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Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Nov 17, 2020 2:43 pm
by RoyalSR
Will there be an AMD version of the table?
I mean, most of the functions already work with the Intel version of the table, but some useful ones still don't

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Tue Nov 17, 2020 4:47 pm
by Bongo Man 2
KraftCrafterMcCrafty wrote:
Mon Nov 16, 2020 8:35 am
Small Question : Is there a way to save the "Unlocks Everything In Journey Crafting" feature? Like it says the player can craft everything?
Not with CE as far as I know. But there is the web-based save editor "Terrasavr". I used that to make a creative-character that has everything unlocked. You could even unlock everything for a 'normal' character which then has access to everything after you enable the menu via CE.

Also I second the request for AMD table update. Would love that alot. Anyway big thanks for all the work you already did! :-D

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Nov 18, 2020 10:32 am
by Reyghel
U_Dessert2273 wrote:
Fri Oct 30, 2020 12:37 am
How did you get the table to work? Mine isn't working correctly!

Maybe I will get it to work because of the version I have of Terraria which is 1.4.1, but with the current version 1.4.1.2 I tried with the program tables that were so kindly put here and very few options work.
So now I'll have to wait until one of the master hackers can somehow make the cheats work in the new version.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Nov 18, 2020 11:56 am
by imeangay
Great table, thanks- was wondering if you have a list of what each Reseteffect does, I wanted to add my own since im tired of readding my buffs on a save editor, would rather just hook them via the table

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Fri Dec 04, 2020 11:57 pm
by AtomicFarts
No AMD version? :(

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Dec 05, 2020 5:02 pm
by yourlootismine
Can someone provide the AMD version, please? :)

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Dec 06, 2020 7:50 am
by LDK297
Will there be a table for the 64 bit version of Tmodloader.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Dec 06, 2020 12:25 pm
by yourlootismine
LDK297 wrote:
Sun Dec 06, 2020 7:50 am
Will there be a table for the 64 bit version of Tmodloader.
There are many mods for Tmodloader which have features like this table. HERO's mod is a good starting point.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Mon Dec 14, 2020 9:04 pm
by Tekrom0
Will the 1.4.1.2 AMD version be getting released anytime soon? Just curious.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Thu Dec 17, 2020 6:20 am
by Nickd91
Has anyone happened to update the Functional Social Slots for their own use? I have been looking at it but as I never learned anything closer to assembly than C99 and even that was a shoddy education, I'm not really getting anywhere.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Dec 19, 2020 7:04 pm
by yourlootismine
Tekrom0 wrote:
Mon Dec 14, 2020 9:04 pm
Will the 1.4.1.2 AMD version be getting released anytime soon? Just curious.
+1 would still like to have it!

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Fri Jan 15, 2021 10:48 pm
by Dorodomorodo
I would love to have the AMD update

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Jan 17, 2021 1:15 am
by Archerodees
Nickd91 wrote:
Thu Dec 17, 2020 6:20 am
Has anyone happened to update the Functional Social Slots for their own use? I have been looking at it but as I never learned anything closer to assembly than C99 and even that was a shoddy education, I'm not really getting anywhere.
I hope someone will do it, but I wouldn't hold my breath if I were you, every request goes unanswered sadly and it's been asked a lot. Still it might get re-added one day.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Jan 20, 2021 5:35 pm
by okami_x
Archerodees wrote:
Sun Jan 17, 2021 1:15 am
Nickd91 wrote:
Thu Dec 17, 2020 6:20 am
Has anyone happened to update the Functional Social Slots for their own use? I have been looking at it but as I never learned anything closer to assembly than C99 and even that was a shoddy education, I'm not really getting anywhere.
I hope someone will do it, but I wouldn't hold my breath if I were you, every request goes unanswered sadly and it's been asked a lot. Still it might get re-added one day.
I actually got something.
I get the effects from Social Slot. The problem is my character just freezes in place when i enable the script.
Sadly I don't have much time to look into this.

For those who really want to get Functional social slots you can do it by using Terraria Tweaker 2.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Mar 06, 2021 8:14 am
by milangree
okami_x wrote:
Wed Jan 20, 2021 5:35 pm
Archerodees wrote:
Sun Jan 17, 2021 1:15 am
Nickd91 wrote:
Thu Dec 17, 2020 6:20 am
Has anyone happened to update the Functional Social Slots for their own use? I have been looking at it but as I never learned anything closer to assembly than C99 and even that was a shoddy education, I'm not really getting anywhere.
I hope someone will do it, but I wouldn't hold my breath if I were you, every request goes unanswered sadly and it's been asked a lot. Still it might get re-added one day.
I actually got something.
I get the effects from Social Slot. The problem is my character just freezes in place when i enable the script.
Sadly I don't have much time to look into this.

For those who really want to get Functional social slots you can do it by using Terraria Tweaker 2.
Hope to fix the function of tmodloader soon