Page 6 of 10

Re: Dishonored 2

Posted: Sat Dec 15, 2018 11:47 am
by jroibautista
Can someone please update this to v1.77.9 :) :D

Re: Dishonored 2

Posted: Sat Dec 15, 2018 11:49 am
by jroibautista
Can someone update the table to 1.77.9?

Re: Dishonored 2

Posted: Sat Dec 15, 2018 1:29 pm
by qvc
Updated SOME of the scripts to v.1.77.9.0.

Re: Dishonored 2

Posted: Sun Dec 16, 2018 7:25 am
by foxhoundDutch
qvc wrote:
Sat Dec 15, 2018 1:29 pm
Updated SOME of the scripts to v.1.77.9.0.
btw i have killed everyone now and what i can tell looks like chaos freeze works from the previous table

Re: Dishonored 2

Posted: Sun Dec 16, 2018 10:30 am
by ku-hao
fixed Inventory Editor
fixed Unlimited Ammo / Runes / Elixirs
Dishonored2(1).CT
(24.75 KiB) Downloaded 425 times

Re: Dishonored 2

Posted: Sun Dec 16, 2018 11:23 am
by angelus1991
please update someone unlimited money option. Game crashed in the black market (

Re: Dishonored 2

Posted: Sun Dec 16, 2018 11:33 am
by ku-hao
money

Code: Select all

define(address,"Dishonored2.exe"+56E96A)
define(bytes,41 2B 80 70 01 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"Dishonored2.exe"+56E96A)

label(code)
label(return)

newmem:
  mov [r8+00000170],0

code:
  sub eax,[r8+00000170]
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // sub eax,[r8+00000170]

dealloc(newmem)
-----------------------------------------

add dark vision range, should be work

Code: Select all

define(hook, "Dishonored2.exe"+577E60)
define(bytes, F3 41 0F 58 BE E8 00 00 00)

[ENABLE]

assert(hook, bytes)
alloc(newmem, $100, hook)

label(code)
label(return)

newmem:
  dd (float)5

code:
  movss xmm7, [newmem]
  mov [r14+54],(float)5
  mov [r14+60],(float)30
  mov [r14+70],(float)30

  mov [r14+90],(float)5
  mov [r14+9c],(float)30
  mov [r14+ac],(float)30

  jmp return

hook:
  jmp code
  db 90 90 90 90
return:

[DISABLE]

hook:
  db bytes
  // addss xmm7,dword ptr [r14+000000E8]

dealloc(newmem)

Re: Dishonored 2

Posted: Sun Dec 16, 2018 11:38 am
by angelus1991
where?

Re: Dishonored 2

Posted: Sun Dec 16, 2018 12:02 pm
by angelus1991
ku-hao wrote:
Sun Dec 16, 2018 11:33 am
money

Code: Select all

define(address,"Dishonored2.exe"+56E96A)
define(bytes,41 2B 80 70 01 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"Dishonored2.exe"+56E96A)

label(code)
label(return)

newmem:
 mov [r8+00000170],0

code:
 sub eax,[r8+00000170]
 jmp return

address:
 jmp newmem
 nop
 nop
return:

[DISABLE]

address:
 db bytes
 // sub eax,[r8+00000170]

dealloc(newmem)
Thank you for the help

Re: Dishonored 2

Posted: Sun Dec 16, 2018 12:16 pm
by foxhoundDutch
still no chaos cheat working , dont want to be ungratefull but that is the most important one kil the enemie with the good ending = perfect playtrough :D

Re: Dishonored 2

Posted: Sun Dec 16, 2018 1:32 pm
by SunBeam
^ OCD

Re: Dishonored 2

Posted: Sun Dec 16, 2018 4:01 pm
by TemptingIcarus
I remember from the old forums, did someone have like an Infinite Shadow Walk duration code laying around? Not sure who made it, but I used it and it was super cool to run around and eviscerate people, great for a stealth playthrough. If anyone has it or knows if its still around, let me know. The old CE forums are looking too dusty and I dread trying to look through those pages to find a single script. I lost most of my tables after North Carolina got hit by the hurricane. (Old PC got fried.)

Re: Dishonored 2

Posted: Sun Dec 16, 2018 5:31 pm
by Metazoxan
Okay so I'm a total noob at cheat engine and have a few questions.

First after I select the game as the game process and open the CT file using the folder Icon that is all I need to do to activate the cheats correct?

Because I tried using the infnite rune one and it didn't work. Also some were greyed out. Are those just flat out out of date to the point I can't even try to use them?


Or am I just doing something really wrong here?

Re: Dishonored 2

Posted: Sun Dec 16, 2018 6:20 pm
by foxhoundDutch
wel still getting high chaos end of the missions ill wait for the updated table xD

Re: Dishonored 2

Posted: Mon Dec 17, 2018 2:57 am
by foxhoundDutch
this sucks i want to play further xD