@Cielos In the new Update is now the possibility to show the oreichalcum spots in the world, would it be possible to include this feature as a script into the table?
Ok so I haven't played since launch because of several reasons but I really cannot be fucked to go through 53 pages to find out so I'm just gonna ask here so sorry if this is annoying as it's probably been asked god knows how many times. Is there a way to get the store items easily through the chest person with orichalcum or is there a working inventory editor with a guide if possible?
Hello guys!
Thank you all for such great CE table.
Can you guys help me? Those who didnt have any XP boost in their game. Which value do you have in CE table in string "exp multiplier"? I just need a default value without any XP boost
Thank you
Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
define( AdrestiaDamageMultiplierHook, address_of_your_cave ) // or allocate it
[ENABLE]
aobscanmodule( AdrestiaDamageMultiplier, ACOdyssey.exe, 66410F6E8E????????0F5BC9F30F59C80F57C00F2FC8 )
registersymbol( AdrestiaDamageMultiplier )
label( AdrestiaDamageMultiplier_o )
registersymbol( AdrestiaDamageMultiplier_o )
aobscanmodule( GetMetaAIVirtualObjectivePlayerEntity, ACOdyssey.exe, 48895C24??574883EC??E8????????488BD84885C074??488B10488BC8FF52??488BF8E8????????0FB748??66394F??72??0FB748??66394F??77??488B03488BCBFF90 )
registersymbol( GetMetaAIVirtualObjectivePlayerEntity )
label( s_dmg_mult_f )
registersymbol( s_dmg_mult_f )
label( back )
label( CheckEntity )
registersymbol( CheckEntity )
label( CheckEntity_null )
label( CheckEntity_exit )
label( GetEntity )
registersymbol( GetEntity )
AdrestiaDamageMultiplierHook:
AdrestiaDamageMultiplier_o:
readmem( AdrestiaDamageMultiplier, 9 )
push rax
push rcx
push rdx
call short CheckEntity
test al,al
je short @f
mov rax,s_dmg_mult_f
movss xmm0,[rax]
@@:
pop rdx
pop rcx
pop rax
jmp back
db CC CC CC CC
CheckEntity:
sub rsp,28
//mov rcx,r13 -- this is the EntityGroup of the target ship
mov rax,[r14+50]
test rax,rax
je short CheckEntity_null
mov rcx,[rax+8]
shl rcx,20
sar rcx,3F
and rcx,[rax] // this gets the EntityGroup of the ship firing
je short CheckEntity_null
call short GetEntity
test rax,rax
je short CheckEntity_exit
movzx ecx,byte ptr [rax+D8]
xor eax,eax
and cl,7
cmp cl,1
sete al
add rsp,28
ret
CheckEntity_null:
xor al,al
CheckEntity_exit:
add rsp,28
ret
db CC CC CC CC
GetEntity:
sub rsp,28
add rcx,1A0
call GetMetaAIVirtualObjectivePlayerEntity
mov rcx,[rax]
mov rax,[rcx+8]
shl rax,20
sar rax,3F
and rax,[rcx]
je short @f
cmp qword ptr [rax+18],00
jne short @f
xor eax,eax
@@:
add rsp,28
ret
db CC CC CC CC
s_dmg_mult_f:
dd (float)1.0
db DE AD C0 DE
AdrestiaDamageMultiplier:
jmp AdrestiaDamageMultiplierHook
db 90 90 90 90
back:
[DISABLE]
AdrestiaDamageMultiplier:
readmem( AdrestiaDamageMultiplier_o, 9 )
unregistersymbol( GetEntity )
unregistersymbol( CheckEntity )
unregistersymbol( s_dmg_mult_f )
unregistersymbol( GetMetaAIVirtualObjectivePlayerEntity )
unregistersymbol( AdrestiaDamageMultiplier_o )
unregistersymbol( AdrestiaDamageMultiplier )
Just give it a cave address up top, in the define, for AdrestiaDamageMultiplierHook.
Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Не понял, что и зачем тебе это надо? Там 1,5 в скрипте по умолчанию прописано define(expmultiplierdefault,(float)1.5).
Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Good job!
Expect more HashId next Tuesday with the patch.
Ah fuck I actually haven't followed the guide yet
Do the HashIDs change each week with the patch?
No no they don't change (afaik), but we're getting new Helix Store armors/weapons/ship stuffs... And also getting the transmutation system (which will allow us to apply the look of our choice on any armors). This should help getting more HashId... or screw up the cheat table lol.
No no they don't change (afaik), but we're getting new Helix Store armors/weapons/ship stuffs... And also getting the transmutation system (which will allow us to apply the look of our choice on any armors). This should help getting more HashId... or screw up the cheat table lol.
The item table has a line called 'override gear name' maybe it will use that?
Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Не понял, что и зачем тебе это надо? Там 1,5 в скрипте по умолчанию прописано define(expmultiplierdefault,(float)1.5).
Спасибо тебе. Нужно это потому, что я с дуру купил сраный XP бустер в магазине. Купил, так как везде говорили что надо долго гриндить и прочую хрень и везде говорили что с ним лучше играть. В итоге за 25 часов я стал 44 лвл и интерес ваще пропал к игре
Теперь вот хочу поставить такое значение как по умолчанию, но у меня тоже 1.5 там стоит. Видимо 1.5 это деффолтное значение и бустер в нем не учтен. Короче чтобы вернуть мне в стандартные значения надо поставить 0.666666667, это будет значение без бустера и опыт будет идти без бустера
Just wanted to add that a LOT of shit can be found in the .forge files. Descriptors, entities, tables, lists, whatever you want. I'm doing a bit of Anvil file reversing myself, having managed to figure out those hashes (GetHash function?) and the strings that were ripped out by Wildlands devel-o-pers Data out in a while, once I have more free time on my hands. Call me the Anvil "angel" from now on (not 'evil', but 'anvil')