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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 7:56 am
by evilforest
Can anyone suggest how to find the value responsible for the flag about using infinite weapons?
Yesterday I spent half a day, I found many values responsible for the status of the character, such as burning an infection, but I could not find this value.

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 9:08 am
by NewMember
Cielos wrote:
Thu Feb 07, 2019 7:55 am
- click "SELECT ALL".
- press Ctrl-C.
- on your table, highlight any entries on your table. if you don't want to think, just highlight jim2point0's "Get Time Scale" script.
- press Ctrl-V, and "slow motion v2" script would appear as one of the entries.
- activate jim2point0's "Get Time Scale" script.
- activate "slow motion v2".

note that it's not for fast/slow motion script. it's for those who have model's animation stutter problem when using CE's speedhack.

that said, have fun cheating~
Ok thanks alot.

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 11:46 am
by AngEviL
Regarding slow motion if anybody still have issues setting it up right, this is how i did it, for example slow motion while holding right mouse button at 25% speed:

[Link]
[Link]

Enable speedhack, set game to x4 speed, set game to x1 speed on right click, then set gametime to 0.25 speed on jim2's script.

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 12:41 pm
by NewMember
AngEviL wrote:
Thu Feb 07, 2019 11:46 am
Regarding slow motion if anybody still have issues setting it up right, this is how i did it, for example slow motion while holding right mouse button at 25% speed:

[Link]
[Link]

Enable speedhack, set game to x4 speed, set game to x1 speed on right click, then set gametime to 0.25 speed on jim2's script.
Is there a hotkey it both? I want to run the game at normal speed, 2x speed only when running, then 1/4 speed only when aiming. Right click = running then Shift key = aiming

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 1:25 pm
by evilforest
evilforest wrote:
Thu Feb 07, 2019 7:56 am
Can anyone suggest how to find the value responsible for the flag about using infinite weapons?
Yesterday I spent half a day, I found many values responsible for the status of the character, such as burning an infection, but I could not find this value.
While looking for the value, I made the script "Ammo do not decrease + without reloading" can be useful to someone.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"re2.exe"+B8BC63A) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
mov ebx,[rax+20]

originalcode:
mov [rax+20],ebx
mov rsi,[rsp+30]

exit:
jmp returnhere

"re2.exe"+B8BC63A:
jmp newmem
nop
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"re2.exe"+B8BC63A:
mov [rax+20],ebx
mov rsi,[rsp+30]
//Alt: db 89 58 20 48 8B 74 24 30

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 2:05 pm
by Empress_Ravenna
gir489 wrote:
Wed Feb 06, 2019 10:35 pm
Empress_Ravenna wrote:
Wed Feb 06, 2019 10:30 pm
no Reload isnt working
It's working fine for me. Make sure you don't have ammo to reload with and to turn off inf. sub weapons.
ok i'll try that after i save Sherry from the evil Pedo monster Sheriff dude >;D.. i already lost one time now.. poor Sherry.. Femme must win! >;O

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 3:14 pm
by gir489
Empress_Ravenna wrote:
Thu Feb 07, 2019 2:05 pm
ok i'll try that after i save Sherry from the evil Pedo monster Sheriff dude >;D.. i already lost one time now.. poor Sherry.. Femme must win! >;O
Image

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 3:45 pm
by teinousi
Empress_Ravenna wrote:
Thu Feb 07, 2019 2:05 pm
i save Sherry from the evil Pedo monster Sheriff dude >;D.. i already lost one time now.. poor Sherry.. Femme must win! >;O

If u use highlight item cheat , when sherry get the doll , use the cheat change the doll or cutter to orpxxx key , after u run down to ground floor you will see the door was open , you just go to the door , you will see funny thing . :mrgreen:

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 5:14 pm
by bloodaxis
gir489 wrote:
Thu Feb 07, 2019 3:14 pm
[Link]
Lmao, don't ever change.

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 5:42 pm
by retta
Please re-enable no-clip I want to go boiler room while playing claire campaign

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Thu Feb 07, 2019 7:52 pm
by Deathwing Zero
I've updated my compilation table whatever thingy on page 27. Link is viewtopic.php?p=76773#p76773

I added gir489s tyrant script, l0wb1ts size mod script, and evilforests infinite ammo script, as well as updated Cielos' table to update 8.

As for something that was briefly talked about earlier; The ATM-4 Rocket Launcher and the Minigun have no ammo pickups and therefor cannot ever reload.

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Fri Feb 08, 2019 1:34 am
by NewMember
retta wrote:
Thu Feb 07, 2019 5:42 pm
Please re-enable no-clip I want to go boiler room while playing claire campaign
I want to see this too. RE4 UHD has this cheat, walk thru walls and you can get the hidden items in Separate Ways. Why can't Remake 2 have it as well?

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Fri Feb 08, 2019 5:12 am
by konizu
Any chance on seeing a cheat of being invisible? I'm just nitpicking but I hate the part where I have to replay Claire's story just to play Sherry's Orphanage area with the Police Chief ever again. I don't use Mr.X's Stay down cause I prefer him chasing me all around rather than seeing the Police Chief. I don't want to spend a dime on a trainer from CH just for that option, thanks!

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Fri Feb 08, 2019 6:23 am
by mc2011
Is there a way to make a fully upgraded weapon only use 1 slot instead of 2?

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Fri Feb 08, 2019 6:46 am
by konizu
mc2011 wrote:
Fri Feb 08, 2019 6:23 am
Is there a way to make a fully upgraded weapon only use 1 slot instead of 2?
I think that's the Hide Weapon Upgrade Option which is now available in Update 8, try it if you haven't - sorry if I'm wrong though since I love micromanagement in RE2 cause it was part of the original game.