Re: z Baldur's Gate 3
Posted: Mon Apr 08, 2024 1:31 am
Morninglord's radiance permanent buff was nerfed recently to not be permanent and not to refresh after long nor after placing weapons on pedestals again rest making entire weapon puzzle and creche completely pointless and the previous perma-buff basically same as nonexistent, completely changing the game as you used to get it right before shadow curse which made perfect sense, so I also went through this to fix what the devs messed up.Vargarm wrote: ↑Sat Sep 16, 2023 10:04 amHi, I have same problemptyler wrote: ↑Sun Sep 03, 2023 7:36 pmTrying to do a script to add the Morninglord's Radiance condition, so I don't have to make a trip back to the Rosymorn Monastery to apply the buff. I can only find that putting one of the weapons back on the tables applies the "CRE_MAG_LATHANDER_PUZZLE_BOON" condition but manually applying it myself just crashes the game.
edit: ah, just found out it's just simply applying a renamed crusader's mantle effect from the status_boost.txt, i'll just apply that effect instead and be happy with that.
Can you help me to understand, what exactly I must to do for add this effect to character(s)?
I tried add effect as boost (script template in dice boost option, but with DIVINE_FAVOR variable) without effect, and add effect as passive (script template in feats option, same variable) and game was crashed
This script I slightly modified from another default one applies the correct morninglord's radiance buff until long rest on selected character:
Code: Select all
{$lua}
if syntaxcheck then return end
status = "CRE_MAG_LATHANDER_PUZZLE_BOON"
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]