Re: Star Ocean The Second Story R
Posted: Tue Nov 07, 2023 8:08 pm
getting a player id not loaded when trying to use the party modifier on the demo how do you get the player id to load in the demo cheat table?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Man, nothing is easy is it?Python4803 wrote: ↑Tue Nov 07, 2023 10:52 pmWith the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Edit: I just saw the update in the cheat engine, I get it, nevermind ^^'Twilurk wrote: ↑Tue Nov 07, 2023 9:41 pmIn case anyone is putting together talents and talent combinations:
Talent Values
Originality 2
Taste 4
Nimble Fingers 8
Design Sense 16
Composition 32
Rhythm Sense 64
Acoustic Sense 128
Love of Animals 256
Wild Instinct 512
Blessing of Mana 1024
Add together for combinations. Example: 1280 would be both Blessing of Mana and Love of Animals (Great for to get a Love of Animals Celine)
Okay, I have implemented a temporary fix. I basically did a comparison against 0, and if 0 skipped the decrement.Python4803 wrote: ↑Tue Nov 07, 2023 10:52 pmWith the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Thanks for the amazing updates again, I can now play my level 1 playthrough Strange request but do you think it'd be possible to make a character's portrait invisible as well as their sprites (in and outside of battle) ?DhaosCollider wrote: ↑Fri Sep 15, 2023 9:00 am
Notes:
- Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
- Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
Have fun
SO2R.CTView current options
<colors>
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- If saved, states of the checkbox can be restored when CT is started next time.
- If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
- Load Checkbox States
- Expand All
- Note: Enable all headers.
- Check Updates
- Field:
- Move Speed Multiplier
- times
- 100% Pickpocket Success Rate
- Always Catch King Size Fish
- Always Back Attack
- No Enemy Wandering
- No Enemy Chasing
- Ignore Encounter Trigger
- No Clip
- Combat:
- Physical Damage Multiplier
- times: party
- times: enemy
- Spell Damage Multiplier
- times: party
- times: enemy
- Ignore MP Costs
- One Hit Break
- Auto Perfect Counters
- Sphere Bonus Point Multiplier
- times
- EXP Gained Multiplier
- times
- FOL Gained Multiplier
- times
- SP Gained Multiplier
- times
- BP Gained Multiplier
- times
- 100% Item Drop Rate
- Drop Item Modifier
- item id
- Improve:
- Ignore IC/Specialty Skill Costs
- Ignore Combat Skill Costs
- Ignore Special Art/Spell Costs
- IC/Specialty:
- No Item Loss
- 100% IC/Super Specialty Success Rate
- Always Discovering Talent
- Misc:
- Set Playtime to 0
- Give Highest Stat Gains at Level Up
- Character Data Modifier
- REQ: Select target character on Equipment screen.
- Pointer->CharacterParameter
- CharacterID
- LevelBase
- Level
- Experience
- HitPointMaxBase
- HitPointMaxBase2
- HitPointMax
- HitPoint
- MentalPointMaxBase
- MentalPointMax
- MentalPoint
- StrengthBase
- Strength
- ConstitutionBase
- Constitution
- IntelligenceBase
- Intelligence
- HitRateBase
- HitRate
- EvasionRateBase
- EvasionRate
- GutsBase
- Guts
- CriticalRateBase
- CriticalRate
- PowerBase
- Power
- WeightBase
- Weight
- LuckBase
- Luck
- StaminaBase
- StaminaMax
- Stamina
- DeathResistanceBase
- DeathResistance
- DebuffResistanceBase
- DebuffResistance
- KnockBackResistanceBase
- KnockBackResistance
- ShootUpResistanceBase
- ShootUpResistance
- AttackElementBase
- AttackElement
- SpeedUpRate
- SkillPoint
- CombatSkillPoint
- Talent
- assistPoint
- Item Data Modifier
- REQ: Select target item on Items screen.
- Pointer->PossessionItem
- saveUniqueItemID
- saveItemID
- saveCount
- saveFactorID
- lastGetTime
- isNew
- isStatic
- isGuest
- pad0
- pad1
- pad2
- pad3
- pad4
- Equipment Combat Skill Modifier
- REQ: Select target character on Special Arts/Spells screen.
- Pointer->EquipmentBattleSkillIDs
- [0]
- [1]
- [2]
- [3]
- Friendship Modifier
- Friendship of Selected Character
- CHARA_CLAUDE
- CHARA_RENA
- CHARA_CELINE
- CHARA_BOWMAN
- CHARA_DIAS
- CHARA_PRECIS
- CHARA_ASHTON
- CHARA_LEON
- CHARA_OPERA
- CHARA_ERNEST
- CHARA_NOEL
- CHARA_CHISATO
- CHARA_WELCH
- Party Member Modifier
- Join Member
- All Treasure Chests Open
- All Treasure Chests Close
- All Maps Open
<variables>
- UserParameter
- money
- playTime
- lastAteCookingItemID
- cookingEffectCount
- mainScenarioProgress
- bunnyRaceMedal
View update history
Nov 07, 2023:Nov 06, 2023:
- Added
- Always Discovering Talent
- Always Catch King Size Fish
King Size is theoretical maximum value.- Join Member
Invoke the internal method and makes the selected character a party member.
Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
But it may affect progress of story. Try it if you dont mind that.- UserParameter
- Fixed
- Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
Now supports Appraising and Super Specialty.- P->BattlePlayer[3] under Required.getBattleManager
- Give Highest Stat Gains at Level Up
Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.Nov 05, 2023:
- Fixed
- Physical Damage Multiplier
- Spell Damage Multiplier
- SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
- Added
- Character Data Modifier
- 100% Pickpocket Success Rate
- Fixed
- Physical Damage Multiplier
- Spell Damage Multiplier
- Auto Perfect Counters
- SO2R.CT
Sep 20, 2023:
- Added
- Auto Perfect Counters
- Ignore IC/Specialty Skill Costs
- Fixed
- Ignore MP Costs
- BP Gained Multiplier
- No Item Loss
- Offsets under Required.getParameterManager
- SO2R.CT
Sep 18, 2023:
- Added
- Item Data Modifier
- Fixed
- No Item Loss
- SO2R_Demo.CT
Sep 17, 2023:
- Added
- No Enemy Chasing
- No Enemy Wandering
- Friendship Modifier
- No Clip
you can cross the sea so you can find unique spots/fishing spots etc.
In the demo you cannot enter towns/dungeons.
Note that the game will freeze if you encounter an enemy for which you do not have data.- Ignore Encounter Trigger
- Always Back Attack
- SO2R_Demo.CT
Sep 16, 2023:
- Added
- Party Member Modifier
In DEMO, members with ID 4/higher will crash the game.- All Treasure Chests Open
No items are acquired. For those who don't want to worry about treasure chests.- All Treasure Chests Close
Of course, their contents were also restored.- All Maps Open
- Sphere Bonus Point Multiplier
- Spell Damage Multiplier
- Ignore Combat Skill Costs
for Improve.- Ignore Special Art/Spell Costs
for Improve.- IC Success Rate 100%
- No Item Loss
- Equipment Combat Skill Modifier
I wanted to use Phase Gun again.
Game will freeze if the skill data doesn't exist due to DEMO.- Fixed
- Renamed Damage Multiplier to Physical Damage Multiplier
- SO2R_Demo.CT
Sep 15, 2023:
- Added
- Drop Item Modifier
You can change it to the selected item If the enemy has an item.- Ignore MP Costs
- One Hit Break
- Give Highest Stat Gains at Level Up
Disable Random Number Generator.- SO2R_Demo.CT
- SO2R_Demo.CT
Thank you for the fix.Twilurk wrote: ↑Wed Nov 08, 2023 2:51 amOkay, I have implemented a temporary fix. I basically did a comparison against 0, and if 0 skipped the decrement.Python4803 wrote: ↑Tue Nov 07, 2023 10:52 pmWith the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Here is the fix:
SO2R - Stat Temp Fix.CT
Be aware this is temporary, and unsigned. Hopefully the table creator will implement this fix or a similar one that works as intended in all scenarios.