has anyone tried to fix the Stealth/Invisible for 1.77.9?
Re: Dishonored 2
Posted: Wed Dec 19, 2018 1:14 am
by TemptingIcarus
No clue if this table is being worked on.
Re: Dishonored 2
Posted: Wed Dec 19, 2018 9:52 am
by qvc
Updated all scripts
Re: Dishonored 2
Posted: Sat Dec 22, 2018 4:05 pm
by mamekoski
is anyone going to update the Invisibility code?
i tried myself to fix it but no avail.. (not an expert cheater here)
Re: Dishonored 2
Posted: Sun Dec 23, 2018 1:17 pm
by MasterVegito
Could unlock all traits be updated? Unless the 57 traits is the maximum you can get, since the code from the very 1st table works still.
Re: Dishonored 2
Posted: Tue Jan 29, 2019 9:36 pm
by happybrother
So how to invisible in newest version?
Re: Dishonored 2
Posted: Fri Apr 12, 2019 11:30 pm
by acecel
Do someone have a working stealth and One Hit Kill cheats ?
Thanks in advance
Re: Dishonored 2
Posted: Thu Jun 20, 2019 4:05 pm
by qvc
Here are several "new" scripts, left from old stalled work. I've tested them on my computer, but final changes made being not at home. There might be some errors.
Some changes:added stealth scripts (for vision, sound, touch, hounds);added "full mana regeneration" ability;added "blink through" ability;reworked chaos script;added object LOD script (in experimental stuff group). Notes
Stealth
Sound group
'"Silent" navigation' forces enemies to ignore your navigation sounds.
'No footsteps' script turnes off running and sprinting footsteps (but not jumping sounds).
You ALWAYS will be spotted when you've got inside the "ambush alley" zone (Cyria Gardens, behind the guard post, near the first wall of light, where two witches waiting for you).
NPC see using of magic (but not you) and will (re)act.
Stealth abilities are not very powerful, as i tried not to change AI behavior much. If you are persistent, you will be spotted. For example, try this: when you'are among group of guards, hit the paving with the sword, and immediately, while guards are alerted, start to choke one of them.
ChaosNo automation here, but now you can change chaos without killing peoples.(If you missed this somehow, chaos environment changes after you've finished current mission)
Experimental stuff group
'Object's LOD x10 (requires "cold" load)'. This was made at request in pm, but never leave my computer, sorry, T. I.) If you already loaded a save or started some mission, you need to unload it (quit in the main menu), then acivate this script and load a save (or start new mission/playthrough). It will renew LOD cache.
'Movement settings...' scripts. Changes, you made here, will remain in effect until you restart the game, remember this.
Blink
"Instant blink" is previous "Blink faster". I removed confusing velocity settings, and set it to 0. 0 means true teleportation: you will swap between two places, not move from one to another (to see difference, you can activate script "Transpose without FX", or just try to blink through a glass or a wall of light).
"Blink through (F2)" and "'Blink through+' (for 3s) (F3)". These scripts let you blink through metal objects (metal fences, metal doors, metal fence doors and windows and so on), stone objects. Strictly speaking, 'blink through' makes an object 'transparent' for blink, if it is not stairs and material of its contact system is metal. The same is true for 'blink through+' and stone material (mainly, for some unbreakable windows)
I made small video, which shows some of new abilities. (Please, don't subscribe to the channel, it was one-time uploading. At least, i hope so)
Here are several "new" scripts, left from old stalled work. I've tested them on my computer, but final changes made being not at home. There might be some errors.
Some changes:added stealth scripts (for vision, sound, touch, hounds);added "full mana regeneration" ability;added "blink through" ability;reworked chaos script;added object LOD script (in experimental stuff group). Notes
Stealth
Sound group
'"Silent" navigation' forces enemies to ignore your navigation sounds.
'No footsteps' script turnes off running and sprinting footsteps (but not jumping sounds).
You ALWAYS will be spotted when you've got inside the "ambush alley" zone (Cyria Gardens, behind the guard post, near the first wall of light, where two witches waiting for you).
NPC see using of magic (but not you) and will (re)act.
Stealth abilities are not very powerful, as i tried not to change AI behavior much. If you are persistent, you will be spotted. For example, try this: when you'are among group of guards, hit the paving with the sword, and immediately, while guards are alerted, start to choke one of them.
ChaosNo automation here, but now you can change chaos without killing peoples.(If you missed this somehow, chaos environment changes after you've finished current mission)
Experimental stuff group
'Object's LOD x10 (requires "cold" load)'. This was made at request in pm, but never leave my computer, sorry, T. I.) If you already loaded a save or started some mission, you need to unload it (quit in the main menu), then acivate this script and load a save (or start new mission/playthrough). It will renew LOD cache.
'Movement settings...' scripts. Changes, you made here, will remain in effect until you restart the game, remember this.
Blink
"Instant blink" is previous "Blink faster". I removed confusing velocity settings, and set it to 0. 0 means true teleportation: you will swap between two places, not move from one to another (to see difference, you can activate script "Transpose without FX", or just try to blink through a glass or a wall of light).
"Blink through (F2)" and "'Blink through+' (for 3s) (F3)". These scripts let you blink through metal objects (metal fences, metal doors, metal fence doors and windows and so on), stone objects. Strictly speaking, 'blink through' makes an object 'transparent' for blink, if it is not stairs and material of its contact system is metal. The same is true for 'blink through+' and stone material (mainly, for some unbreakable windows)
I made small video, which shows some of new abilities. (Please, don't subscribe to the channel, it was one-time uploading. At least, i hope so)
Absolutely had a lot of fun with this the last 2 days! Works really well and I love it. I was wondering if an "unlimited ammo" could be implemented? This would include stun mines, springrazors, grenades, all kinds of darts, bullets, the whole megillah. Thanks for what you've done already, just thinking this would make it even more fun
Re: Dishonored 2
Posted: Thu Jul 04, 2019 4:17 pm
by SunBeam
^ See my table for that Or mine was for "Death of the Outsider" Don't recall.
^ See my table for that Or mine was for "Death of the Outsider" Don't recall.
I joined this forum just yesterday, don't really know where I can find that? Could you link or just attach the file? Thank you and sorry for being such a noob
^ See my table for that Or mine was for "Death of the Outsider" Don't recall.
I joined this forum just yesterday, don't really know where I can find that? Could you link or just attach the file? Thank you and sorry for being such a noob
You know you can use Search?
Re: Dishonored 2
Posted: Sun Aug 18, 2019 12:28 am
by andy90
Your script is amazing, @qvc! Is there a way to disable crouch delay too? Beacuse of that, it's sometimes really hard to crouch under a table etc. Would be amazing! =)
Another interesting idea would be to speed up the timepiece so it's like in titanfall 2 (pretty much instant):