Re: Assassin's Creed Odyssey +16 (table Update11.2)
Posted: Sun Nov 04, 2018 8:16 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Probably it will work, but you need to run CE on Ubisoft servers.yoloswaggins wrote: ↑Sun Nov 04, 2018 6:46 amOikos of the Olympians - Ignore resources doesn't work with him?
LOL,Ubisoft won't let you do this.shood wrote: ↑Sun Nov 04, 2018 10:56 amProbably it will work, but you need to run CE on Ubisoft servers.yoloswaggins wrote: ↑Sun Nov 04, 2018 6:46 amOikos of the Olympians - Ignore resources doesn't work with him?
Yes. By collecting it from random spots in game world or completing the quests.
LMAO you made my day. Still dont know why people ask for it, pretty uselessslayer0527 wrote: ↑Sun Nov 04, 2018 10:21 pmYes. By collecting it from random spots in game world or completing the quests.
I noticed hijacking threads is a fashion these days fearlessrevolution trainer's got the multipliers (player, ship crew) you need Enjoy.Artyriaboy wrote: ↑Fri Nov 02, 2018 3:40 pm@SunBeam can you extend your DMG table (Cheat Engine) with this new information?
Just take the armor with the parameters higher and change the hash id and pPerk
Code: Select all
ACOdyssey.exe+2E96AA6 - FF 90 18060000 - call qword ptr [rax+00000618]
ACOdyssey.exe+2E96AAC - 44 8B C6 - mov r8d,esi
ACOdyssey.exe+2E96AAF - 8B CB - mov ecx,ebx
ACOdyssey.exe+2E96AB1 - 0FB6 D0 - movzx edx,al
ACOdyssey.exe+2E96AB4 - E8 A727FBFF - call ACOdyssey.exe+2E49260 // returns 0.65 in xmm0
ACOdyssey.exe+2E96AB9 - 66 41 0F6E 8E 84000000 - movd xmm1,[r14+00000084] // base == 7871.00
ACOdyssey.exe+2E96AC2 - 0F5B C9 - cvtdq2ps xmm1,xmm1
ACOdyssey.exe+2E96AC5 - F3 0F59 C8 - mulss xmm1,xmm0 // 2495.68 == 1 arrow damage
ACOdyssey.exe+2E96AC9 - 0F57 C0 - xorps xmm0,xmm0
ACOdyssey.exe+2E96ACC - 0F2F C8 - comiss xmm1,xmm0
ACOdyssey.exe+2E96ACF - 76 0A - jna ACOdyssey.exe+2E96ADB
ACOdyssey.exe+2E96AD1 - F3 0F58 0D C39AF300 - addss xmm1,dword ptr [ACOdyssey.exe+3DD059C] { [0.50] }
ACOdyssey.exe+2E96AD9 - EB 08 - jmp ACOdyssey.exe+2E96AE3
ACOdyssey.exe+2E96ADB - F3 0F5C 0D B99AF300 - subss xmm1,[ACOdyssey.exe+3DD059C] { [0.50] }
ACOdyssey.exe+2E96AE3 - F3 0F2C C1 - cvttss2si eax,xmm1
ACOdyssey.exe+2E96AE7 - 41 89 86 84000000 - mov [r14+00000084],eax
ACOdyssey.exe+2E96AEE - B0 01 - mov al,01 { 1 }
ACOdyssey.exe+2E96AF0 - 48 8B 5C 24 48 - mov rbx,[rsp+48]
ACOdyssey.exe+2E96AF5 - 48 8B 74 24 50 - mov rsi,[rsp+50]
ACOdyssey.exe+2E96AFA - 48 83 C4 20 - add rsp,20 { 32 }
ACOdyssey.exe+2E96AFE - 41 5F - pop r15
ACOdyssey.exe+2E96B00 - 41 5E - pop r14
ACOdyssey.exe+2E96B02 - 5F - pop rdi
ACOdyssey.exe+2E96B03 - C3 - ret
Code: Select all
[ENABLE]
aobscanmodule( AdrestiaDamageMultiplier, ACOdyssey.exe, 66410F6E8E????????0F5BC9F30F59C80F57C00F2FC8 )
registersymbol( AdrestiaDamageMultiplier )
label( AdrestiaDamageMultiplier_o )
registersymbol( AdrestiaDamageMultiplier_o )
label( back )
label( CheckEntity )
registersymbol( CheckEntity )
label( CheckEntity_null )
label( CheckEntity_exit )
label( GetEntity )
registersymbol( GetEntity )
AdrestiaDamageMultiplierHook:
AdrestiaDamageMultiplier_o:
readmem( AdrestiaDamageMultiplier, 9 )
push rax
push rcx
push rdx
call short CheckEntity
test al,al
je short @f
mov rax,s_dmg_mult_f
movss xmm0,[rax]
@@:
pop rdx
pop rcx
pop rax
jmp back
db CC CC CC CC
CheckEntity:
sub rsp,28
//mov rcx,r13 -- this is the EntityGroup of the target ship
mov rax,[r14+50]
test rax,rax
je short CheckEntity_null
mov rcx,[rax+8]
shl rcx,20
sar rcx,3F
and rcx,[rax] // this gets the EntityGroup of the ship firing
je short CheckEntity_null
call short GetEntity
test rax,rax
je short CheckEntity_exit
movzx ecx,byte ptr [rax+D8]
xor eax,eax
and cl,7
cmp cl,1
sete al
add rsp,28
ret
CheckEntity_null:
xor al,al
CheckEntity_exit:
add rsp,28
ret
db CC CC CC CC
GetEntity:
sub rsp,28
add rcx,1A0
call GetMetaAIVirtualObjectivePlayerEntity
mov rcx,[rax]
mov rax,[rcx+8]
shl rax,20
sar rax,3F
and rax,[rcx]
je short @f
cmp qword ptr [rax+18],00
jne short @f
xor eax,eax
@@:
add rsp,28
ret
db DE AD C0 DE
AdrestiaDamageMultiplier:
jmp AdrestiaDamageMultiplierHook
db 90 90 90 90
back:
[DISABLE]
AdrestiaDamageMultiplier:
readmem( AdrestiaDamageMultiplier_o, 9 )
unregistersymbol( GetEntity )
unregistersymbol( CheckEntity )
unregistersymbol( AdrestiaDamageMultiplier_o )
unregistersymbol( AdrestiaDamageMultiplier )
Code: Select all
label( s_dmg_mult_f )
registersymbol( s_dmg_mult_f )
s_dmg_mult_f:
dd (float)1.0