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Re: Spellforce III a.k.a Spellforce 3

Posted: Thu Dec 30, 2021 3:51 pm
by timechaos69
Csimbi,

Thank you for your table for Spellforce. If you pick up this game again and work on it i would like to request teleport selected troops/people to cursor location if possible? if not, regardless i have been using your table on reforced like a madman! thank you!

Re: Spellforce III a.k.a Spellforce 3

Posted: Fri Dec 31, 2021 9:41 pm
by Konnichiwado
Hi guys thanks for the info. I'm a complete newbie to this trainer hacking thing.

I cannot seem to figure out how to get resources though...

I follow these steps.

Download Cheat Engine and the SF3ClientFinal.CT
Open cheat engine, Open .CT file, then press the computer button and click where Spellforce 3 Reforced is open. Click scan. A whole heap of data appears.

Can someone help out? literally talk to me like I'm a idiot. =P

Re: Spellforce III a.k.a Spellforce 3

Posted: Sun Jan 02, 2022 9:36 am
by BlackViperMWG
No change, tried everything suggested here, still attributes above 30. And I really did activate only the god mode, because I just wanted that.

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu Jan 20, 2022 1:50 pm
by savasati
bEnableMinAttributePoints:
dd 1
iMinAttributePoints:
dd (int)25
bEnableMinAbilityPoints:
dd 1
iMinAbilityPoints:
dd (int)25
bPatchMinStrength:
dd 1
iMinStrength:
dd (int)30
bPatchMinDexterity:
dd 1
iMinDexterity:
dd (int)30
bPatchMinIntelligence:
dd 1
iMinIntelligence:
dd (int)30
bPatchMinConstitution:
dd 1
iMinConstitution:
dd (int)30
bPatchMinWillpower:
dd 1
iMinWillpower:
dd (int)30

What do those above mean?

How to change my avatar attributes?

Re: Spellforce III a.k.a Spellforce 3

Posted: Fri Jan 21, 2022 1:04 pm
by savasati
Csimbi wrote:
Sat Dec 09, 2017 4:47 pm
If you are looking for the SF3: Soul Harvest table, you are looking in the wrong thread. It's here.

If you are looking for the SF3: Reforced update, it's here.

I just started playing this game.
I put together a few scripts real quick.
The current version seems to be 1.04, and it's still working (I started with 1.01).

What a great game this is! My hats off to the dev team; great job; I hope you get a premium!
It smells like a game of the year title to me.
We should only need a map editor now to make new maps and campaigns, and I won't be needing another game any soon ;-)

Anyway, here's the table with the AOB scripts.
It's all enabled with specific values; you might want to tweak the defaults in the table to your liking.
The Resourcing Controls in general grants every town hall you own a min—number of resources.
The Unit Controls need a bit more explanation:
- God mode; for all your units, I did not bother with buildings.
- Min. Ability Points is for your heroes. Earn a few points, and assign them, but leave 2 points unassigned and hit apply, then the minimum value is restored. Rinse and repeat as desired. Note: if you have only 1 or 0 points left when you hit apply, a different piece of code executes; one I did not hook and hence the min. points can't kick in.
- Min. stats is for all your units, both heroes and regular units. Code executes when they take damage, so make sure they get hit at least once.

Enjoy!

PS.
Not a whole lot of trainers are out there yet and most are defuct.
Let's hope they have the brains to steal this code at least.

Update #1
Added a few pointers under Misc stuff, exposing the party XP, XP level, and the Gold for now.

Update #2
Added the missing resources (Ash and Lenya).
I am still working without changes with v1.10. Woot!

Update #3
Updated to 1.12.

Update #4
Updated to 1.38.
Err, Good sir, can you use a Potion Of Fresh Start to change Min. Ability Points for my heroes?

Re: Spellforce III a.k.a Spellforce 3

Posted: Sun May 08, 2022 9:33 pm
by SirDoge27
Does the Reforced table work for you guys ? I can't click on the script for it to activate.

Re: Spellforce III a.k.a Spellforce 3

Posted: Tue Jul 19, 2022 12:55 pm
by PanKtulu
Can't get it to work.. Script is not activating. Will there be any update, or is it too old ?

Re: Spellforce III a.k.a Spellforce 3

Posted: Mon Aug 22, 2022 7:45 am
by 靈寶天尊
遊戲最新版本不可使用,請求更新。
The latest version of the game is not available, please update.

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu Sep 22, 2022 8:17 am
by Shasou
Hello, i would also love to see an updated Spellforce 3 Reforced table. Just having an infinite attribute and skill points / edit attributes would be awesome. The AOB script does not activate in the current version of Reforced unfortunately :(

Re: Spellforce III a.k.a Spellforce 3

Posted: Fri Dec 30, 2022 1:13 am
by kevinsconde
Table not working on Reforced.

Re: Spellforce III a.k.a Spellforce 3

Posted: Sat Nov 18, 2023 1:27 pm
by MSoniSama
To anyone looking for Unit Construction/Building Upgrade Speed, start creating 2-3 units and just search Unknown Initial Value with 2 Bytes, then keep using Increased Value as it increases.

Once the second unit starts, it'll be at 0% for a while before starting production, search 0 and when it starts moving, use Increased Value again, you should get the value, just increase it to instant create units and it's easily modifiable/hackable as well.

I have SF3 Reforced + 2 DLCs GOG edition btw.

A simple code injection that increments it by 1000, basically instant creation. It also works for Building Upgrades.

Edit: Disable it in a couple campaign missions where enemies auto-spawn as part of the campaign, like the elf one with the toxic pool spawning toxic fauna to attak you, it'll speed their spawn rate up too.

Code: Select all

[ENABLE]
alloc(newmem,2048,"SF3ClientFinal.exe"+17DF720) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
add [r8+04],1000

originalcode:
//add [r8+04],edx
mov dl,01

exit:
jmp returnhere

"SF3ClientFinal.exe"+17DF720:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
"SF3ClientFinal.exe"+17DF720:
db 41 01 50 04 B2 01
//add [r8+04],edx
//mov dl,01

Re: Spellforce III a.k.a Spellforce 3

Posted: Fri Jan 19, 2024 8:15 pm
by odin76
dont work
can u please please please update the table