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Re: Darkest Dungeon v25721 (latest)

Posted: Thu Oct 13, 2022 3:23 pm
by NetJogger
Hi All,

I quickly made this table for Build 25721 with a few basic pointers:

- Torch Level
- Item Quantity for inventory slot 1
- Health and Stress for each slot in Heir's party
- Health for each slot in enemy party
- Town resources (Money, Heirlooms and Shards)

I'm working on Resolve XP and Quirks/Diseases, but i've learnt CE specifically to create this table so it's taking time... Hopefully this can tie everyone over. :D

Re: Darkest Dungeon v25721 (latest)

Posted: Thu Oct 20, 2022 1:47 pm
by kazukiwoof
NetJogger wrote:
Thu Oct 13, 2022 3:23 pm
Hi All,

I quickly made this table for Build 25721 with a few basic pointers:

- Torch Level
- Item Quantity for inventory slot 1
- Health and Stress for each slot in Heir's party
- Health for each slot in enemy party
- Town resources (Money, Heirlooms and Shards)

I'm working on Resolve XP and Quirks/Diseases, but i've learnt CE specifically to create this table so it's taking time... Hopefully this can tie everyone over. :D
That's fucking awesome! Keep up the good work man!

Re: Darkest Dungeon v25721 (latest)

Posted: Thu Oct 20, 2022 4:39 pm
by salineprune
NetJogger wrote:
Thu Oct 13, 2022 3:23 pm
Hi All,

I quickly made this table for Build 25721 with a few basic pointers:

- Torch Level
- Item Quantity for inventory slot 1
- Health and Stress for each slot in Heir's party
- Health for each slot in enemy party
- Town resources (Money, Heirlooms and Shards)

I'm working on Resolve XP and Quirks/Diseases, but i've learnt CE specifically to create this table so it's taking time... Hopefully this can tie everyone over. :D
Thanks for the update mate! Much appreciated.

From what I can recall - this post seems to have a working table (most of the scripts are fine) - I've tested this out.
Maybe it can help guide you?

/viewtopic.php?p=137781#p137781

Re: Darkest Dungeon v24839 (latest)

Posted: Sun Oct 23, 2022 5:48 pm
by peddroelm
%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[***FAIL***] [Total Scouting 0.77500]>=[Rolled 0.96884] ?
0.25 base + [0.10 Gaveston:(shieldbreaker)] + [0.05 Mallory:(crusader)] + [0.10 Mortmain:(vestal)] + [0.20 Vivers:(plague_doctor)] + [0.075 Dim Light]


%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[CRITICAL SUCCESS] [Total Scouting 0.85000] >= TWICE (2*) [Rolled 0.41747] ?
0.25 base + [0.10 Gaveston:(shieldbreaker)] + [0.05 Mallory:(crusader)] + [0.10 Mortmain:(vestal)] + [0.20 Vivers:(plague_doctor)] + [0.150 Radiant Light]

Before and after Camping Houndmaster scout

%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[***FAIL***] [Total Scouting 0.50000] >= [Rolled 0.94662] ?
0.25 base + [0.00 Brai:(man_at_arms)] + [0.00 Fontemai:(antiquarian)] + [0.00 Veci:(houndmaster)] + [0.10 Peccoth:(arbalest)] + [0.150 Radiant Light]

%%%%%%%% ROLL SCOUTING %%%%%%%%%%%
[***SUCCESS***] [Total Scouting 0.80000] >= [Rolled 0.42726] ?
0.25 base + [0.00 Brai:(man_at_arms)] + [0.00 Fontemai:(antiquarian)] + [0.30 Veci:(houndmaster)] + [0.10 Peccoth:(arbalest)] + [0.150 Radiant Light]


Working on adding combat logging functionality :) ... Dicerolls Roll to hit to crit to stun to bleed to debuff etc scouting .. Damage Breakdown.. .. ( Will also show Monster abilities and their accuracy / difficulty to resist .. )

Might be getting somewhere :)


update CTH .. AOE abilities do a single Dice roll (easy to suspect seeing all your party mass dodge bad monster aoe rolls so many times in a row)

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Aschuill] performs [plague_grenade] vs [Bone Noble]
[CTHit: 0.97750] [RNG roll: 0.09022] [prev miss compensation 0.04000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [1.0500] [0.1000]Target Dodge Breakdown: [0.2125]

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Aschuill] performs [plague_grenade] vs [Bone Marksman]
[CTHit: 1.05250] [RNG roll: 0.09022] [prev miss compensation 0.04000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [1.0500] [0.1000]Target Dodge Breakdown: [0.1375]

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Bone Marksman] performs [crossbow_shot] vs [Meulan]
[CTHit: 0.46250] [RNG roll: 0.36998] [prev miss compensation 0.00000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [0.8875]Target Dodge Breakdown: [0.1500] [0.2500] [0.0250]

%%%%%%%% IN PROGRESS CTH %%%%%%%%%%%
[Bone Veteran] performs [sword_strike] vs [Meulan]
[CTHit: 0.46250] [RNG roll: 0.06694] [prev miss compensation 0.00000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [0.8875]Target Dodge Breakdown: [0.1500] [0.2500] [0.0250]

Re: Darkest Dungeon v24839 (latest)

Posted: Tue Oct 25, 2022 5:04 pm
by peddroelm
update : combat log scripts (chance to hit and chance to crit breakdown for both player and monster attacks)

%%%%%%%% CTH CHECKS (SINGLE RNG roll per AOE attacks) %%%%%%%%%%%
[!!! AUTOHIT !!!!] [Gaveston(shieldbreaker)] performs [pierce] vs [Bone Conscript]
[CTHit: 1.01250] [RNG roll: 0.67351] [prev miss compensation 0.00000] [attack penalty 0.00000]
Attacker Accuracy Breakdown: [1.0500] [0.0500]Target Dodge Breakdown: [0.0875]

%%%%%%%% CTC CHECKS %%%%%%%%%%%
[Lightmeter Index 0] [HeroLightMeterToCrit 0.010 ]
MinDamage[10.08000] = [WpnMinDmg * ActiveSkill%: 7.20000] * [1 + SumDmgMultiplier 0.40000]
MaxDamage[20.16000] = [WpnMaxDmg * ActiveSkill%: 14.40000] * [1 + SumDmgMultiplier 0.40000]
CTC breakdown [0.18000] (0 + [0.0800] + [0.0900] + [0.0100]) || [CRIT DAMAGE: 30.24000]
target protection breakdown [0.00000] (0)
[... not-crit ...] [CTC:0.1800] [roll:0.5407] [targetAddr2ceefaa8]

%%%%%%%%% MONSTER TAKE HITPOINT DAMAGE %%%%%%%%%%%
[Damage 21.0] [Prev HP 13.2] [CurHP -7.8] to Bone Conscript at addr[ 2ceefaa8]

Re: Darkest Dungeon v24839 (latest)

Posted: Sun Dec 04, 2022 9:47 pm
by canndhha
not sure i have the latest dungeon. it says 25721, but there was a patch.
NetJogger table doesn`t work for me, but i use Darkest Dungeon v25546 _tableV14.CT by Pontifice - some features still working, specialy the aRabidHobo one`s. so try to use that table if you have same problem with 25721.

Re: Darkest Dungeon v24839 (latest)

Posted: Fri Feb 03, 2023 9:10 pm
by themaoci
I was doing some research and fast way to find Resources area is to search for this array

Code: Select all

?? ?? ?? ?? 67 6F 6C 64 00 77 6F 72 6B ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 62 75 73 74
then this is a table of data

Code: Select all

+0 -> cash
+48 -> Busts
+90 -> Portraits
+D8 -> Deeds
+120 -> Crests
+168 -> Shards
+1B0 -> NULL (empty, not used)
for characters selected to group (the ones on the right of the screen in town)

Code: Select all

00 00 00 64 61 6D 61 67 65 5F 6C 6F 77 00 17 24 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? FF FF 7F 7F 64 61 6D 61 67 65 5F 68 69 67 68 00
the 24 at the end of first chunk just b4 ?? seems to be telling that its "selected" or bought mercenary if you replace that with ?? it will return all characters

Code: Select all

-2D9 -> offset to name
  +0 -> name
  +DDC -> Fear
  +CA4 -> HP Current

Re: Darkest Dungeon v24839 (latest)

Posted: Sun Mar 12, 2023 4:27 am
by totalabyss
Darkest Dungeon v25546 _tableV14.CT This persons table seems to be working still.

Re: Darkest Dungeon v24839 (latest)

Posted: Fri Mar 31, 2023 7:02 pm
by SeanMitchell2
totalabyss wrote:
Sun Mar 12, 2023 4:27 am
Darkest Dungeon v25546 _tableV14.CT This persons table seems to be working still.
link or the table?

Re: Darkest Dungeon v24839 (latest)

Posted: Sat Apr 01, 2023 3:22 am
by Cas
SeanMitchell2 wrote:
Fri Mar 31, 2023 7:02 pm
totalabyss wrote:
Sun Mar 12, 2023 4:27 am
Darkest Dungeon v25546 _tableV14.CT This persons table seems to be working still.
link or the table?
Scroll up, how lazy are you. Seriously

Re: Darkest Dungeon v24357 (latest)

Posted: Tue May 09, 2023 1:53 pm
by BlaxFly
aanpsx wrote:
Thu Jan 03, 2019 11:46 pm
Here table for Darkest Dungeon v.24787 - The Color of Madness
========================================================
Features:
- Multiple Cheats:
  • 1. No Damage to Hero
    2. Infinite Dungeon Item Usage
    3. No Stress
    4. Max Scouting Chance
    5. Allow Changing Skills In Combat
    6. Max Virtue Chance
    7. Huge Item Stack

    8. One Hit Kill

- Multiple Pointer:
  • 1. Hero
    2. Enemy
    3. Weapon
    4. Armor
    5. Quirk
    6. Dungeon
    7. Wealth (Resource)
    8. Item
Table preview
Image


Anyone would be interested in updating this table? Would like that damage modifier and max resistance.

Re: Darkest Dungeon v24839 (latest)

Posted: Sun Jun 11, 2023 7:37 am
by CannonFodder
Pontifice wrote:
Sun May 31, 2020 6:04 pm
I tried to update the table to v25532, not all scripts are working, but most of them are



All credits to 18664 , zanzers and aRabidHobo



Updated for v25546 with more scripts working

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1643</ID>
      <Description>"Max Torch Light"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Darkest.exe
  Version: 
  Date   : 2023-06-10
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(WriteTorchOnMove,Darkest.exe,F3 0F 11 87 B4 45 00 00 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  movss [edi+000045B4],xmm0
  mov [edi+000045B4],(float)100.0
code:
  //movss [edi+000045B4],xmm0
  jmp return

WriteTorchOnMove:
  jmp newmem
  nop 3
return:
registersymbol(WriteTorchOnMove)

[DISABLE]

WriteTorchOnMove:
  db F3 0F 11 87 B4 45 00 00

unregistersymbol(WriteTorchOnMove)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Darkest.exe+144D172

Darkest.exe+144D13B: 77 06                    - ja Darkest.exe+144D143
Darkest.exe+144D13D: F3 0F 11 4C 24 0C        - movss [esp+0C],xmm1
Darkest.exe+144D143: 8D 4C 24 1C              - lea ecx,[esp+1C]
Darkest.exe+144D147: E8 C4 05 DC FF           - call Darkest.exe+120D710
Darkest.exe+144D14C: C7 44 24 50 00 00 00 00  - mov [esp+50],00000000
Darkest.exe+144D154: 33 D2                    - xor edx,edx
Darkest.exe+144D156: F3 0F 10 87 B4 45 00 00  - movss xmm0,[edi+000045B4]
Darkest.exe+144D15E: F3 0F 11 44 24 2C        - movss [esp+2C],xmm0
Darkest.exe+144D164: F3 0F 58 44 24 0C        - addss xmm0,[esp+0C]
Darkest.exe+144D16A: C7 44 24 10 00 00 00 00  - mov [esp+10],00000000
// ---------- INJECTING HERE ----------
Darkest.exe+144D172: F3 0F 11 87 B4 45 00 00  - movss [edi+000045B4],xmm0
// ---------- DONE INJECTING  ----------
Darkest.exe+144D17A: 8B 77 08                 - mov esi,[edi+08]
Darkest.exe+144D17D: 8B 4F 0C                 - mov ecx,[edi+0C]
Darkest.exe+144D180: 2B CE                    - sub ecx,esi
Darkest.exe+144D182: 83 C1 03                 - add ecx,03
Darkest.exe+144D185: C1 E9 02                 - shr ecx,02
Darkest.exe+144D188: 3B 77 0C                 - cmp esi,[edi+0C]
Darkest.exe+144D18B: 0F 47 CA                 - cmova ecx,edx
Darkest.exe+144D18E: 89 4C 24 14              - mov [esp+14],ecx
Darkest.exe+144D192: 85 C9                    - test ecx,ecx
Darkest.exe+144D194: 74 64                    - je Darkest.exe+144D1FA
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>17</Key>
            <Key>87</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Your table works well in 25688, thanks.
I made an option to max torch light for 25688, please add to it if you'd like.