I'm working on it =)
Stellaris v1.0.2-1.8.3 Steam (GM and More) 2017-Nov-01
- CompactDisc
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Glad to hear it, thank you.
Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
This is really low priority, but is there any chance of adding separate cheats for minimum resources? For example, I'd like to just have Influence and Unity maxed out while getting energy, minerals, and food the normal way.
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CapNikollas
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
When playing with a synthetic pop (Synthetic Dawn), the quick population option only gives a new pop per month. If I understood right, the amount of pop you get is related with your food surplus in that planet. Maybe recifense, could you take a look at this particular issue?
- CompactDisc
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
I'm having quite the difficulties, I found ethics and civics but traits seem to be secured by some ingame cheat-checking. I'll have to find my way around that.
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bladechampion
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Synthetic pops have always grown one at a time and food has no effect on your robot population at all. The game is made that way intentionally and has nothing to do with the table.CapNikollas wrote: ↑Sun Sep 24, 2017 9:07 pmWhen playing with a synthetic pop (Synthetic Dawn), the quick population option only gives a new pop per month. If I understood right, the amount of pop you get is related with your food surplus in that planet. Maybe recifense, could you take a look at this particular issue?
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CapNikollas
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
I know about all of this. But maybe there is a possibility to do something like the building option. Just discussing it anyway ...bladechampion wrote: ↑Sun Sep 24, 2017 9:41 pmSynthetic pops have always grown one at a time and food has no effect on your robot population at all. The game is made that way intentionally and has nothing to do with the table.CapNikollas wrote: ↑Sun Sep 24, 2017 9:07 pmWhen playing with a synthetic pop (Synthetic Dawn), the quick population option only gives a new pop per month. If I understood right, the amount of pop you get is related with your food surplus in that planet. Maybe recifense, could you take a look at this particular issue?![]()
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bladechampion
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
One way to fully fill up your planet instantly is with the "populate" console command. The part of CD's extension that enables it in ironman still works so you can do that there as well. I am not sure if there is any other, more granular approach, i.e. only certain chosen tiles are populated.CapNikollas wrote: ↑Mon Sep 25, 2017 11:21 pmI know about all of this. But maybe there is a possibility to do something like the building option. Just discussing it anyway ...bladechampion wrote: ↑Sun Sep 24, 2017 9:41 pmSynthetic pops have always grown one at a time and food has no effect on your robot population at all. The game is made that way intentionally and has nothing to do with the table.CapNikollas wrote: ↑Sun Sep 24, 2017 9:07 pmWhen playing with a synthetic pop (Synthetic Dawn), the quick population option only gives a new pop per month. If I understood right, the amount of pop you get is related with your food surplus in that planet. Maybe recifense, could you take a look at this particular issue?![]()
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Just bored to have to wait 24 months for a full population on a size 25 planet
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
just use the console cmd to kill off the pops you don't want yet.bladechampion wrote: ↑Mon Sep 25, 2017 11:29 pmOne way to fully fill up your planet instantly is with the "populate" console command. The part of CD's extension that enables it in ironman still works so you can do that there as well. I am not sure if there is any other, more granular approach, i.e. only certain chosen tiles are populated.
Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Or use the command "grow_pop X" (number). It will accelerate the growth of current citizens. Because "populate" create your standard of citizens, even if it's a planet of another race.bladechampion wrote: ↑Mon Sep 25, 2017 11:29 pmOne way to fully fill up your planet instantly is with the "populate" console command. The part of CD's extension that enables it in ironman still works so you can do that there as well. I am not sure if there is any other, more granular approach, i.e. only certain chosen tiles are populated.
PS works for synthetics
- Forever Alone
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Any chance to get the remake of the table for 1.8.1 beta or should we just wait for full release?
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crazymoniker
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
It's probably smarter to wait for release. If they change anything from 1.81 beta to 1.81 release, then Reci will have to find and redefine all the new address locations. Not exactly something that's fun.Forever Alone wrote: ↑Fri Sep 29, 2017 6:36 pmAny chance to get the remake of the table for 1.8.1 beta or should we just wait for full release?
- CompactDisc
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Finally! I found the trait values again 
Here you go people, a new extension is online:
viewtopic.php?f=4&t=101&p=759#p759
A little warning:
Traits work a bit differently right now.
Robots, Organics and Machine species have different trait limits.
While editing, the max trait/point values will reflect the kind of species you are looking at.
If you switch between species types, the values you entered for the last type should also be changed back.
Otherwise the AI will be abusing this.
Here you go people, a new extension is online:
viewtopic.php?f=4&t=101&p=759#p759
A little warning:
Traits work a bit differently right now.
Robots, Organics and Machine species have different trait limits.
While editing, the max trait/point values will reflect the kind of species you are looking at.
If you switch between species types, the values you entered for the last type should also be changed back.
Otherwise the AI will be abusing this.
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bladechampion
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Thanks CD! Never lost faith you could do itCompactDisc wrote: ↑Mon Oct 02, 2017 5:31 pmFinally! I found the trait values again
Here you go people, a new extension is online:
viewtopic.php?f=4&t=101&p=759#p759
A little warning:
Traits work a bit differently right now.
Robots, Organics and Machine species have different trait limits.
While editing, the max trait/point values will reflect the kind of species you are looking at.
If you switch between species types, the values you entered for the last type should also be changed back.
Otherwise the AI will be abusing this.
- Darkedone02
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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23
Thank you Compactdisk for updating your table, you might have to do it again once this hotfix patch comes out though.
One cheat that I really wish I could have with the table(s) is the ability for quick/fast robotic production speed. usually it takes a long ass time to build up the machine race since they don't spread as fast like regular biological species, so robots takes some time to build on a pop, I wish I can make that faster so that every robot pop I made is instantly made on all tiles in one day/week/month.
One cheat that I really wish I could have with the table(s) is the ability for quick/fast robotic production speed. usually it takes a long ass time to build up the machine race since they don't spread as fast like regular biological species, so robots takes some time to build on a pop, I wish I can make that faster so that every robot pop I made is instantly made on all tiles in one day/week/month.
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