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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 4:00 pm
by ezCrying
JDimensional wrote:
Wed Nov 14, 2018 3:37 pm
Try: BP_LootableToolkit_Chest_Weapon and BP_LootableToolkit_Chest_Mod
Also Try: "BP_AmmoBoxContainer_Generic_Large_Locked" and "BP_AmmoBoxContainer_Generic_Large" change large to "Medium" or "Small".

*Edit* No idea if you can or not btw I am not on the game I am just grabbing things I think will have some use and pasting them here. Waiting on the second file to dump so I can jump on and actually test.
These didnt work i changed to small and medium as well

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 4:02 pm
by ezCrying
JDimensional wrote:
Wed Nov 14, 2018 3:52 pm
For the keys to see if BP helps try:
BP_Key_Pickup_Blue
doesnt summon anything

summon key is default blue

Edit*

Just noticed when you pick up a a summoned key it add four to you invent, tthat might be why you cant do colours

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 4:04 pm
by JDimensional
SunBeam wrote:
Wed Nov 14, 2018 2:15 pm
Oh, you meant you tried Summon in this game? o_O WTF. Does it really work? If so, I got a big ass list of spawn-ables :D

Yes, I used this: [Link]
(UE4PakUnpacker by Haoose; original topic: [Link])

Haven't tried to see if the game loads up with the paks unpacked to disk. Might work :P If you got the time and space, unpack both (note unpacker will put the extracted information one directory above the one you're into when you run the tool), rename the .pak files and see if game runs like that.
Game runs with unpacked files and .paks renamed. Mods are a go lol
It runs like ass though.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 4:09 pm
by JDimensional
ezCrying wrote:
Wed Nov 14, 2018 4:02 pm
JDimensional wrote:
Wed Nov 14, 2018 3:52 pm
For the keys to see if BP helps try:
BP_Key_Pickup_Blue
doesnt summon anything

summon key is default blue

Edit*

Just noticed when you pick up a a summoned key it add four to you invent, tthat might be why you cant do colours
My dump is done now so will test some stuff myself as well. Try: BP_RangedWeaponCase see what/if you get anything.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 4:11 pm
by ezCrying
JDimensional wrote:
Wed Nov 14, 2018 4:09 pm
ezCrying wrote:
Wed Nov 14, 2018 4:02 pm
JDimensional wrote:
Wed Nov 14, 2018 3:52 pm
For the keys to see if BP helps try:
BP_Key_Pickup_Blue
doesnt summon anything

summon key is default blue

Edit*

Just noticed when you pick up a a summoned key it add four to you invent, tthat might be why you cant do colours
My dump is done now so will test some stuff myself as well. Try: BP_RangedWeaponCase see what/if you get anything.

BP_RangedWeaponCase did not work :(

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 4:12 pm
by jonaaa
JDimensional wrote:
Wed Nov 14, 2018 4:09 pm
ezCrying wrote:
Wed Nov 14, 2018 4:02 pm
JDimensional wrote:
Wed Nov 14, 2018 3:52 pm
For the keys to see if BP helps try:
BP_Key_Pickup_Blue
doesnt summon anything

summon key is default blue

Edit*

Just noticed when you pick up a a summoned key it add four to you invent, tthat might be why you cant do colours
My dump is done now so will test some stuff myself as well. Try: BP_RangedWeaponCase see what/if you get anything.

Just tested, nothing happens.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 5:02 pm
by SunBeam
I think I can turn the console creation function into a DLL with swapping a pointer in a vtable. Should be fun and will remove the need for a big ass EXE to download. Should work with all game versions out there.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 5:08 pm
by sudieken
I've probably tried 200 variations of less technical names for the weapon case. Seeing as "summon Forklift_Wheel" does not work but "summon wheel" does.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 5:13 pm
by liviez05
JDimensional wrote:
Wed Nov 14, 2018 1:59 pm
If you can get Blueprints see if Summon Blueprint_name_BP_C works.

For example: "Summon bp_c" spawns a C4 into the world that you can pick up.
how JDimensiona is here :D

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 5:13 pm
by JDimensional
DestroyPawns - Destroys (by calling destroy directly) all non-player pawns of class aClass in the level. Kills Zombies on the map at the time. Not tested with other players in game etc.

DestroyTarget - Destroy the actor you're looking at.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 5:14 pm
by jonaaa
sudieken wrote:
Wed Nov 14, 2018 5:08 pm
I've probably tried 200 variations of less technical names for the weapon case. Seeing as "summon Forklift_Wheel" does not work but "summon wheel" does.
Would be nice to find a command to summon the Weapon Crates like

Code: Select all

summon weaponcrate

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 5:41 pm
by liviez05
jonaaa wrote:
Wed Nov 14, 2018 4:12 pm
JDimensional wrote:
Wed Nov 14, 2018 4:09 pm
ezCrying wrote:
Wed Nov 14, 2018 4:02 pm


doesnt summon anything

summon key is default blue

Edit*

Just noticed when you pick up a a summoned key it add four to you invent, tthat might be why you cant do colours
My dump is done now so will test some stuff myself as well. Try: BP_RangedWeaponCase see what/if you get anything.

Just tested, nothing happens.
Didn't Work :(

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 6:09 pm
by Zircon
thanks for your work and for sharing guys =p

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 6:28 pm
by SunBeam
I think you need to type in the full path to the blueprint; I found the spot where this check is done. Will post more in a bit.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 7:31 pm
by JDimensional
SunBeam wrote:
Wed Nov 14, 2018 6:28 pm
I think you need to type in the full path to the blueprint; I found the spot where this check is done. Will post more in a bit.
I did try as a BP with location:

summon "/Game/LevelObjects/Pickups/BP_C4Bag_Pickup.BP_C4Bag_Pickup_C"

this works but only for the ones we know work.

Seems to work for ones that are:
BP_C4Bag_Pickup.BP_C4Bag_Pickup_C
but not ones that are missing the _C:
BP_RepellingRope_Pickup.BP_RepellingRope_Pickup