.6.0 [checksum 7a87]

aimi4s1
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by aimi4s1 »

can anyone enlight me what does the resource tile-> pick a resource info (by index) do and what can we manipulate it for (and how)?

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