Manor Lords

Upload your cheat tables here (No requests)
User avatar
BoehserOnkel
Expert Cheater
Expert Cheater
Posts: 469
Joined: Sat Mar 04, 2017 7:47 am
Reputation: 95

Re: Manor Lords

Post by BoehserOnkel »

another masterpiece

thank you @BabyGroot

the storagespace option is the one i needed

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Maxhno
What is cheating?
What is cheating?
Posts: 1
Joined: Wed May 15, 2024 11:31 am
Reputation: 0

Re: Manor Lords

Post by Maxhno »

Hey, thanks for this awesome table & scripts. Is there any chance to get it updated for 0.7.960 as the table is mostly broken with the beta branch update? I know this should require some work but there's a lot of people playing on it as it solves many bugs from 0.7.955.

I bet you prefer wait until update goes on live branch but just asking :)

googlechrome
What is cheating?
What is cheating?
Posts: 1
Joined: Sat May 18, 2024 5:06 am
Reputation: 0

Re: Manor Lords

Post by googlechrome »

I'm using current Steam version 0.7.955

My game crashes, and I did change several values, ie. Regional Wealth

what does it mean by (after change values, save and load data)

User avatar
andara
Cheater
Cheater
Posts: 37
Joined: Sat Aug 01, 2020 12:08 pm
Reputation: 7

Re: Manor Lords

Post by andara »

googlechrome wrote:
Sat May 18, 2024 5:28 am
I'm using current Steam version 0.7.955

My game crashes, and I did change several values, ie. Regional Wealth


what does it mean by (after change values, save and load data)
1. The game you play is on Steam or is the crack version made on Steam?
If not, this table is made from a Steam game. so when you play from gog/Microsoft Table it won't work.

2. (after change values, save and load data) The purpose of table maker is, when you have changed the value, you save the game and load the game again. and what you change the value will be replaced

User avatar
Gifthorse
What is cheating?
What is cheating?
Posts: 1
Joined: Thu May 19, 2022 9:15 pm
Reputation: 0

Re: Manor Lords

Post by Gifthorse »

Is the pregnancy simply determined by a value of 0 or 1? Or should this be set to another number if you want to increase population?

ponty
What is cheating?
What is cheating?
Posts: 1
Joined: Wed May 29, 2024 2:13 pm
Reputation: 0

Re: Manor Lords

Post by ponty »

I'm using the Steam version.
I have a region that lost all population (it's now 0) and want to try to revive it somehow (this seems to be a dead-end bug in the game, after much searching). My current approval is 19% so families won't come. I thought I might try to adjust the approval to see if that helps; however, when I change the "Approval" to any number, save and then reload, the game crashes. When I reload the game and the save game, the approval is still at 19%.
I'm new to using Cheat Engine, so perhaps I'm just doing something wrong here. I suppose another option could be to try to insert a new family, but not sure this is possible.
Anyone come across this? Any suggestions?
Thanks! :)
[UPDATE] I just noticed that my game version is 0.7.965, whereas the table supports 0.7.955, so perhaps I just need to wait for an update before modifying Approval will work .. if that will even solve my overall issue.

abelknightrudd
Noobzor
Noobzor
Posts: 8
Joined: Sat Sep 17, 2022 1:18 am
Reputation: 8

Re: Manor Lords

Post by abelknightrudd »

BabyGroot wrote:
Sun May 05, 2024 12:04 pm
Table for steam version.
Hi, 0.7.972 main update is available now, if you can please update it and make the "unit stats" work again, or anyone else that knows how to update its unit-stats aobscanmodule, I will be grateful :D as getting tired changing villager walking speed manually every time by the current-region > worker-families > each villager speed (i created new thread), and ox speed by selecting the building (also new thread)

abelknightrudd
Noobzor
Noobzor
Posts: 8
Joined: Sat Sep 17, 2022 1:18 am
Reputation: 8

Re: Manor Lords

Post by abelknightrudd »

abelknightrudd wrote:
Fri May 31, 2024 1:50 pm

Hi, 0.7.972 main update is available now, if you can please update it and make the "unit stats" work again, or anyone else that knows how to update its unit-stats aobscanmodule, I will be grateful :D
"Fine, I'll do it myself" ~Thanos

anyway, here's the updated table version of v0.7.972, its botched patch-up version from v0.7.955,
and scripts for "unit stats" should be working properly now,
also, mostly change into different color for value from .955 table is working as intended,

and some values are still not pointed right to the actual value,
since the pointer value move forward or backward after the update from .955
it's mostly value in red and dark green, as it will requires extensive testing,

~credits to @BabyGroot for the table

tested on v0.7.972 steam version - table_v4
ManorLords-Win64-Shipping.ct
(994.75 KiB) Downloaded 148 times

Post Reply

Who is online

Users browsing this forum: aawsomeaj, Baidu [Spider], Echo, Google Adsense [Bot], myChris, quildor, WhiteRau