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Re: Dishonored 2
Posted: Sat Dec 15, 2018 11:47 am
by jroibautista
Can someone please update this to v1.77.9
Re: Dishonored 2
Posted: Sat Dec 15, 2018 11:49 am
by jroibautista
Can someone update the table to 1.77.9?
Re: Dishonored 2
Posted: Sat Dec 15, 2018 1:29 pm
by qvc
Updated SOME of the scripts to v.1.77.9.0.
Re: Dishonored 2
Posted: Sun Dec 16, 2018 7:25 am
by foxhoundDutch
qvc wrote: ↑Sat Dec 15, 2018 1:29 pm
Updated SOME of the scripts to v.1.77.9.0.
btw i have killed everyone now and what i can tell looks like chaos freeze works from the previous table
Re: Dishonored 2
Posted: Sun Dec 16, 2018 10:30 am
by ku-hao
fixed Inventory Editor
fixed Unlimited Ammo / Runes / Elixirs
Re: Dishonored 2
Posted: Sun Dec 16, 2018 11:23 am
by angelus1991
please update someone unlimited money option. Game crashed in the black market (
Re: Dishonored 2
Posted: Sun Dec 16, 2018 11:33 am
by ku-hao
money
Code: Select all
define(address,"Dishonored2.exe"+56E96A)
define(bytes,41 2B 80 70 01 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"Dishonored2.exe"+56E96A)
label(code)
label(return)
newmem:
mov [r8+00000170],0
code:
sub eax,[r8+00000170]
jmp return
address:
jmp newmem
nop
nop
return:
[DISABLE]
address:
db bytes
// sub eax,[r8+00000170]
dealloc(newmem)
-----------------------------------------
add dark vision range, should be work
Code: Select all
define(hook, "Dishonored2.exe"+577E60)
define(bytes, F3 41 0F 58 BE E8 00 00 00)
[ENABLE]
assert(hook, bytes)
alloc(newmem, $100, hook)
label(code)
label(return)
newmem:
dd (float)5
code:
movss xmm7, [newmem]
mov [r14+54],(float)5
mov [r14+60],(float)30
mov [r14+70],(float)30
mov [r14+90],(float)5
mov [r14+9c],(float)30
mov [r14+ac],(float)30
jmp return
hook:
jmp code
db 90 90 90 90
return:
[DISABLE]
hook:
db bytes
// addss xmm7,dword ptr [r14+000000E8]
dealloc(newmem)
Re: Dishonored 2
Posted: Sun Dec 16, 2018 11:38 am
by angelus1991
where?
Re: Dishonored 2
Posted: Sun Dec 16, 2018 12:02 pm
by angelus1991
ku-hao wrote: ↑Sun Dec 16, 2018 11:33 am
money
Code: Select all
define(address,"Dishonored2.exe"+56E96A)
define(bytes,41 2B 80 70 01 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"Dishonored2.exe"+56E96A)
label(code)
label(return)
newmem:
mov [r8+00000170],0
code:
sub eax,[r8+00000170]
jmp return
address:
jmp newmem
nop
nop
return:
[DISABLE]
address:
db bytes
// sub eax,[r8+00000170]
dealloc(newmem)
Thank you for the help
Re: Dishonored 2
Posted: Sun Dec 16, 2018 12:16 pm
by foxhoundDutch
still no chaos cheat working , dont want to be ungratefull but that is the most important one kil the enemie with the good ending = perfect playtrough
Re: Dishonored 2
Posted: Sun Dec 16, 2018 1:32 pm
by SunBeam
^ OCD
Re: Dishonored 2
Posted: Sun Dec 16, 2018 4:01 pm
by TemptingIcarus
I remember from the old forums, did someone have like an Infinite Shadow Walk duration code laying around? Not sure who made it, but I used it and it was super cool to run around and eviscerate people, great for a stealth playthrough. If anyone has it or knows if its still around, let me know. The old CE forums are looking too dusty and I dread trying to look through those pages to find a single script. I lost most of my tables after North Carolina got hit by the hurricane. (Old PC got fried.)
Re: Dishonored 2
Posted: Sun Dec 16, 2018 5:31 pm
by Metazoxan
Okay so I'm a total noob at cheat engine and have a few questions.
First after I select the game as the game process and open the CT file using the folder Icon that is all I need to do to activate the cheats correct?
Because I tried using the infnite rune one and it didn't work. Also some were greyed out. Are those just flat out out of date to the point I can't even try to use them?
Or am I just doing something really wrong here?
Re: Dishonored 2
Posted: Sun Dec 16, 2018 6:20 pm
by foxhoundDutch
wel still getting high chaos end of the missions ill wait for the updated table xD
Re: Dishonored 2
Posted: Mon Dec 17, 2018 2:57 am
by foxhoundDutch
this sucks i want to play further xD