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Re: z Dwarf Fortress

Posted: Fri May 19, 2023 9:50 am
by williamcll
The "instant task complete" breaks diplomacy immediately closing it.

Re: z Dwarf Fortress

Posted: Wed Jun 28, 2023 10:47 pm
by williamcll
Unit Pointer no longer loads as of last update

Re: z Dwarf Fortress

Posted: Sat Jul 22, 2023 3:45 pm
by CobraPL
williamcll wrote:
Wed Jun 28, 2023 10:47 pm
Unit Pointer no longer loads as of last update
YES, it fails for 50.09 :(

Re: z Dwarf Fortress

Posted: Fri Sep 22, 2023 10:17 pm
by DirtyHorcrux
Any Chance for an update to v50.10?

Re: z Dwarf Fortress

Posted: Wed Oct 11, 2023 4:07 am
by Zanzer
Updated for v50.11

Re: z Dwarf Fortress

Posted: Fri Dec 29, 2023 8:48 pm
by Zanzer
Fixed Unit Pointer and added Facets

Created a script to implement Quantum Stockpiles.
If you're unfamiliar, they allow your dwarfs to stack multiple items on top of a single tile.
Simply prefix your stockpile names with a lowercase "z" and a <space> character.

Also added some scripts to hack the custom embark skill and resource points.

Re: z Dwarf Fortress

Posted: Tue Jan 02, 2024 10:31 pm
by Babbymode
Fantastic work, the quantum stockpiles make life so much easier, and the exploits to make them normally are sometimes frustrating to work around. If only there was some creative god mode akin to Rimworld's so I can pre-build a fort for my dwarves to grow into.

Re: z Dwarf Fortress

Posted: Tue Jan 02, 2024 11:22 pm
by Darkedone02
there only one thing I wish rimworld had that dwarf fortress had, Z-levels and more refugee's.

Re: z Dwarf Fortress

Posted: Sun Mar 03, 2024 12:05 am
by Zanzer
Added some new Embark scripts to start with more dwarfs or bring along different races of creatures as civilians or pets.