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Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 11:03 am
by mel_lane93
SunBeam wrote:
Thu Oct 12, 2017 2:29 am
mel_lane93 wrote:
Thu Oct 12, 2017 1:55 am
Would it be possible to make a script to unlock all legendary sets ?
Can you not spam the forum with this shit? It's the 2nd post already. If it's been done in Shadow of Mordor, it can be done in this one as well: "I know it's possible, but I will ask anyway; fuck 'em".
Wow ok, I'm sorry. Didn't think posting a question in two separate threads would be considered spamming.
And I didn't know it's possible that's why I asked...

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 11:34 am
by Simpanra
incarn wrote:
Thu Oct 12, 2017 5:17 am
New Version.

Please note, I only use keyboard and mouse, so no joystick support sorry.

This one will default to 1000 dist as the previous one did.
While you hold right mouse it:
zooms to 50 dist (better than normal bow zoom)
enables speed hack at 50% normal speed.

ShadowOfWar FOV 2.CT

Bugs/Irritations:
Takes a little while for first aob scan when you check main. (at least for me)
Bumps around sometimes when camera really wants to be closer to you but script is overriding it.
I can see the float containing your default distance of 1000 in the original CT, but I can't find where you store / use 1000 in 2.CT, any tips? :D

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 12:49 pm
by Simpanra
* impatient duplicate of comment posted above, please ignore :?

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 4:54 pm
by surged
Would it be possible to allow for multiple skill upgrades to be selected at once? For example: allow a Perfect Counter to replenish elf-shot, gain might and instant kill grunts.

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 4:57 pm
by Kalas
You guys trying to make a whole new game lol.

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 5:24 pm
by JazzMano
Simpanra wrote:
Thu Oct 12, 2017 12:49 pm
* impatient duplicate of comment posted above, please ignore :?
Hehe, I would like to know me too, value of 1000 is too much, I which to try with a value of 600~ and without the modifications on the bow zoom and walk speed. Thank you anyway incarn, future look bright for this amazing game !

Edit : after some test on your script : with the zoom hack, we lose the view of the animations/characters on the aerial shoots, right click to turn the orcs models in the detail of orcs (x) toggle the zoom hack (should do it in some other menu), stealth kill bug the camera (because of the camera distance I guess, I think a lower value like 600~should resolve the problem), the camera bug out if I look from the ground to see up (same problem as previous). Cheers.

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 8:53 pm
by nobackup
Simpanra wrote:
Thu Oct 12, 2017 11:34 am
incarn wrote:
Thu Oct 12, 2017 5:17 am
New Version.

Please note, I only use keyboard and mouse, so no joystick support sorry.

This one will default to 1000 dist as the previous one did.
While you hold right mouse it:
zooms to 50 dist (better than normal bow zoom)
enables speed hack at 50% normal speed.

ShadowOfWar FOV 2.CT

Bugs/Irritations:
Takes a little while for first aob scan when you check main. (at least for me)
Bumps around sometimes when camera really wants to be closer to you but script is overriding it.
I can see the float containing your default distance of 1000 in the original CT, but I can't find where you store / use 1000 in 2.CT, any tips? :D
yeah i can't see this either...

how hard would it be to alter the fov instead of the camera distance? I think that would solve the clipping and camera stuttering that happens when you physically move the camera.

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 9:58 pm
by incarn
heya Guys.
Disabled speedhack.
Added some comment lines so you know where the 1000/600/500 can be selected.
ShadowOfWar FOV 3.CT
(7.45 KiB) Downloaded 103 times
-- comments out a line so just enable one that you want.

I am modding Distance, simply because that what I have found.
I suspect even with a wider FOV I would feel too close to Talion still.

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 10:02 pm
by seikur0
nobackup wrote:
Thu Oct 12, 2017 8:53 pm
how hard would it be to alter the fov instead of the camera distance? I think that would solve the clipping and camera stuttering that happens when you physically move the camera.
Use my table to edit the fov :D I also might add other stuff later, if I think it's cool and nobody else does it^^
viewtopic.php?f=4&t=5132

Re: Middle-Earth: Shadow of War

Posted: Thu Oct 12, 2017 10:05 pm
by incarn
seikur0 wrote:
Thu Oct 12, 2017 10:02 pm
nobackup wrote:
Thu Oct 12, 2017 8:53 pm
how hard would it be to alter the fov instead of the camera distance? I think that would solve the clipping and camera stuttering that happens when you physically move the camera.
Use my table to edit the fov :D I also might add other stuff later, if I think it's cool and nobody else does it^^
viewtopic.php?f=4&t=5132
Thanks seikur0, I can now abandon this. :)

Re: Middle-Earth: Shadow of War

Posted: Fri Oct 13, 2017 3:40 am
by dl748
Added the FOV variable guys I'm not using seikur0's but rather the one that game is using. But thanks, seikur0 for the location of your code, it was easier to track down how it was getting calculated.

Re: Middle-Earth: Shadow of War

Posted: Fri Oct 13, 2017 3:45 am
by Lord Blade
I'm just waiting for someone to figure out editing the orcs. lol

Re: Middle-Earth: Shadow of War

Posted: Fri Oct 13, 2017 3:45 am
by dl748
Lord Blade wrote:
Fri Oct 13, 2017 3:45 am
I'm just waiting for someone to figure out editing the orcs. lol
I'll look into it this weekend. Did the arrow fix, work for you?

Re: Middle-Earth: Shadow of War

Posted: Fri Oct 13, 2017 3:52 am
by Lord Blade
Yeah, arrows are fine.

Also, if possible, something to make YOUR orcs invincible during the pit fights. I'm just losing tons of orcs one after another because the AI for your orcs is garbage compared to the enemy.

Re: Middle-Earth: Shadow of War

Posted: Fri Oct 13, 2017 3:59 am
by The Mogician
Lord Blade wrote:
Fri Oct 13, 2017 3:52 am
Yeah, arrows are fine.

Also, if possible, something to make YOUR orcs invincible during the pit fights. I'm just losing tons of orcs one after another because the AI for your orcs is garbage compared to the enemy.
Use Olog Hai for pit fights can make things quite easy. They don't really stutter to enemy hits and their knocks are pretty damaging.